139 lines
3.8 KiB
C#
139 lines
3.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000572 RID: 1394
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[Token(Token = "0x2000572")]
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public class PostProcessingContext
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{
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// Token: 0x17000368 RID: 872
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// (get) Token: 0x06002E04 RID: 11780 RVA: 0x000624F8 File Offset: 0x000606F8
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// (set) Token: 0x06002E05 RID: 11781 RVA: 0x0006250C File Offset: 0x0006070C
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[Token(Token = "0x17000368")]
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public bool interrupted
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{
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[Token(Token = "0x6002E04")]
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[Address(RVA = "0x434D40", Offset = "0x433B40", VA = "0x180434D40")]
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get;
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[Token(Token = "0x6002E05")]
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[Address(RVA = "0x502BB0", Offset = "0x5019B0", VA = "0x180502BB0")]
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private set;
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}
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// Token: 0x06002E06 RID: 11782 RVA: 0x00062520 File Offset: 0x00060720
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[Token(Token = "0x6002E06")]
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[Address(RVA = "0x434F50", Offset = "0x433D50", VA = "0x180434F50")]
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public void Interrupt()
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{
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this.<interrupted>k__BackingField = true;
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}
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// Token: 0x06002E07 RID: 11783 RVA: 0x00062534 File Offset: 0x00060734
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[Token(Token = "0x6002E07")]
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[Address(RVA = "0xBE00F0", Offset = "0xBDEEF0", VA = "0x180BE00F0")]
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public PostProcessingContext Reset()
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{
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int num = 0;
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this.profile = num;
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this.camera = num;
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this.materialFactory = num;
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this.renderTextureFactory = num;
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this.<interrupted>k__BackingField = num != 0;
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return this;
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}
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// Token: 0x17000369 RID: 873
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// (get) Token: 0x06002E08 RID: 11784 RVA: 0x00062568 File Offset: 0x00060768
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[Token(Token = "0x17000369")]
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public bool isGBufferAvailable
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{
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[Token(Token = "0x6002E08")]
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[Address(RVA = "0xBE0170", Offset = "0xBDEF70", VA = "0x180BE0170")]
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get
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{
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return this.camera.actualRenderingPath == RenderingPath.DeferredShading;
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}
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}
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// Token: 0x1700036A RID: 874
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// (get) Token: 0x06002E09 RID: 11785 RVA: 0x0006258C File Offset: 0x0006078C
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[Token(Token = "0x1700036A")]
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public bool isHdr
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{
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[Token(Token = "0x6002E09")]
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[Address(RVA = "0xBE01A0", Offset = "0xBDEFA0", VA = "0x180BE01A0")]
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get
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{
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return this.camera.allowHDR;
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}
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}
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// Token: 0x1700036B RID: 875
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// (get) Token: 0x06002E0A RID: 11786 RVA: 0x000625AC File Offset: 0x000607AC
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[Token(Token = "0x1700036B")]
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public int width
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{
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[Token(Token = "0x6002E0A")]
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[Address(RVA = "0xBE0200", Offset = "0xBDF000", VA = "0x180BE0200")]
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get
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{
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return this.camera.pixelWidth;
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}
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}
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// Token: 0x1700036C RID: 876
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// (get) Token: 0x06002E0B RID: 11787 RVA: 0x000625CC File Offset: 0x000607CC
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[Token(Token = "0x1700036C")]
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public int height
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{
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[Token(Token = "0x6002E0B")]
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[Address(RVA = "0xBE0150", Offset = "0xBDEF50", VA = "0x180BE0150")]
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get
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{
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return this.camera.pixelHeight;
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}
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}
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// Token: 0x1700036D RID: 877
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// (get) Token: 0x06002E0C RID: 11788 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x1700036D")]
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public Rect viewport
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{
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[Token(Token = "0x6002E0C")]
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[Address(RVA = "0xBE01C0", Offset = "0xBDEFC0", VA = "0x180BE01C0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002E0D RID: 11789 RVA: 0x000625EC File Offset: 0x000607EC
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[Token(Token = "0x6002E0D")]
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[Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")]
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public PostProcessingContext()
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{
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}
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// Token: 0x040036E7 RID: 14055
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40036E7")]
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public PostProcessingProfile profile;
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// Token: 0x040036E8 RID: 14056
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40036E8")]
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public Camera camera;
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// Token: 0x040036E9 RID: 14057
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40036E9")]
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public MaterialFactory materialFactory;
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// Token: 0x040036EA RID: 14058
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40036EA")]
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public RenderTextureFactory renderTextureFactory;
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}
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}
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