Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/ScreenSpaceReflectionComponent.cs
2023-09-06 22:00:49 +02:00

292 lines
10 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000529 RID: 1321
[Token(Token = "0x2000529")]
public sealed class ScreenSpaceReflectionComponent : PostProcessingComponentCommandBuffer<ScreenSpaceReflectionModel>
{
// Token: 0x06002D60 RID: 11616 RVA: 0x00061C98 File Offset: 0x0005FE98
[Token(Token = "0x6002D60")]
[Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "4")]
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth;
}
// Token: 0x17000332 RID: 818
// (get) Token: 0x06002D61 RID: 11617 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000332")]
public override bool active
{
[Token(Token = "0x6002D61")]
[Address(RVA = "0x43D2C0", Offset = "0x43C0C0", VA = "0x18043D2C0", Slot = "5")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002D62 RID: 11618 RVA: 0x00061CA8 File Offset: 0x0005FEA8
[Token(Token = "0x6002D62")]
[Address(RVA = "0x43BBB0", Offset = "0x43A9B0", VA = "0x18043BBB0", Slot = "6")]
public override void OnEnable()
{
int[] reflectionTextures = this.m_ReflectionTextures;
int num = Shader.PropertyToID("_ReflectionTexture0");
reflectionTextures[0] = num;
int[] reflectionTextures2 = this.m_ReflectionTextures;
int num2 = Shader.PropertyToID("_ReflectionTexture1");
reflectionTextures2[0] = num2;
int[] reflectionTextures3 = this.m_ReflectionTextures;
int num3 = Shader.PropertyToID("_ReflectionTexture2");
reflectionTextures3[1] = num3;
int[] reflectionTextures4 = this.m_ReflectionTextures;
int num4 = Shader.PropertyToID("_ReflectionTexture3");
reflectionTextures4[1] = num4;
int[] reflectionTextures5 = this.m_ReflectionTextures;
int num5 = Shader.PropertyToID("_ReflectionTexture4");
reflectionTextures5[2] = num5;
}
// Token: 0x06002D63 RID: 11619 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D63")]
[Address(RVA = "0x43BB80", Offset = "0x43A980", VA = "0x18043BB80", Slot = "11")]
public override string GetName()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D64 RID: 11620 RVA: 0x00061D4C File Offset: 0x0005FF4C
[Token(Token = "0x6002D64")]
[Address(RVA = "0x43BB70", Offset = "0x43A970", VA = "0x18043BB70", Slot = "10")]
public override CameraEvent GetCameraEvent()
{
return CameraEvent.AfterFinalPass;
}
// Token: 0x06002D65 RID: 11621 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002D65")]
[Address(RVA = "0x43BD20", Offset = "0x43AB20", VA = "0x18043BD20", Slot = "12")]
public override void PopulateCommandBuffer(CommandBuffer cb)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002D66 RID: 11622 RVA: 0x00061D5C File Offset: 0x0005FF5C
[Token(Token = "0x6002D66")]
[Address(RVA = "0x43D250", Offset = "0x43C050", VA = "0x18043D250")]
public ScreenSpaceReflectionComponent()
{
int[] array = new int[5];
this.m_ReflectionTextures = array;
base..ctor();
}
// Token: 0x040035B5 RID: 13749
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40035B5")]
private bool k_HighlightSuppression;
// Token: 0x040035B6 RID: 13750
[FieldOffset(Offset = "0x21")]
[Token(Token = "0x40035B6")]
private bool k_TraceBehindObjects = true;
// Token: 0x040035B7 RID: 13751
[FieldOffset(Offset = "0x22")]
[Token(Token = "0x40035B7")]
private bool k_TreatBackfaceHitAsMiss;
// Token: 0x040035B8 RID: 13752
[FieldOffset(Offset = "0x23")]
[Token(Token = "0x40035B8")]
private bool k_BilateralUpsample = true;
// Token: 0x040035B9 RID: 13753
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40035B9")]
private readonly int[] m_ReflectionTextures;
// Token: 0x0200052A RID: 1322
[Token(Token = "0x200052A")]
private static class Uniforms
{
// Token: 0x040035BA RID: 13754
[Token(Token = "0x40035BA")]
internal static readonly int _RayStepSize = Shader.PropertyToID("_RayStepSize");
// Token: 0x040035BB RID: 13755
[Token(Token = "0x40035BB")]
internal static readonly int _AdditiveReflection = Shader.PropertyToID("_AdditiveReflection");
// Token: 0x040035BC RID: 13756
[Token(Token = "0x40035BC")]
internal static readonly int _BilateralUpsampling = Shader.PropertyToID("_BilateralUpsampling");
// Token: 0x040035BD RID: 13757
[Token(Token = "0x40035BD")]
internal static readonly int _TreatBackfaceHitAsMiss = Shader.PropertyToID("_TreatBackfaceHitAsMiss");
// Token: 0x040035BE RID: 13758
[Token(Token = "0x40035BE")]
internal static readonly int _AllowBackwardsRays = Shader.PropertyToID("_AllowBackwardsRays");
// Token: 0x040035BF RID: 13759
[Token(Token = "0x40035BF")]
internal static readonly int _TraceBehindObjects = Shader.PropertyToID("_TraceBehindObjects");
// Token: 0x040035C0 RID: 13760
[Token(Token = "0x40035C0")]
internal static readonly int _MaxSteps = Shader.PropertyToID("_MaxSteps");
// Token: 0x040035C1 RID: 13761
[Token(Token = "0x40035C1")]
internal static readonly int _FullResolutionFiltering = Shader.PropertyToID("_FullResolutionFiltering");
// Token: 0x040035C2 RID: 13762
[Token(Token = "0x40035C2")]
internal static readonly int _HalfResolution = Shader.PropertyToID("_HalfResolution");
// Token: 0x040035C3 RID: 13763
[Token(Token = "0x40035C3")]
internal static readonly int _HighlightSuppression = Shader.PropertyToID("_HighlightSuppression");
// Token: 0x040035C4 RID: 13764
[Token(Token = "0x40035C4")]
internal static readonly int _PixelsPerMeterAtOneMeter = Shader.PropertyToID("_PixelsPerMeterAtOneMeter");
// Token: 0x040035C5 RID: 13765
[Token(Token = "0x40035C5")]
internal static readonly int _ScreenEdgeFading = Shader.PropertyToID("_ScreenEdgeFading");
// Token: 0x040035C6 RID: 13766
[Token(Token = "0x40035C6")]
internal static readonly int _ReflectionBlur = Shader.PropertyToID("_ReflectionBlur");
// Token: 0x040035C7 RID: 13767
[Token(Token = "0x40035C7")]
internal static readonly int _MaxRayTraceDistance = Shader.PropertyToID("_MaxRayTraceDistance");
// Token: 0x040035C8 RID: 13768
[Token(Token = "0x40035C8")]
internal static readonly int _FadeDistance = Shader.PropertyToID("_FadeDistance");
// Token: 0x040035C9 RID: 13769
[Token(Token = "0x40035C9")]
internal static readonly int _LayerThickness = Shader.PropertyToID("_LayerThickness");
// Token: 0x040035CA RID: 13770
[Token(Token = "0x40035CA")]
internal static readonly int _SSRMultiplier = Shader.PropertyToID("_SSRMultiplier");
// Token: 0x040035CB RID: 13771
[Token(Token = "0x40035CB")]
internal static readonly int _FresnelFade = Shader.PropertyToID("_FresnelFade");
// Token: 0x040035CC RID: 13772
[Token(Token = "0x40035CC")]
internal static readonly int _FresnelFadePower = Shader.PropertyToID("_FresnelFadePower");
// Token: 0x040035CD RID: 13773
[Token(Token = "0x40035CD")]
internal static readonly int _ReflectionBufferSize = Shader.PropertyToID("_ReflectionBufferSize");
// Token: 0x040035CE RID: 13774
[Token(Token = "0x40035CE")]
internal static readonly int _ScreenSize = Shader.PropertyToID("_ScreenSize");
// Token: 0x040035CF RID: 13775
[Token(Token = "0x40035CF")]
internal static readonly int _InvScreenSize = Shader.PropertyToID("_InvScreenSize");
// Token: 0x040035D0 RID: 13776
[Token(Token = "0x40035D0")]
internal static readonly int _ProjInfo = Shader.PropertyToID("_ProjInfo");
// Token: 0x040035D1 RID: 13777
[Token(Token = "0x40035D1")]
internal static readonly int _CameraClipInfo = Shader.PropertyToID("_CameraClipInfo");
// Token: 0x040035D2 RID: 13778
[Token(Token = "0x40035D2")]
internal static readonly int _ProjectToPixelMatrix = Shader.PropertyToID("_ProjectToPixelMatrix");
// Token: 0x040035D3 RID: 13779
[Token(Token = "0x40035D3")]
internal static readonly int _WorldToCameraMatrix = Shader.PropertyToID("_WorldToCameraMatrix");
// Token: 0x040035D4 RID: 13780
[Token(Token = "0x40035D4")]
internal static readonly int _CameraToWorldMatrix = Shader.PropertyToID("_CameraToWorldMatrix");
// Token: 0x040035D5 RID: 13781
[Token(Token = "0x40035D5")]
internal static readonly int _Axis = Shader.PropertyToID("_Axis");
// Token: 0x040035D6 RID: 13782
[Token(Token = "0x40035D6")]
internal static readonly int _CurrentMipLevel = Shader.PropertyToID("_CurrentMipLevel");
// Token: 0x040035D7 RID: 13783
[Token(Token = "0x40035D7")]
internal static readonly int _NormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture");
// Token: 0x040035D8 RID: 13784
[Token(Token = "0x40035D8")]
internal static readonly int _HitPointTexture = Shader.PropertyToID("_HitPointTexture");
// Token: 0x040035D9 RID: 13785
[Token(Token = "0x40035D9")]
internal static readonly int _BlurTexture = Shader.PropertyToID("_BlurTexture");
// Token: 0x040035DA RID: 13786
[Token(Token = "0x40035DA")]
internal static readonly int _FilteredReflections = Shader.PropertyToID("_FilteredReflections");
// Token: 0x040035DB RID: 13787
[Token(Token = "0x40035DB")]
internal static readonly int _FinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture");
// Token: 0x040035DC RID: 13788
[Token(Token = "0x40035DC")]
internal static readonly int _TempTexture = Shader.PropertyToID("_TempTexture");
}
// Token: 0x0200052B RID: 1323
[Token(Token = "0x200052B")]
private enum PassIndex
{
// Token: 0x040035DE RID: 13790
[Token(Token = "0x40035DE")]
RayTraceStep,
// Token: 0x040035DF RID: 13791
[Token(Token = "0x40035DF")]
CompositeFinal,
// Token: 0x040035E0 RID: 13792
[Token(Token = "0x40035E0")]
Blur,
// Token: 0x040035E1 RID: 13793
[Token(Token = "0x40035E1")]
CompositeSSR,
// Token: 0x040035E2 RID: 13794
[Token(Token = "0x40035E2")]
MinMipGeneration,
// Token: 0x040035E3 RID: 13795
[Token(Token = "0x40035E3")]
HitPointToReflections,
// Token: 0x040035E4 RID: 13796
[Token(Token = "0x40035E4")]
BilateralKeyPack,
// Token: 0x040035E5 RID: 13797
[Token(Token = "0x40035E5")]
BlitDepthAsCSZ,
// Token: 0x040035E6 RID: 13798
[Token(Token = "0x40035E6")]
PoissonBlur
}
}
}