292 lines
10 KiB
C#
292 lines
10 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.PostProcessing
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{
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// Token: 0x02000529 RID: 1321
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[Token(Token = "0x2000529")]
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public sealed class ScreenSpaceReflectionComponent : PostProcessingComponentCommandBuffer<ScreenSpaceReflectionModel>
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{
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// Token: 0x06002D60 RID: 11616 RVA: 0x00061C98 File Offset: 0x0005FE98
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[Token(Token = "0x6002D60")]
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[Address(RVA = "0x370C60", Offset = "0x36FA60", VA = "0x180370C60", Slot = "4")]
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public override DepthTextureMode GetCameraFlags()
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{
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return DepthTextureMode.Depth;
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}
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// Token: 0x17000332 RID: 818
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// (get) Token: 0x06002D61 RID: 11617 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000332")]
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public override bool active
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{
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[Token(Token = "0x6002D61")]
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[Address(RVA = "0x43D2C0", Offset = "0x43C0C0", VA = "0x18043D2C0", Slot = "5")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002D62 RID: 11618 RVA: 0x00061CA8 File Offset: 0x0005FEA8
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[Token(Token = "0x6002D62")]
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[Address(RVA = "0x43BBB0", Offset = "0x43A9B0", VA = "0x18043BBB0", Slot = "6")]
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public override void OnEnable()
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{
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int[] reflectionTextures = this.m_ReflectionTextures;
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int num = Shader.PropertyToID("_ReflectionTexture0");
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reflectionTextures[0] = num;
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int[] reflectionTextures2 = this.m_ReflectionTextures;
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int num2 = Shader.PropertyToID("_ReflectionTexture1");
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reflectionTextures2[0] = num2;
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int[] reflectionTextures3 = this.m_ReflectionTextures;
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int num3 = Shader.PropertyToID("_ReflectionTexture2");
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reflectionTextures3[1] = num3;
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int[] reflectionTextures4 = this.m_ReflectionTextures;
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int num4 = Shader.PropertyToID("_ReflectionTexture3");
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reflectionTextures4[1] = num4;
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int[] reflectionTextures5 = this.m_ReflectionTextures;
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int num5 = Shader.PropertyToID("_ReflectionTexture4");
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reflectionTextures5[2] = num5;
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}
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// Token: 0x06002D63 RID: 11619 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D63")]
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[Address(RVA = "0x43BB80", Offset = "0x43A980", VA = "0x18043BB80", Slot = "11")]
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public override string GetName()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D64 RID: 11620 RVA: 0x00061D4C File Offset: 0x0005FF4C
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[Token(Token = "0x6002D64")]
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[Address(RVA = "0x43BB70", Offset = "0x43A970", VA = "0x18043BB70", Slot = "10")]
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public override CameraEvent GetCameraEvent()
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{
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return CameraEvent.AfterFinalPass;
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}
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// Token: 0x06002D65 RID: 11621 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002D65")]
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[Address(RVA = "0x43BD20", Offset = "0x43AB20", VA = "0x18043BD20", Slot = "12")]
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public override void PopulateCommandBuffer(CommandBuffer cb)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002D66 RID: 11622 RVA: 0x00061D5C File Offset: 0x0005FF5C
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[Token(Token = "0x6002D66")]
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[Address(RVA = "0x43D250", Offset = "0x43C050", VA = "0x18043D250")]
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public ScreenSpaceReflectionComponent()
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{
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int[] array = new int[5];
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this.m_ReflectionTextures = array;
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base..ctor();
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}
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// Token: 0x040035B5 RID: 13749
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40035B5")]
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private bool k_HighlightSuppression;
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// Token: 0x040035B6 RID: 13750
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[FieldOffset(Offset = "0x21")]
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[Token(Token = "0x40035B6")]
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private bool k_TraceBehindObjects = true;
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// Token: 0x040035B7 RID: 13751
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[FieldOffset(Offset = "0x22")]
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[Token(Token = "0x40035B7")]
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private bool k_TreatBackfaceHitAsMiss;
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// Token: 0x040035B8 RID: 13752
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[FieldOffset(Offset = "0x23")]
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[Token(Token = "0x40035B8")]
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private bool k_BilateralUpsample = true;
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// Token: 0x040035B9 RID: 13753
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40035B9")]
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private readonly int[] m_ReflectionTextures;
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// Token: 0x0200052A RID: 1322
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[Token(Token = "0x200052A")]
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private static class Uniforms
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{
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// Token: 0x040035BA RID: 13754
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[Token(Token = "0x40035BA")]
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internal static readonly int _RayStepSize = Shader.PropertyToID("_RayStepSize");
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// Token: 0x040035BB RID: 13755
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[Token(Token = "0x40035BB")]
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internal static readonly int _AdditiveReflection = Shader.PropertyToID("_AdditiveReflection");
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// Token: 0x040035BC RID: 13756
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[Token(Token = "0x40035BC")]
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internal static readonly int _BilateralUpsampling = Shader.PropertyToID("_BilateralUpsampling");
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// Token: 0x040035BD RID: 13757
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[Token(Token = "0x40035BD")]
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internal static readonly int _TreatBackfaceHitAsMiss = Shader.PropertyToID("_TreatBackfaceHitAsMiss");
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// Token: 0x040035BE RID: 13758
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[Token(Token = "0x40035BE")]
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internal static readonly int _AllowBackwardsRays = Shader.PropertyToID("_AllowBackwardsRays");
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// Token: 0x040035BF RID: 13759
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[Token(Token = "0x40035BF")]
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internal static readonly int _TraceBehindObjects = Shader.PropertyToID("_TraceBehindObjects");
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// Token: 0x040035C0 RID: 13760
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[Token(Token = "0x40035C0")]
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internal static readonly int _MaxSteps = Shader.PropertyToID("_MaxSteps");
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// Token: 0x040035C1 RID: 13761
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[Token(Token = "0x40035C1")]
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internal static readonly int _FullResolutionFiltering = Shader.PropertyToID("_FullResolutionFiltering");
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// Token: 0x040035C2 RID: 13762
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[Token(Token = "0x40035C2")]
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internal static readonly int _HalfResolution = Shader.PropertyToID("_HalfResolution");
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// Token: 0x040035C3 RID: 13763
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[Token(Token = "0x40035C3")]
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internal static readonly int _HighlightSuppression = Shader.PropertyToID("_HighlightSuppression");
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// Token: 0x040035C4 RID: 13764
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[Token(Token = "0x40035C4")]
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internal static readonly int _PixelsPerMeterAtOneMeter = Shader.PropertyToID("_PixelsPerMeterAtOneMeter");
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// Token: 0x040035C5 RID: 13765
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[Token(Token = "0x40035C5")]
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internal static readonly int _ScreenEdgeFading = Shader.PropertyToID("_ScreenEdgeFading");
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// Token: 0x040035C6 RID: 13766
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[Token(Token = "0x40035C6")]
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internal static readonly int _ReflectionBlur = Shader.PropertyToID("_ReflectionBlur");
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// Token: 0x040035C7 RID: 13767
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[Token(Token = "0x40035C7")]
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internal static readonly int _MaxRayTraceDistance = Shader.PropertyToID("_MaxRayTraceDistance");
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// Token: 0x040035C8 RID: 13768
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[Token(Token = "0x40035C8")]
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internal static readonly int _FadeDistance = Shader.PropertyToID("_FadeDistance");
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// Token: 0x040035C9 RID: 13769
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[Token(Token = "0x40035C9")]
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internal static readonly int _LayerThickness = Shader.PropertyToID("_LayerThickness");
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// Token: 0x040035CA RID: 13770
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[Token(Token = "0x40035CA")]
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internal static readonly int _SSRMultiplier = Shader.PropertyToID("_SSRMultiplier");
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// Token: 0x040035CB RID: 13771
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[Token(Token = "0x40035CB")]
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internal static readonly int _FresnelFade = Shader.PropertyToID("_FresnelFade");
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// Token: 0x040035CC RID: 13772
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[Token(Token = "0x40035CC")]
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internal static readonly int _FresnelFadePower = Shader.PropertyToID("_FresnelFadePower");
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// Token: 0x040035CD RID: 13773
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[Token(Token = "0x40035CD")]
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internal static readonly int _ReflectionBufferSize = Shader.PropertyToID("_ReflectionBufferSize");
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// Token: 0x040035CE RID: 13774
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[Token(Token = "0x40035CE")]
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internal static readonly int _ScreenSize = Shader.PropertyToID("_ScreenSize");
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// Token: 0x040035CF RID: 13775
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[Token(Token = "0x40035CF")]
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internal static readonly int _InvScreenSize = Shader.PropertyToID("_InvScreenSize");
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// Token: 0x040035D0 RID: 13776
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[Token(Token = "0x40035D0")]
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internal static readonly int _ProjInfo = Shader.PropertyToID("_ProjInfo");
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// Token: 0x040035D1 RID: 13777
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[Token(Token = "0x40035D1")]
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internal static readonly int _CameraClipInfo = Shader.PropertyToID("_CameraClipInfo");
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// Token: 0x040035D2 RID: 13778
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[Token(Token = "0x40035D2")]
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internal static readonly int _ProjectToPixelMatrix = Shader.PropertyToID("_ProjectToPixelMatrix");
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// Token: 0x040035D3 RID: 13779
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[Token(Token = "0x40035D3")]
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internal static readonly int _WorldToCameraMatrix = Shader.PropertyToID("_WorldToCameraMatrix");
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// Token: 0x040035D4 RID: 13780
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[Token(Token = "0x40035D4")]
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internal static readonly int _CameraToWorldMatrix = Shader.PropertyToID("_CameraToWorldMatrix");
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// Token: 0x040035D5 RID: 13781
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[Token(Token = "0x40035D5")]
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internal static readonly int _Axis = Shader.PropertyToID("_Axis");
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// Token: 0x040035D6 RID: 13782
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[Token(Token = "0x40035D6")]
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internal static readonly int _CurrentMipLevel = Shader.PropertyToID("_CurrentMipLevel");
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// Token: 0x040035D7 RID: 13783
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[Token(Token = "0x40035D7")]
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internal static readonly int _NormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture");
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// Token: 0x040035D8 RID: 13784
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[Token(Token = "0x40035D8")]
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internal static readonly int _HitPointTexture = Shader.PropertyToID("_HitPointTexture");
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// Token: 0x040035D9 RID: 13785
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[Token(Token = "0x40035D9")]
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internal static readonly int _BlurTexture = Shader.PropertyToID("_BlurTexture");
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// Token: 0x040035DA RID: 13786
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[Token(Token = "0x40035DA")]
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internal static readonly int _FilteredReflections = Shader.PropertyToID("_FilteredReflections");
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// Token: 0x040035DB RID: 13787
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[Token(Token = "0x40035DB")]
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internal static readonly int _FinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture");
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// Token: 0x040035DC RID: 13788
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[Token(Token = "0x40035DC")]
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internal static readonly int _TempTexture = Shader.PropertyToID("_TempTexture");
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}
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// Token: 0x0200052B RID: 1323
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[Token(Token = "0x200052B")]
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private enum PassIndex
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{
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// Token: 0x040035DE RID: 13790
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[Token(Token = "0x40035DE")]
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RayTraceStep,
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// Token: 0x040035DF RID: 13791
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[Token(Token = "0x40035DF")]
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CompositeFinal,
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// Token: 0x040035E0 RID: 13792
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[Token(Token = "0x40035E0")]
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Blur,
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// Token: 0x040035E1 RID: 13793
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[Token(Token = "0x40035E1")]
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CompositeSSR,
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// Token: 0x040035E2 RID: 13794
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[Token(Token = "0x40035E2")]
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MinMipGeneration,
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// Token: 0x040035E3 RID: 13795
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[Token(Token = "0x40035E3")]
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HitPointToReflections,
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// Token: 0x040035E4 RID: 13796
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[Token(Token = "0x40035E4")]
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BilateralKeyPack,
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// Token: 0x040035E5 RID: 13797
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[Token(Token = "0x40035E5")]
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BlitDepthAsCSZ,
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// Token: 0x040035E6 RID: 13798
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[Token(Token = "0x40035E6")]
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PoissonBlur
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}
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}
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}
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