Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityEngine/PostProcessing/ScreenSpaceReflectionModel.cs
2023-09-06 22:00:49 +02:00

218 lines
6.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.PostProcessing
{
// Token: 0x02000561 RID: 1377
[Token(Token = "0x2000561")]
[Serializable]
public class ScreenSpaceReflectionModel : PostProcessingModel
{
// Token: 0x17000360 RID: 864
// (get) Token: 0x06002DD3 RID: 11731 RVA: 0x000020D3 File Offset: 0x000002D3
// (set) Token: 0x06002DD4 RID: 11732 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000360")]
public ScreenSpaceReflectionModel.Settings settings
{
[Token(Token = "0x6002DD3")]
[Address(RVA = "0x43D3C0", Offset = "0x43C1C0", VA = "0x18043D3C0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
[Token(Token = "0x6002DD4")]
[Address(RVA = "0x43D3F0", Offset = "0x43C1F0", VA = "0x18043D3F0")]
set
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002DD5 RID: 11733 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002DD5")]
[Address(RVA = "0x43D330", Offset = "0x43C130", VA = "0x18043D330", Slot = "4")]
public override void Reset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002DD6 RID: 11734 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002DD6")]
[Address(RVA = "0x43D370", Offset = "0x43C170", VA = "0x18043D370")]
public ScreenSpaceReflectionModel()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040036A1 RID: 13985
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40036A1")]
[SerializeField]
private ScreenSpaceReflectionModel.Settings m_Settings;
// Token: 0x02000562 RID: 1378
[Token(Token = "0x2000562")]
public enum SSRResolution
{
// Token: 0x040036A3 RID: 13987
[Token(Token = "0x40036A3")]
High,
// Token: 0x040036A4 RID: 13988
[Token(Token = "0x40036A4")]
Low = 2
}
// Token: 0x02000563 RID: 1379
[Token(Token = "0x2000563")]
public enum SSRReflectionBlendType
{
// Token: 0x040036A6 RID: 13990
[Token(Token = "0x40036A6")]
PhysicallyBased,
// Token: 0x040036A7 RID: 13991
[Token(Token = "0x40036A7")]
Additive
}
// Token: 0x02000564 RID: 1380
[Token(Token = "0x2000564")]
[Serializable]
public struct IntensitySettings
{
// Token: 0x040036A8 RID: 13992
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40036A8")]
[Attribute(Name = "RangeAttribute", RVA = "0xDCE90", Offset = "0xDC290")]
[Tooltip("Nonphysical multiplier for the SSR reflections. 1.0 is physically based.")]
public float reflectionMultiplier;
// Token: 0x040036A9 RID: 13993
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40036A9")]
[Tooltip("How far away from the maxDistance to begin fading SSR.")]
[Range(0f, 1000f)]
public float fadeDistance;
// Token: 0x040036AA RID: 13994
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40036AA")]
[Tooltip("Amplify Fresnel fade out. Increase if floor reflections look good close to the surface and bad farther 'under' the floor.")]
[Range(0f, 1f)]
public float fresnelFade;
// Token: 0x040036AB RID: 13995
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x40036AB")]
[Range(0.1f, 10f)]
[Tooltip("Higher values correspond to a faster Fresnel fade as the reflection changes from the grazing angle.")]
public float fresnelFadePower;
}
// Token: 0x02000565 RID: 1381
[Token(Token = "0x2000565")]
[Serializable]
public struct ReflectionSettings
{
// Token: 0x040036AC RID: 13996
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40036AC")]
[Tooltip("How the reflections are blended into the render.")]
public ScreenSpaceReflectionModel.SSRReflectionBlendType blendType;
// Token: 0x040036AD RID: 13997
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40036AD")]
[Tooltip("Half resolution SSRR is much faster, but less accurate.")]
public ScreenSpaceReflectionModel.SSRResolution reflectionQuality;
// Token: 0x040036AE RID: 13998
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40036AE")]
[Range(0.1f, 300f)]
[Tooltip("Maximum reflection distance in world units.")]
public float maxDistance;
// Token: 0x040036AF RID: 13999
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x40036AF")]
[Range(16f, 1024f)]
[Tooltip("Max raytracing length.")]
public int iterationCount;
// Token: 0x040036B0 RID: 14000
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40036B0")]
[Range(1f, 16f)]
[Tooltip("Log base 2 of ray tracing coarse step size. Higher traces farther, lower gives better quality silhouettes.")]
public int stepSize;
// Token: 0x040036B1 RID: 14001
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40036B1")]
[Range(0.01f, 10f)]
[Tooltip("Typical thickness of columns, walls, furniture, and other objects that reflection rays might pass behind.")]
public float widthModifier;
// Token: 0x040036B2 RID: 14002
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40036B2")]
[Tooltip("Blurriness of reflections.")]
[Range(0.1f, 8f)]
public float reflectionBlur;
// Token: 0x040036B3 RID: 14003
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40036B3")]
[Tooltip("Disable for a performance gain in scenes where most glossy objects are horizontal, like floors, water, and tables. Leave on for scenes with glossy vertical objects.")]
public bool reflectBackfaces;
}
// Token: 0x02000566 RID: 1382
[Token(Token = "0x2000566")]
[Serializable]
public struct ScreenEdgeMask
{
// Token: 0x040036B4 RID: 14004
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40036B4")]
[Tooltip("Higher = fade out SSRR near the edge of the screen so that reflections don't pop under camera motion.")]
[Range(0f, 1f)]
public float intensity;
}
// Token: 0x02000567 RID: 1383
[Token(Token = "0x2000567")]
[Serializable]
public struct Settings
{
// Token: 0x17000361 RID: 865
// (get) Token: 0x06002DD7 RID: 11735 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000361")]
public static ScreenSpaceReflectionModel.Settings defaultSettings
{
[Token(Token = "0x6002DD7")]
[Address(RVA = "0x6A1920", Offset = "0x6A0720", VA = "0x1806A1920")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x040036B5 RID: 14005
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40036B5")]
public ScreenSpaceReflectionModel.ReflectionSettings reflection;
// Token: 0x040036B6 RID: 14006
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40036B6")]
public ScreenSpaceReflectionModel.IntensitySettings intensity;
// Token: 0x040036B7 RID: 14007
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40036B7")]
public ScreenSpaceReflectionModel.ScreenEdgeMask screenEdgeMask;
}
}
}