64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.PostProcessing
|
|
{
|
|
// Token: 0x02000530 RID: 1328
|
|
[Token(Token = "0x2000530")]
|
|
public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
|
|
{
|
|
// Token: 0x17000336 RID: 822
|
|
// (get) Token: 0x06002D7B RID: 11643 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x17000336")]
|
|
public override bool active
|
|
{
|
|
[Token(Token = "0x6002D7B")]
|
|
[Address(RVA = "0x937B70", Offset = "0x936970", VA = "0x180937B70", Slot = "5")]
|
|
get
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
}
|
|
|
|
// Token: 0x06002D7C RID: 11644 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002D7C")]
|
|
[Address(RVA = "0x937840", Offset = "0x936640", VA = "0x180937840", Slot = "10")]
|
|
public override void Prepare(Material uberMaterial)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002D7D RID: 11645 RVA: 0x000620E4 File Offset: 0x000602E4
|
|
[Token(Token = "0x6002D7D")]
|
|
[Address(RVA = "0x937B30", Offset = "0x936930", VA = "0x180937B30")]
|
|
public VignetteComponent()
|
|
{
|
|
}
|
|
|
|
// Token: 0x02000531 RID: 1329
|
|
[Token(Token = "0x2000531")]
|
|
private static class Uniforms
|
|
{
|
|
// Token: 0x040035F5 RID: 13813
|
|
[Token(Token = "0x40035F5")]
|
|
internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
|
|
|
|
// Token: 0x040035F6 RID: 13814
|
|
[Token(Token = "0x40035F6")]
|
|
internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
|
|
|
|
// Token: 0x040035F7 RID: 13815
|
|
[Token(Token = "0x40035F7")]
|
|
internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
|
|
|
|
// Token: 0x040035F8 RID: 13816
|
|
[Token(Token = "0x40035F8")]
|
|
internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
|
|
|
|
// Token: 0x040035F9 RID: 13817
|
|
[Token(Token = "0x40035F9")]
|
|
internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
|
|
}
|
|
}
|
|
}
|