Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/ContrastEnhance.cs
2023-09-06 22:00:49 +02:00

91 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AA RID: 1450
[Token(Token = "0x20005AA")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")]
[RequireComponent(typeof(Camera))]
public class ContrastEnhance : PostEffectsBase
{
// Token: 0x06002EDB RID: 11995 RVA: 0x00063F6C File Offset: 0x0006216C
[Token(Token = "0x6002EDB")]
[Address(RVA = "0xE90EA0", Offset = "0xE8FCA0", VA = "0x180E90EA0", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.contrastCompositeMaterial;
Shader shader = this.contrastCompositeShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.contrastCompositeMaterial = material2;
Material material3 = this.separableBlurMaterial;
Shader shader2 = this.separableBlurShader;
Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
this.separableBlurMaterial = material4;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002EDC RID: 11996 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EDC")]
[Address(RVA = "0xE90F20", Offset = "0xE8FD20", VA = "0x180E90F20")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EDD RID: 11997 RVA: 0x00063FDC File Offset: 0x000621DC
[Token(Token = "0x6002EDD")]
[Address(RVA = "0xE91300", Offset = "0xE90100", VA = "0x180E91300")]
public ContrastEnhance()
{
}
// Token: 0x0400385D RID: 14429
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400385D")]
[Range(0f, 1f)]
public float intensity = 0.5f;
// Token: 0x0400385E RID: 14430
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400385E")]
[Range(0f, 0.999f)]
public float threshold;
// Token: 0x0400385F RID: 14431
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400385F")]
private Material separableBlurMaterial;
// Token: 0x04003860 RID: 14432
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003860")]
private Material contrastCompositeMaterial;
// Token: 0x04003861 RID: 14433
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003861")]
[Range(0f, 1f)]
public float blurSpread = 1f;
// Token: 0x04003862 RID: 14434
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003862")]
public Shader separableBlurShader;
// Token: 0x04003863 RID: 14435
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003863")]
public Shader contrastCompositeShader;
}
}