Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/ContrastStretch.cs
2023-09-06 22:00:49 +02:00

201 lines
5.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AB RID: 1451
[Token(Token = "0x20005AB")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Contrast Stretch")]
public class ContrastStretch : MonoBehaviour
{
// Token: 0x17000382 RID: 898
// (get) Token: 0x06002EDE RID: 11998 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000382")]
protected Material materialLum
{
[Token(Token = "0x6002EDE")]
[Address(RVA = "0xE91F10", Offset = "0xE90D10", VA = "0x180E91F10")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000383 RID: 899
// (get) Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000383")]
protected Material materialReduce
{
[Token(Token = "0x6002EDF")]
[Address(RVA = "0xE91FE0", Offset = "0xE90DE0", VA = "0x180E91FE0")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000384 RID: 900
// (get) Token: 0x06002EE0 RID: 12000 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000384")]
protected Material materialAdapt
{
[Token(Token = "0x6002EE0")]
[Address(RVA = "0xE91D70", Offset = "0xE90B70", VA = "0x180E91D70")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x17000385 RID: 901
// (get) Token: 0x06002EE1 RID: 12001 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x17000385")]
protected Material materialApply
{
[Token(Token = "0x6002EE1")]
[Address(RVA = "0xE91E40", Offset = "0xE90C40", VA = "0x180E91E40")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06002EE2 RID: 12002 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE2")]
[Address(RVA = "0xE91C70", Offset = "0xE90A70", VA = "0x180E91C70")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE3 RID: 12003 RVA: 0x00064008 File Offset: 0x00062208
[Token(Token = "0x6002EE3")]
[Address(RVA = "0xE917D0", Offset = "0xE905D0", VA = "0x180E917D0")]
private void OnEnable()
{
int num;
RenderTexture renderTexture;
do
{
num = 0;
if (this.adaptRenderTex[num])
{
goto IL_49;
}
RenderTexture[] array = this.adaptRenderTex;
int num2;
renderTexture = new RenderTexture(1, 1, num2);
num2 = 0;
}
while (renderTexture != 0 && renderTexture == 0);
throw new IndexOutOfRangeException();
IL_49:
num++;
}
// Token: 0x06002EE4 RID: 12004 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE4")]
[Address(RVA = "0xE91560", Offset = "0xE90360", VA = "0x180E91560")]
private void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE5 RID: 12005 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE5")]
[Address(RVA = "0xE91940", Offset = "0xE90740", VA = "0x180E91940")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE6 RID: 12006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EE6")]
[Address(RVA = "0xE91320", Offset = "0xE90120", VA = "0x180E91320")]
private void CalculateAdaptation(Texture curTexture)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EE7 RID: 12007 RVA: 0x00064068 File Offset: 0x00062268
[Token(Token = "0x6002EE7")]
[Address(RVA = "0xE91D00", Offset = "0xE90B00", VA = "0x180E91D00")]
public ContrastStretch()
{
RenderTexture[] array = new RenderTexture[2];
this.adaptRenderTex = array;
base..ctor();
}
// Token: 0x04003864 RID: 14436
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003864")]
[Range(0.0001f, 1f)]
public float adaptationSpeed = 0.02f;
// Token: 0x04003865 RID: 14437
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4003865")]
[Range(0f, 1f)]
public float limitMinimum = 0.2f;
// Token: 0x04003866 RID: 14438
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003866")]
[Range(0f, 1f)]
public float limitMaximum = 0.6f;
// Token: 0x04003867 RID: 14439
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003867")]
private RenderTexture[] adaptRenderTex;
// Token: 0x04003868 RID: 14440
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003868")]
private int curAdaptIndex;
// Token: 0x04003869 RID: 14441
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003869")]
public Shader shaderLum;
// Token: 0x0400386A RID: 14442
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400386A")]
private Material m_materialLum;
// Token: 0x0400386B RID: 14443
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400386B")]
public Shader shaderReduce;
// Token: 0x0400386C RID: 14444
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400386C")]
private Material m_materialReduce;
// Token: 0x0400386D RID: 14445
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400386D")]
public Shader shaderAdapt;
// Token: 0x0400386E RID: 14446
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400386E")]
private Material m_materialAdapt;
// Token: 0x0400386F RID: 14447
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400386F")]
public Shader shaderApply;
// Token: 0x04003870 RID: 14448
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003870")]
private Material m_materialApply;
}
}