201 lines
5.8 KiB
C#
201 lines
5.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005AB RID: 1451
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[Token(Token = "0x20005AB")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Contrast Stretch")]
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public class ContrastStretch : MonoBehaviour
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{
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// Token: 0x17000382 RID: 898
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// (get) Token: 0x06002EDE RID: 11998 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000382")]
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protected Material materialLum
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{
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[Token(Token = "0x6002EDE")]
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[Address(RVA = "0xE91F10", Offset = "0xE90D10", VA = "0x180E91F10")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000383 RID: 899
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// (get) Token: 0x06002EDF RID: 11999 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000383")]
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protected Material materialReduce
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{
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[Token(Token = "0x6002EDF")]
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[Address(RVA = "0xE91FE0", Offset = "0xE90DE0", VA = "0x180E91FE0")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000384 RID: 900
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// (get) Token: 0x06002EE0 RID: 12000 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000384")]
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protected Material materialAdapt
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{
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[Token(Token = "0x6002EE0")]
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[Address(RVA = "0xE91D70", Offset = "0xE90B70", VA = "0x180E91D70")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x17000385 RID: 901
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// (get) Token: 0x06002EE1 RID: 12001 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x17000385")]
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protected Material materialApply
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{
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[Token(Token = "0x6002EE1")]
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[Address(RVA = "0xE91E40", Offset = "0xE90C40", VA = "0x180E91E40")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x06002EE2 RID: 12002 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE2")]
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[Address(RVA = "0xE91C70", Offset = "0xE90A70", VA = "0x180E91C70")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EE3 RID: 12003 RVA: 0x00064008 File Offset: 0x00062208
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[Token(Token = "0x6002EE3")]
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[Address(RVA = "0xE917D0", Offset = "0xE905D0", VA = "0x180E917D0")]
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private void OnEnable()
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{
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int num;
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RenderTexture renderTexture;
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do
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{
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num = 0;
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if (this.adaptRenderTex[num])
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{
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goto IL_49;
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}
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RenderTexture[] array = this.adaptRenderTex;
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int num2;
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renderTexture = new RenderTexture(1, 1, num2);
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num2 = 0;
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}
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while (renderTexture != 0 && renderTexture == 0);
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throw new IndexOutOfRangeException();
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IL_49:
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num++;
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}
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// Token: 0x06002EE4 RID: 12004 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE4")]
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[Address(RVA = "0xE91560", Offset = "0xE90360", VA = "0x180E91560")]
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private void OnDisable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EE5 RID: 12005 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE5")]
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[Address(RVA = "0xE91940", Offset = "0xE90740", VA = "0x180E91940")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EE6 RID: 12006 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EE6")]
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[Address(RVA = "0xE91320", Offset = "0xE90120", VA = "0x180E91320")]
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private void CalculateAdaptation(Texture curTexture)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EE7 RID: 12007 RVA: 0x00064068 File Offset: 0x00062268
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[Token(Token = "0x6002EE7")]
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[Address(RVA = "0xE91D00", Offset = "0xE90B00", VA = "0x180E91D00")]
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public ContrastStretch()
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{
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RenderTexture[] array = new RenderTexture[2];
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this.adaptRenderTex = array;
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base..ctor();
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}
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// Token: 0x04003864 RID: 14436
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003864")]
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[Range(0.0001f, 1f)]
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public float adaptationSpeed = 0.02f;
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// Token: 0x04003865 RID: 14437
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003865")]
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[Range(0f, 1f)]
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public float limitMinimum = 0.2f;
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// Token: 0x04003866 RID: 14438
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003866")]
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[Range(0f, 1f)]
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public float limitMaximum = 0.6f;
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// Token: 0x04003867 RID: 14439
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003867")]
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private RenderTexture[] adaptRenderTex;
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// Token: 0x04003868 RID: 14440
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003868")]
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private int curAdaptIndex;
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// Token: 0x04003869 RID: 14441
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003869")]
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public Shader shaderLum;
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// Token: 0x0400386A RID: 14442
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400386A")]
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private Material m_materialLum;
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// Token: 0x0400386B RID: 14443
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400386B")]
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public Shader shaderReduce;
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// Token: 0x0400386C RID: 14444
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400386C")]
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private Material m_materialReduce;
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// Token: 0x0400386D RID: 14445
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400386D")]
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public Shader shaderAdapt;
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// Token: 0x0400386E RID: 14446
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400386E")]
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private Material m_materialAdapt;
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// Token: 0x0400386F RID: 14447
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400386F")]
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public Shader shaderApply;
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// Token: 0x04003870 RID: 14448
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4003870")]
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private Material m_materialApply;
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}
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}
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