Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/DepthOfField.cs
2023-09-06 22:00:49 +02:00

266 lines
12 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005AD RID: 1453
[Token(Token = "0x20005AD")]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Camera/Depth of Field (Lens Blur, Scatter, DX11)")]
public class DepthOfField : PostEffectsBase
{
// Token: 0x06002EEB RID: 12011 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EEB")]
[Address(RVA = "0x13CD0C0", Offset = "0x13CBEC0", VA = "0x1813CD0C0", Slot = "4")]
public override bool CheckResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EEC RID: 12012 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EEC")]
[Address(RVA = "0x13CD7A0", Offset = "0x13CC5A0", VA = "0x1813CD7A0")]
private void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EED RID: 12013 RVA: 0x00064170 File Offset: 0x00062370
[Token(Token = "0x6002EED")]
[Address(RVA = "0x13CD630", Offset = "0x13CC430", VA = "0x1813CD630")]
private void OnDisable()
{
/*
An exception occurred when decompiling this method (06002EED)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::OnDisable()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_68:; stfld:Material(DepthOfField::dx11bokehMaterial, ldloc:DepthOfField(this), ldloc:int32[exp:Material](var_1_12)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06002EEE RID: 12014 RVA: 0x000641EC File Offset: 0x000623EC
[Token(Token = "0x6002EEE")]
[Address(RVA = "0x13CF3E0", Offset = "0x13CE1E0", VA = "0x1813CF3E0")]
private void ReleaseComputeResources()
{
/*
An exception occurred when decompiling this method (06002EEE)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::ReleaseComputeResources()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_2B:; stfld:ComputeBuffer(DepthOfField::cbPoints, ldloc:DepthOfField(this), conv.u8:uint64[exp:ComputeBuffer](ldc.i8:int64[exp:uint64](0))); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06002EEF RID: 12015 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EEF")]
[Address(RVA = "0x13CD2E0", Offset = "0x13CC0E0", VA = "0x1813CD2E0")]
private void CreateComputeResources()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF0 RID: 12016 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF0")]
[Address(RVA = "0x13CD480", Offset = "0x13CC280", VA = "0x1813CD480")]
private float FocalDistance01(float worldDist)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF1 RID: 12017 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF1")]
[Address(RVA = "0x13CF450", Offset = "0x13CE250", VA = "0x1813CF450")]
private void WriteCoc(RenderTexture fromTo, bool fgDilate)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF2 RID: 12018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002EF2")]
[Address(RVA = "0x13CD820", Offset = "0x13CC620", VA = "0x1813CD820")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002EF3 RID: 12019 RVA: 0x0006422C File Offset: 0x0006242C
[Token(Token = "0x6002EF3")]
[Address(RVA = "0x13CF7B0", Offset = "0x13CE5B0", VA = "0x1813CF7B0")]
public DepthOfField()
{
}
// Token: 0x0400387A RID: 14458
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400387A")]
public bool visualizeFocus;
// Token: 0x0400387B RID: 14459
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400387B")]
public float focalLength = 10f;
// Token: 0x0400387C RID: 14460
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400387C")]
public float focalSize = 0.05f;
// Token: 0x0400387D RID: 14461
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400387D")]
public float aperture = 0.5f;
// Token: 0x0400387E RID: 14462
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400387E")]
public Transform focalTransform;
// Token: 0x0400387F RID: 14463
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400387F")]
public float maxBlurSize = 2f;
// Token: 0x04003880 RID: 14464
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003880")]
public bool highResolution;
// Token: 0x04003881 RID: 14465
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003881")]
public DepthOfField.BlurType blurType;
// Token: 0x04003882 RID: 14466
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003882")]
public DepthOfField.BlurSampleCount blurSampleCount = (DepthOfField.BlurSampleCount)((ulong)2L);
// Token: 0x04003883 RID: 14467
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003883")]
public bool nearBlur;
// Token: 0x04003884 RID: 14468
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003884")]
public float foregroundOverlap = 1f;
// Token: 0x04003885 RID: 14469
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003885")]
public Shader dofHdrShader;
// Token: 0x04003886 RID: 14470
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003886")]
private Material dofHdrMaterial;
// Token: 0x04003887 RID: 14471
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003887")]
public Shader dx11BokehShader;
// Token: 0x04003888 RID: 14472
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003888")]
private Material dx11bokehMaterial;
// Token: 0x04003889 RID: 14473
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003889")]
public float dx11BokehThreshold = 0.5f;
// Token: 0x0400388A RID: 14474
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x400388A")]
public float dx11SpawnHeuristic = 0.0875f;
// Token: 0x0400388B RID: 14475
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400388B")]
public Texture2D dx11BokehTexture;
// Token: 0x0400388C RID: 14476
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400388C")]
public float dx11BokehScale = 1.2f;
// Token: 0x0400388D RID: 14477
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x400388D")]
public float dx11BokehIntensity = 2.5f;
// Token: 0x0400388E RID: 14478
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400388E")]
private float focalDistance01 = 10f;
// Token: 0x0400388F RID: 14479
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400388F")]
private ComputeBuffer cbDrawArgs;
// Token: 0x04003890 RID: 14480
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4003890")]
private ComputeBuffer cbPoints;
// Token: 0x04003891 RID: 14481
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4003891")]
private float internalBlurWidth = 1f;
// Token: 0x04003892 RID: 14482
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4003892")]
private Camera cachedCamera;
// Token: 0x020005AE RID: 1454
[Token(Token = "0x20005AE")]
public enum BlurType
{
// Token: 0x04003894 RID: 14484
[Token(Token = "0x4003894")]
DiscBlur,
// Token: 0x04003895 RID: 14485
[Token(Token = "0x4003895")]
DX11
}
// Token: 0x020005AF RID: 1455
[Token(Token = "0x20005AF")]
public enum BlurSampleCount
{
// Token: 0x04003897 RID: 14487
[Token(Token = "0x4003897")]
Low,
// Token: 0x04003898 RID: 14488
[Token(Token = "0x4003898")]
Medium,
// Token: 0x04003899 RID: 14489
[Token(Token = "0x4003899")]
High
}
}
}