488 lines
15 KiB
C#
488 lines
15 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x020005B0 RID: 1456
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[Token(Token = "0x20005B0")]
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Camera/Depth of Field (deprecated)")]
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[RequireComponent(typeof(Camera))]
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public class DepthOfFieldDeprecated : PostEffectsBase
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{
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// Token: 0x06002EF4 RID: 12020 RVA: 0x000642C4 File Offset: 0x000624C4
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[Token(Token = "0x6002EF4")]
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[Address(RVA = "0x13CBBB0", Offset = "0x13CA9B0", VA = "0x1813CBBB0")]
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private void CreateMaterials()
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{
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Material material = this.dofBlurMaterial;
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Shader shader = this.dofBlurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.dofBlurMaterial = material2;
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Material material3 = this.dofMaterial;
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Shader shader2 = this.dofShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.dofMaterial = material4;
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bool isSupported = this.bokehShader.isSupported;
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this.bokehSupport = isSupported;
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if (this.bokeh && isSupported && this.bokehShader)
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{
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Material material5 = this.bokehMaterial;
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Shader shader3 = this.bokehShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.bokehMaterial = material6;
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}
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}
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// Token: 0x06002EF5 RID: 12021 RVA: 0x0006436C File Offset: 0x0006256C
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[Token(Token = "0x6002EF5")]
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[Address(RVA = "0x13CBA70", Offset = "0x13CA870", VA = "0x1813CBA70", Slot = "4")]
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public override bool CheckResources()
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{
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do
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{
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bool flag = base.CheckSupport(true);
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Material material = this.dofBlurMaterial;
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Shader shader = this.dofBlurShader;
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Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
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this.dofBlurMaterial = material2;
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Material material3 = this.dofMaterial;
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Shader shader2 = this.dofShader;
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Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3);
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this.dofMaterial = material4;
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bool isSupported = this.bokehShader.isSupported;
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this.bokehSupport = isSupported;
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if (this.bokeh && isSupported && this.bokehShader)
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{
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Material material5 = this.bokehMaterial;
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Shader shader3 = this.bokehShader;
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Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5);
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this.bokehMaterial = material6;
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}
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}
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while (this.isSupported);
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base.ReportAutoDisable();
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return this.isSupported;
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}
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// Token: 0x06002EF6 RID: 12022 RVA: 0x00064438 File Offset: 0x00062638
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[Token(Token = "0x6002EF6")]
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[Address(RVA = "0x13CC060", Offset = "0x13CAE60", VA = "0x1813CC060")]
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private void OnDisable()
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{
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Quads.Cleanup();
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}
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// Token: 0x06002EF7 RID: 12023 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EF7")]
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[Address(RVA = "0x13CC0B0", Offset = "0x13CAEB0", VA = "0x1813CC0B0")]
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private void OnEnable()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EF8 RID: 12024 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EF8")]
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[Address(RVA = "0x13CBE70", Offset = "0x13CAC70", VA = "0x1813CBE70")]
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private float FocalDistance01(float worldDist)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EF9 RID: 12025 RVA: 0x0006444C File Offset: 0x0006264C
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[Token(Token = "0x6002EF9")]
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[Address(RVA = "0x13CC020", Offset = "0x13CAE20", VA = "0x1813CC020")]
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private int GetDividerBasedOnQuality()
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{
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DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
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if (dofResolution == DepthOfFieldDeprecated.DofResolution.Medium || dofResolution == DepthOfFieldDeprecated.DofResolution.Low)
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{
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}
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return 1;
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}
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// Token: 0x06002EFA RID: 12026 RVA: 0x0006446C File Offset: 0x0006266C
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[Token(Token = "0x6002EFA")]
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[Address(RVA = "0x13CC040", Offset = "0x13CAE40", VA = "0x1813CC040")]
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private int GetLowResolutionDividerBasedOnQuality(int baseDivider)
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{
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DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution;
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return baseDivider;
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}
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// Token: 0x06002EFB RID: 12027 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EFB")]
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[Address(RVA = "0x13CC130", Offset = "0x13CAF30", VA = "0x1813CC130")]
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EFC RID: 12028 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EFC")]
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[Address(RVA = "0x13CB720", Offset = "0x13CA520", VA = "0x1813CB720")]
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private void Blur(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EFD RID: 12029 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EFD")]
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[Address(RVA = "0x13CB0E0", Offset = "0x13C9EE0", VA = "0x1813CB0E0")]
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private void BlurFg(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EFE RID: 12030 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EFE")]
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[Address(RVA = "0x13CB460", Offset = "0x13CA260", VA = "0x1813CB460")]
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private void BlurHex(RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EFF RID: 12031 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EFF")]
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[Address(RVA = "0x13CBCD0", Offset = "0x13CAAD0", VA = "0x1813CBCD0")]
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private void Downsample(RenderTexture from, RenderTexture to)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F00 RID: 12032 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F00")]
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[Address(RVA = "0x13CA790", Offset = "0x13C9590", VA = "0x1813CA790")]
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private void AddBokeh(RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F01 RID: 12033 RVA: 0x00064484 File Offset: 0x00062684
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[Token(Token = "0x6002F01")]
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[Address(RVA = "0x13CCD50", Offset = "0x13CBB50", VA = "0x1813CCD50")]
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private void ReleaseTextures()
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{
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if (this.foregroundTexture)
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{
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RenderTexture.ReleaseTemporary(this.foregroundTexture);
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}
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if (this.finalDefocus)
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{
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RenderTexture.ReleaseTemporary(this.finalDefocus);
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}
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if (this.mediumRezWorkTexture)
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{
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RenderTexture.ReleaseTemporary(this.mediumRezWorkTexture);
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}
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if (this.lowRezWorkTexture)
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{
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RenderTexture.ReleaseTemporary(this.lowRezWorkTexture);
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}
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if (this.bokehSource)
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{
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RenderTexture.ReleaseTemporary(this.bokehSource);
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}
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if (this.bokehSource2)
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{
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RenderTexture.ReleaseTemporary(this.bokehSource2);
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}
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}
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// Token: 0x06002F02 RID: 12034 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002F02")]
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[Address(RVA = "0x13CACA0", Offset = "0x13C9AA0", VA = "0x1813CACA0")]
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private void AllocateTextures(bool blurForeground, RenderTexture source, int divider, int lowTexDivider)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002F03 RID: 12035 RVA: 0x00064528 File Offset: 0x00062728
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[Token(Token = "0x6002F03")]
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[Address(RVA = "0x13CCF60", Offset = "0x13CBD60", VA = "0x1813CCF60")]
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public DepthOfFieldDeprecated()
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{
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}
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// Token: 0x06002F04 RID: 12036 RVA: 0x000020D3 File Offset: 0x000002D3
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// Note: this type is marked as 'beforefieldinit'.
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[Token(Token = "0x6002F04")]
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[Address(RVA = "0x13CCF10", Offset = "0x13CBD10", VA = "0x1813CCF10")]
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static DepthOfFieldDeprecated()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400389A RID: 14490
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[Token(Token = "0x400389A")]
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private static int SMOOTH_DOWNSAMPLE_PASS;
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// Token: 0x0400389B RID: 14491
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[Token(Token = "0x400389B")]
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private static float BOKEH_EXTRA_BLUR;
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// Token: 0x0400389C RID: 14492
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400389C")]
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public DepthOfFieldDeprecated.Dof34QualitySetting quality = (DepthOfFieldDeprecated.Dof34QualitySetting)((ulong)1L);
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// Token: 0x0400389D RID: 14493
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400389D")]
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public DepthOfFieldDeprecated.DofResolution resolution = (DepthOfFieldDeprecated.DofResolution)((ulong)4L);
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// Token: 0x0400389E RID: 14494
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400389E")]
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public bool simpleTweakMode = true;
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// Token: 0x0400389F RID: 14495
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400389F")]
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public float focalPoint = 1f;
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// Token: 0x040038A0 RID: 14496
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40038A0")]
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public float smoothness = 0.5f;
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// Token: 0x040038A1 RID: 14497
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x40038A1")]
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public float focalZDistance;
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// Token: 0x040038A2 RID: 14498
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40038A2")]
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public float focalZStartCurve = 1f;
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// Token: 0x040038A3 RID: 14499
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40038A3")]
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public float focalZEndCurve = 1f;
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// Token: 0x040038A4 RID: 14500
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40038A4")]
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private float focalStartCurve = 2f;
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// Token: 0x040038A5 RID: 14501
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40038A5")]
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private float focalEndCurve = 2f;
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// Token: 0x040038A6 RID: 14502
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40038A6")]
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private float focalDistance01 = 0.1f;
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// Token: 0x040038A7 RID: 14503
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40038A7")]
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public Transform objectFocus;
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// Token: 0x040038A8 RID: 14504
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40038A8")]
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public float focalSize;
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// Token: 0x040038A9 RID: 14505
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x40038A9")]
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public DepthOfFieldDeprecated.DofBlurriness bluriness = (DepthOfFieldDeprecated.DofBlurriness)((ulong)2L);
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// Token: 0x040038AA RID: 14506
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40038AA")]
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public float maxBlurSpread = 1.75f;
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// Token: 0x040038AB RID: 14507
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x40038AB")]
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public float foregroundBlurExtrude = 1.15f;
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// Token: 0x040038AC RID: 14508
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40038AC")]
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public Shader dofBlurShader;
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// Token: 0x040038AD RID: 14509
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40038AD")]
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private Material dofBlurMaterial;
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// Token: 0x040038AE RID: 14510
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40038AE")]
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public Shader dofShader;
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// Token: 0x040038AF RID: 14511
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40038AF")]
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private Material dofMaterial;
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// Token: 0x040038B0 RID: 14512
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40038B0")]
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public bool visualize;
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// Token: 0x040038B1 RID: 14513
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x40038B1")]
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public DepthOfFieldDeprecated.BokehDestination bokehDestination = (DepthOfFieldDeprecated.BokehDestination)((ulong)1L);
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// Token: 0x040038B2 RID: 14514
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40038B2")]
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private float widthOverHeight = 1.25f;
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// Token: 0x040038B3 RID: 14515
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x40038B3")]
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private float oneOverBaseSize = 0.001953125f;
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// Token: 0x040038B4 RID: 14516
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40038B4")]
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public bool bokeh;
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// Token: 0x040038B5 RID: 14517
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[FieldOffset(Offset = "0xA1")]
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[Token(Token = "0x40038B5")]
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public bool bokehSupport = true;
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// Token: 0x040038B6 RID: 14518
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40038B6")]
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public Shader bokehShader;
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// Token: 0x040038B7 RID: 14519
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40038B7")]
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public Texture2D bokehTexture;
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// Token: 0x040038B8 RID: 14520
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40038B8")]
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public float bokehScale = 2.4f;
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// Token: 0x040038B9 RID: 14521
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[FieldOffset(Offset = "0xBC")]
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[Token(Token = "0x40038B9")]
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public float bokehIntensity = 0.15f;
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// Token: 0x040038BA RID: 14522
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40038BA")]
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public float bokehThresholdContrast = 0.1f;
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// Token: 0x040038BB RID: 14523
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x40038BB")]
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public float bokehThresholdLuminance = 0.55f;
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// Token: 0x040038BC RID: 14524
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40038BC")]
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public int bokehDownsample = (int)((ulong)1L);
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// Token: 0x040038BD RID: 14525
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40038BD")]
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private Material bokehMaterial;
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// Token: 0x040038BE RID: 14526
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40038BE")]
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private Camera _camera;
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// Token: 0x040038BF RID: 14527
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40038BF")]
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private RenderTexture foregroundTexture;
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// Token: 0x040038C0 RID: 14528
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40038C0")]
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private RenderTexture mediumRezWorkTexture;
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// Token: 0x040038C1 RID: 14529
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40038C1")]
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private RenderTexture finalDefocus;
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// Token: 0x040038C2 RID: 14530
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40038C2")]
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private RenderTexture lowRezWorkTexture;
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// Token: 0x040038C3 RID: 14531
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40038C3")]
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private RenderTexture bokehSource;
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// Token: 0x040038C4 RID: 14532
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40038C4")]
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private RenderTexture bokehSource2;
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// Token: 0x020005B1 RID: 1457
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[Token(Token = "0x20005B1")]
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public enum Dof34QualitySetting
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{
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// Token: 0x040038C6 RID: 14534
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[Token(Token = "0x40038C6")]
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OnlyBackground = 1,
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// Token: 0x040038C7 RID: 14535
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[Token(Token = "0x40038C7")]
|
|
BackgroundAndForeground
|
|
}
|
|
|
|
// Token: 0x020005B2 RID: 1458
|
|
[Token(Token = "0x20005B2")]
|
|
public enum DofResolution
|
|
{
|
|
// Token: 0x040038C9 RID: 14537
|
|
[Token(Token = "0x40038C9")]
|
|
High = 2,
|
|
// Token: 0x040038CA RID: 14538
|
|
[Token(Token = "0x40038CA")]
|
|
Medium,
|
|
// Token: 0x040038CB RID: 14539
|
|
[Token(Token = "0x40038CB")]
|
|
Low
|
|
}
|
|
|
|
// Token: 0x020005B3 RID: 1459
|
|
[Token(Token = "0x20005B3")]
|
|
public enum DofBlurriness
|
|
{
|
|
// Token: 0x040038CD RID: 14541
|
|
[Token(Token = "0x40038CD")]
|
|
Low = 1,
|
|
// Token: 0x040038CE RID: 14542
|
|
[Token(Token = "0x40038CE")]
|
|
High,
|
|
// Token: 0x040038CF RID: 14543
|
|
[Token(Token = "0x40038CF")]
|
|
VeryHigh = 4
|
|
}
|
|
|
|
// Token: 0x020005B4 RID: 1460
|
|
[Token(Token = "0x20005B4")]
|
|
public enum BokehDestination
|
|
{
|
|
// Token: 0x040038D1 RID: 14545
|
|
[Token(Token = "0x40038D1")]
|
|
Background = 1,
|
|
// Token: 0x040038D2 RID: 14546
|
|
[Token(Token = "0x40038D2")]
|
|
Foreground,
|
|
// Token: 0x040038D3 RID: 14547
|
|
[Token(Token = "0x40038D3")]
|
|
BackgroundAndForeground
|
|
}
|
|
}
|
|
}
|