Files
NobetaSource/Cpp2IL/Assembly-CSharp/UnityStandardAssets/ImageEffects/Fisheye.cs
2023-09-06 22:00:49 +02:00

71 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x020005B7 RID: 1463
[Token(Token = "0x20005B7")]
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Fisheye")]
[RequireComponent(typeof(Camera))]
public class Fisheye : PostEffectsBase
{
// Token: 0x06002F0B RID: 12043 RVA: 0x000646B4 File Offset: 0x000628B4
[Token(Token = "0x6002F0B")]
[Address(RVA = "0x4C4740", Offset = "0x4C3540", VA = "0x1804C4740", Slot = "4")]
public override bool CheckResources()
{
int num = 0;
bool flag = base.CheckSupport(num != 0);
Material material = this.fisheyeMaterial;
Shader shader = this.fishEyeShader;
Material material2 = base.CheckShaderAndCreateMaterial(shader, material);
this.fisheyeMaterial = material2;
bool isSupported = this.isSupported;
if (!isSupported)
{
base.ReportAutoDisable();
}
return isSupported;
}
// Token: 0x06002F0C RID: 12044 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002F0C")]
[Address(RVA = "0x4C47A0", Offset = "0x4C35A0", VA = "0x1804C47A0")]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002F0D RID: 12045 RVA: 0x00064700 File Offset: 0x00062900
[Token(Token = "0x6002F0D")]
[Address(RVA = "0x4C4950", Offset = "0x4C3750", VA = "0x1804C4950")]
public Fisheye()
{
}
// Token: 0x040038E5 RID: 14565
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40038E5")]
[Range(0f, 1.5f)]
public float strengthX = 0.05f;
// Token: 0x040038E6 RID: 14566
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40038E6")]
[Range(0f, 1.5f)]
public float strengthY = 0.05f;
// Token: 0x040038E7 RID: 14567
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40038E7")]
public Shader fishEyeShader;
// Token: 0x040038E8 RID: 14568
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40038E8")]
private Material fisheyeMaterial;
}
}