Files
NobetaSource/Cpp2IL/Assembly-CSharp/VoiceBoss01.cs
2023-09-06 22:00:49 +02:00

450 lines
19 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000021 RID: 33
[Token(Token = "0x2000021")]
public class VoiceBoss01 : MonoBehaviour
{
// Token: 0x060000DD RID: 221 RVA: 0x00004680 File Offset: 0x00002880
[Token(Token = "0x60000DD")]
[Address(RVA = "0x938360", Offset = "0x937160", VA = "0x180938360")]
public void InitData()
{
/*
An exception occurred when decompiling this method (060000DD)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss01::InitData()
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:GameObject(var_0_06, ldfld:GameObject(VoiceBoss01::SE_Debug, ldloc:VoiceBoss01(this))); stloc:Transform(var_1_0D, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_2_15, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_0_06), ldloc:Transform(var_1_0D))); stfld:SoundEffect(VoiceBoss01::g_SEDebug, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_2_15)); stloc:GameObject(var_3_23, ldfld:GameObject(VoiceBoss01::SE_Attack0102, ldloc:VoiceBoss01(this))); stloc:Transform(var_4_2A, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_5_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_3_23), ldloc:Transform(var_4_2A))); stfld:SoundEffect(VoiceBoss01::g_SEAttack0102, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_5_34)); stloc:GameObject(var_6_44, ldfld:GameObject(VoiceBoss01::SE_Attack0304, ldloc:VoiceBoss01(this))); stloc:Transform(var_7_4C, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_8_57, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_6_44), ldloc:Transform(var_7_4C))); stfld:SoundEffect(VoiceBoss01::g_SEAttack0304, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_8_57)); stloc:GameObject(var_9_67, ldfld:GameObject(VoiceBoss01::SE_AttackShield, ldloc:VoiceBoss01(this))); stloc:Transform(var_10_6F, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_11_7A, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_9_67), ldloc:Transform(var_10_6F))); stfld:SoundEffect(VoiceBoss01::g_SEAttackShield, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_11_7A)); stloc:GameObject(var_12_8A, ldfld:GameObject(VoiceBoss01::SE_AttackAssault, ldloc:VoiceBoss01(this))); stloc:Transform(var_13_92, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_14_9D, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_12_8A), ldloc:Transform(var_13_92))); stfld:SoundEffect(VoiceBoss01::g_SEAttackAssault, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_14_9D)); stloc:GameObject(var_15_AD, ldfld:GameObject(VoiceBoss01::SE_AttackSwordEnergy, ldloc:VoiceBoss01(this))); stloc:Transform(var_16_B5, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_17_C0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_15_AD), ldloc:Transform(var_16_B5))); stfld:SoundEffect(VoiceBoss01::g_SEAttackSwordEnergy, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_17_C0)); stloc:GameObject(var_18_D0, ldfld:GameObject(VoiceBoss01::SE_AttackPinwheel, ldloc:VoiceBoss01(this))); stloc:Transform(var_19_D8, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_20_E3, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_18_D0), ldloc:Transform(var_19_D8))); stfld:SoundEffect(VoiceBoss01::g_SEAttackPinwheel, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_20_E3)); stloc:GameObject(var_21_F3, ldfld:GameObject(VoiceBoss01::SE_Skill01, ldloc:VoiceBoss01(this))); stloc:Transform(var_22_FB, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_23_106, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_21_F3), ldloc:Transform(var_22_FB))); stfld:SoundEffect(VoiceBoss01::g_SESkill01, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_23_106)); stloc:GameObject(var_24_116, ldfld:GameObject(VoiceBoss01::SE_Skill01_02, ldloc:VoiceBoss01(this))); stloc:Transform(var_25_11E, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_26_129, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_24_116), ldloc:Transform(var_25_11E))); stfld:SoundEffect(VoiceBoss01::g_SESkill01_02, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_26_129)); stloc:GameObject(var_27_139, ldfld:GameObject(VoiceBoss01::SE_Damage, ldloc:VoiceBoss01(this))); stloc:Transform(var_28_141, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_29_14C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_27_139), ldloc:Transform(var_28_141))); stfld:SoundEffect(VoiceBoss01::g_SEDamage, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_29_14C)); stloc:GameObject(var_30_15C, ldfld:GameObject(VoiceBoss01::SE_DamageFast, ldloc:VoiceBoss01(this))); stloc:Transform(var_31_164, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_32_16F, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_30_15C), ldloc:Transform(var_31_164))); stfld:SoundEffect(VoiceBoss01::g_SEDamageFast, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_32_16F)); stloc:GameObject(var_33_17F, ldfld:GameObject(VoiceBoss01::SE_Death, ldloc:VoiceBoss01(this))); stloc:Transform(var_34_187, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_35_192, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_33_17F), ldloc:Transform(var_34_187))); stfld:SoundEffect(VoiceBoss01::g_SEDeath, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_35_192)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x060000DE RID: 222 RVA: 0x00004828 File Offset: 0x00002A28
[Token(Token = "0x60000DE")]
[Address(RVA = "0x938B80", Offset = "0x937980", VA = "0x180938B80")]
public void PlayVoiceDebut01()
{
if (this.Plus)
{
SoundEffect soundEffect = this.g_SEDebug;
int num = 0;
soundEffect.Play(num, 1f, 1f);
return;
}
int num2 = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect2 = this.g_SEDebug;
while (num2 == 0)
{
}
soundEffect2.Play(1, 1f, 1f);
}
// Token: 0x060000DF RID: 223 RVA: 0x00004888 File Offset: 0x00002A88
[Token(Token = "0x60000DF")]
[Address(RVA = "0x938C10", Offset = "0x937A10", VA = "0x180938C10")]
public void PlayVoiceDebut02()
{
if (this.Plus)
{
this.g_SEDebug.Play(1, 1f, 1f);
return;
}
int num = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_SEDebug;
if (num != 0)
{
soundEffect.Play(3, 1f, 1f);
return;
}
soundEffect.Play(2, 1f, 1f);
}
// Token: 0x060000E0 RID: 224 RVA: 0x000048F4 File Offset: 0x00002AF4
[Token(Token = "0x60000E0")]
[Address(RVA = "0x9385A0", Offset = "0x9373A0", VA = "0x1809385A0")]
public void PlayVoiceAttack0102()
{
if (!this.Plus)
{
this.g_SEAttack0102.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x060000E1 RID: 225 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60000E1")]
[Address(RVA = "0x938CD0", Offset = "0x937AD0", VA = "0x180938CD0")]
public void PlayVoicePlusAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060000E2 RID: 226 RVA: 0x00004928 File Offset: 0x00002B28
[Token(Token = "0x60000E2")]
[Address(RVA = "0x938D50", Offset = "0x937B50", VA = "0x180938D50")]
public void PlayVoicePlusAttack02()
{
if (this.Plus)
{
this.g_SEAttack0102.Play(2, 1f, 1f);
}
}
// Token: 0x060000E3 RID: 227 RVA: 0x0000495C File Offset: 0x00002B5C
[Token(Token = "0x60000E3")]
[Address(RVA = "0x9385E0", Offset = "0x9373E0", VA = "0x1809385E0")]
public void PlayVoiceAttack0304()
{
if (!this.Plus)
{
this.g_SEAttack0304.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x060000E4 RID: 228 RVA: 0x00004990 File Offset: 0x00002B90
[Token(Token = "0x60000E4")]
[Address(RVA = "0x938D90", Offset = "0x937B90", VA = "0x180938D90")]
public void PlayVoicePlusAttack0304()
{
if (this.Plus)
{
this.g_SEAttack0304.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x060000E5 RID: 229 RVA: 0x000049C4 File Offset: 0x00002BC4
[Token(Token = "0x60000E5")]
[Address(RVA = "0x938770", Offset = "0x937570", VA = "0x180938770")]
public void PlayVoiceAttackShield()
{
this.g_SEAttackShield.PlayRandom(1f, 1f);
}
// Token: 0x060000E6 RID: 230 RVA: 0x000049EC File Offset: 0x00002BEC
[Token(Token = "0x60000E6")]
[Address(RVA = "0x938620", Offset = "0x937420", VA = "0x180938620")]
public void PlayVoiceAttackAssault()
{
if (!this.Plus)
{
this.g_SEAttackAssault.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x060000E7 RID: 231 RVA: 0x00004A20 File Offset: 0x00002C20
[Token(Token = "0x60000E7")]
[Address(RVA = "0x938DD0", Offset = "0x937BD0", VA = "0x180938DD0")]
public void PlayVoicePlusAttackAssault()
{
if (this.Plus)
{
this.g_SEAttackAssault.PlayRandom(1f, 1f);
return;
}
}
// Token: 0x060000E8 RID: 232 RVA: 0x00004A54 File Offset: 0x00002C54
[Token(Token = "0x60000E8")]
[Address(RVA = "0x938660", Offset = "0x937460", VA = "0x180938660")]
public void PlayVoiceAttackPinwheel01()
{
int num = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_SEAttackPinwheel;
if (num != 0)
{
soundEffect.Play(1, 1f, 1f);
return;
}
int num2 = 0;
soundEffect.Play(num2, 1f, 1f);
}
// Token: 0x060000E9 RID: 233 RVA: 0x00004AA0 File Offset: 0x00002CA0
[Token(Token = "0x60000E9")]
[Address(RVA = "0x9386E0", Offset = "0x9374E0", VA = "0x1809386E0")]
public void PlayVoiceAttackPinwheel02()
{
if (this.Plus)
{
this.g_SEAttackPinwheel.Play(2, 1f, 1f);
return;
}
int num = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_SEAttackPinwheel;
while (num == 0)
{
}
soundEffect.Play(3, 1f, 1f);
}
// Token: 0x060000EA RID: 234 RVA: 0x00004AF8 File Offset: 0x00002CF8
[Token(Token = "0x60000EA")]
[Address(RVA = "0x938E80", Offset = "0x937C80", VA = "0x180938E80")]
public void PlayVoiceSwordEnergy(int i)
{
this.g_SEAttackSwordEnergy.Play(i, 1f, 1f);
}
// Token: 0x060000EB RID: 235 RVA: 0x00004B24 File Offset: 0x00002D24
[Token(Token = "0x60000EB")]
[Address(RVA = "0x938EC0", Offset = "0x937CC0", VA = "0x180938EC0")]
public void StopVoiceSwordEnergy()
{
this.g_SEAttackSwordEnergy.Stop();
}
// Token: 0x060000EC RID: 236 RVA: 0x00004B44 File Offset: 0x00002D44
[Token(Token = "0x60000EC")]
[Address(RVA = "0x938E40", Offset = "0x937C40", VA = "0x180938E40")]
public void PlayVoiceSkill01(int i)
{
this.g_SESkill01.Play(i, 1f, 1f);
}
// Token: 0x060000ED RID: 237 RVA: 0x00004B70 File Offset: 0x00002D70
[Token(Token = "0x60000ED")]
[Address(RVA = "0x938E10", Offset = "0x937C10", VA = "0x180938E10")]
public void PlayVoiceSkill01_02()
{
this.g_SESkill01_02.PlayRandom(1f, 1f);
}
// Token: 0x060000EE RID: 238 RVA: 0x00004B98 File Offset: 0x00002D98
[Token(Token = "0x60000EE")]
[Address(RVA = "0x938880", Offset = "0x937680", VA = "0x180938880")]
public void PlayVoiceDamage()
{
this.g_SEDamage.PlayRandom(1f, 1f);
this.g_SEAttack0102.Stop();
this.g_SEAttack0304.Stop();
this.g_SEAttackShield.Stop();
this.g_SEAttackAssault.Stop();
this.g_SEAttackSwordEnergy.Stop();
this.g_SEAttackPinwheel.Stop();
this.g_SESkill01.Stop();
this.g_SESkill01_02.Stop();
}
// Token: 0x060000EF RID: 239 RVA: 0x00004C18 File Offset: 0x00002E18
[Token(Token = "0x60000EF")]
[Address(RVA = "0x9387A0", Offset = "0x9375A0", VA = "0x1809387A0")]
public void PlayVoiceDamageFast()
{
this.g_SEDamageFast.PlayRandom(1f, 1f);
this.g_SEAttack0102.Stop();
this.g_SEAttack0304.Stop();
this.g_SEAttackShield.Stop();
this.g_SEAttackAssault.Stop();
this.g_SEAttackSwordEnergy.Stop();
this.g_SEAttackPinwheel.Stop();
this.g_SESkill01.Stop();
this.g_SESkill01_02.Stop();
}
// Token: 0x060000F0 RID: 240 RVA: 0x00004C98 File Offset: 0x00002E98
[Token(Token = "0x60000F0")]
[Address(RVA = "0x938A70", Offset = "0x937870", VA = "0x180938A70")]
public void PlayVoiceDeath()
{
if (this.Plus)
{
int num = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_SEDeath;
if (num == 0)
{
goto IL_23;
}
}
SoundEffect soundEffect2 = this.g_SEDeath;
IL_23:
int num2 = 0;
soundEffect2.Play(num2, 1f, 1f);
this.g_SEAttack0102.Stop();
this.g_SEAttack0304.Stop();
this.g_SEAttackShield.Stop();
this.g_SEAttackAssault.Stop();
this.g_SEAttackSwordEnergy.Stop();
this.g_SEAttackPinwheel.Stop();
this.g_SESkill01.Stop();
this.g_SESkill01_02.Stop();
}
// Token: 0x060000F1 RID: 241 RVA: 0x00004D3C File Offset: 0x00002F3C
[Token(Token = "0x60000F1")]
[Address(RVA = "0x938960", Offset = "0x937760", VA = "0x180938960")]
public void PlayVoiceDeath02()
{
if (this.Plus)
{
int num = UnityEngine.Random.Range(0, 2);
SoundEffect soundEffect = this.g_SEDeath;
if (num != 0)
{
}
soundEffect.Play(2, 1f, 1f);
}
this.g_SEAttack0102.Stop();
this.g_SEAttack0304.Stop();
this.g_SEAttackShield.Stop();
this.g_SEAttackAssault.Stop();
this.g_SEAttackSwordEnergy.Stop();
this.g_SEAttackPinwheel.Stop();
this.g_SESkill01.Stop();
this.g_SESkill01_02.Stop();
}
// Token: 0x060000F2 RID: 242 RVA: 0x00004DD4 File Offset: 0x00002FD4
[Token(Token = "0x60000F2")]
[Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")]
public VoiceBoss01()
{
}
// Token: 0x0400012C RID: 300
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400012C")]
public bool Plus;
// Token: 0x0400012D RID: 301
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400012D")]
public GameObject SE_Debug;
// Token: 0x0400012E RID: 302
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400012E")]
public GameObject SE_Attack0102;
// Token: 0x0400012F RID: 303
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400012F")]
public GameObject SE_Attack0304;
// Token: 0x04000130 RID: 304
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000130")]
public GameObject SE_AttackShield;
// Token: 0x04000131 RID: 305
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000131")]
public GameObject SE_AttackAssault;
// Token: 0x04000132 RID: 306
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000132")]
public GameObject SE_AttackSwordEnergy;
// Token: 0x04000133 RID: 307
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000133")]
public GameObject SE_AttackPinwheel;
// Token: 0x04000134 RID: 308
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000134")]
public GameObject SE_Skill01;
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000135")]
public GameObject SE_Skill01_02;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000136")]
public GameObject SE_Damage;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000137")]
public GameObject SE_DamageFast;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000138")]
public GameObject SE_Death;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000139")]
public GameObject SE_Resurrection;
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400013A")]
public GameObject SE_Explosion;
// Token: 0x0400013B RID: 315
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400013B")]
private SoundEffect g_SEDebug;
// Token: 0x0400013C RID: 316
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400013C")]
private SoundEffect g_SEAttack0102;
// Token: 0x0400013D RID: 317
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400013D")]
private SoundEffect g_SEAttack0304;
// Token: 0x0400013E RID: 318
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400013E")]
private SoundEffect g_SEAttackShield;
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400013F")]
private SoundEffect g_SEAttackAssault;
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000140")]
private SoundEffect g_SEAttackSwordEnergy;
// Token: 0x04000141 RID: 321
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000141")]
private SoundEffect g_SEAttackPinwheel;
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000142")]
private SoundEffect g_SESkill01;
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000143")]
private SoundEffect g_SESkill01_02;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000144")]
private SoundEffect g_SEDamage;
// Token: 0x04000145 RID: 325
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000145")]
private SoundEffect g_SEDamageFast;
// Token: 0x04000146 RID: 326
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000146")]
private SoundEffect g_SEDeath;
}