324 lines
11 KiB
C#
324 lines
11 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace XftWeapon
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{
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// Token: 0x02000380 RID: 896
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[Token(Token = "0x2000380")]
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public class VertexPool
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{
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// Token: 0x170001E1 RID: 481
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// (get) Token: 0x060021F5 RID: 8693 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x170001E1")]
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public Mesh MyMesh
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{
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[Token(Token = "0x60021F5")]
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[Address(RVA = "0x8C7840", Offset = "0x8C6640", VA = "0x1808C7840")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x060021F6 RID: 8694 RVA: 0x0004EF90 File Offset: 0x0004D190
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[Token(Token = "0x60021F6")]
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[Address(RVA = "0x8C75C0", Offset = "0x8C63C0", VA = "0x1808C75C0")]
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public void RecalculateBounds()
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{
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this.MyMesh.RecalculateBounds();
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}
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// Token: 0x060021F7 RID: 8695 RVA: 0x0004EFB0 File Offset: 0x0004D1B0
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[Token(Token = "0x60021F7")]
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[Address(RVA = "0x8C75F0", Offset = "0x8C63F0", VA = "0x1808C75F0")]
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public void SetMeshObjectActive(bool flag)
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{
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MeshFilter meshFilter = this._meshFilter;
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int num = 0;
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if (!(meshFilter == num))
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{
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this._meshFilter.gameObject.SetActive(flag);
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}
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}
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// Token: 0x060021F8 RID: 8696 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021F8")]
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[Address(RVA = "0x8C6B10", Offset = "0x8C5910", VA = "0x1808C6B10")]
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private void CreateMeshObj(XWeaponTrail owner, Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060021F9 RID: 8697 RVA: 0x0004EFE8 File Offset: 0x0004D1E8
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[Token(Token = "0x60021F9")]
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[Address(RVA = "0x8C6E90", Offset = "0x8C5C90", VA = "0x1808C6E90")]
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public void Destroy()
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{
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if (!this._owner.UseWith2D)
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{
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UnityEngine.Object.DestroyImmediate(this._mesh2d);
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return;
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}
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MeshFilter meshFilter = this._meshFilter;
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int num = 0;
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if (meshFilter != num)
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{
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UnityEngine.Object.Destroy(this._meshFilter.gameObject);
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return;
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}
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}
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// Token: 0x060021FA RID: 8698 RVA: 0x0004F03C File Offset: 0x0004D23C
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[Token(Token = "0x60021FA")]
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[Address(RVA = "0x8C7690", Offset = "0x8C6490", VA = "0x1808C7690")]
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public VertexPool(Material material, XWeaponTrail owner)
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{
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int num = 0;
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this._owner = owner;
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this.VertexTotal = num;
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this.VertCountChanged = num != 0;
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if (!owner.UseWith2D)
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{
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Mesh mesh = new Mesh();
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this._mesh2d = mesh;
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}
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this.CreateMeshObj(owner, material);
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this._material = material;
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Vector3[] array = new Vector3[4];
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this.Vertices = array;
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Vector2[] array2 = new Vector2[4];
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this.UVs = array2;
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Color[] array3 = new Color[4];
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this.Colors = array3;
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int[] array4 = new int[6];
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this.Indices = array4;
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this.VertexTotal = (int)((ulong)4L);
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this.IndexTotal = (int)((ulong)6L);
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this.ColorChanged = true;
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this.IndiceChanged = true;
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}
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// Token: 0x060021FB RID: 8699 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021FB")]
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[Address(RVA = "0x8C7120", Offset = "0x8C5F20", VA = "0x1808C7120")]
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public VertexPool.VertexSegment GetVertices(int vcount, int icount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060021FC RID: 8700 RVA: 0x0004F100 File Offset: 0x0004D300
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[Token(Token = "0x60021FC")]
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[Address(RVA = "0x8C7240", Offset = "0x8C6040", VA = "0x1808C7240")]
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protected void InitArrays()
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{
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Vector3[] array = new Vector3[4];
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this.Vertices = array;
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Vector2[] array2 = new Vector2[4];
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this.UVs = array2;
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Color[] array3 = new Color[4];
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this.Colors = array3;
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int[] array4 = new int[6];
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this.Indices = array4;
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this.VertexTotal = (int)((ulong)4L);
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this.IndexTotal = (int)((ulong)6L);
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}
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// Token: 0x060021FD RID: 8701 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021FD")]
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[Address(RVA = "0x8C6F80", Offset = "0x8C5D80", VA = "0x1808C6F80")]
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public void EnlargeArrays(int count, int icount)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060021FE RID: 8702 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60021FE")]
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[Address(RVA = "0x8C7320", Offset = "0x8C6120", VA = "0x1808C7320")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002B3A RID: 11066
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002B3A")]
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public Vector3[] Vertices;
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// Token: 0x04002B3B RID: 11067
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002B3B")]
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public int[] Indices;
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// Token: 0x04002B3C RID: 11068
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002B3C")]
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public Vector2[] UVs;
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// Token: 0x04002B3D RID: 11069
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002B3D")]
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public Color[] Colors;
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// Token: 0x04002B3E RID: 11070
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002B3E")]
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public bool IndiceChanged;
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// Token: 0x04002B3F RID: 11071
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[FieldOffset(Offset = "0x31")]
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[Token(Token = "0x4002B3F")]
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public bool ColorChanged;
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// Token: 0x04002B40 RID: 11072
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[FieldOffset(Offset = "0x32")]
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[Token(Token = "0x4002B40")]
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public bool UVChanged;
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// Token: 0x04002B41 RID: 11073
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[FieldOffset(Offset = "0x33")]
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[Token(Token = "0x4002B41")]
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public bool VertChanged;
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// Token: 0x04002B42 RID: 11074
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002B42")]
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public bool UV2Changed;
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// Token: 0x04002B43 RID: 11075
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002B43")]
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protected int VertexTotal;
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// Token: 0x04002B44 RID: 11076
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002B44")]
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protected int VertexUsed;
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// Token: 0x04002B45 RID: 11077
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002B45")]
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protected int IndexTotal;
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// Token: 0x04002B46 RID: 11078
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002B46")]
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protected int IndexUsed;
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// Token: 0x04002B47 RID: 11079
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002B47")]
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public bool FirstUpdate = true;
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// Token: 0x04002B48 RID: 11080
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[FieldOffset(Offset = "0x49")]
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[Token(Token = "0x4002B48")]
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protected bool VertCountChanged;
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// Token: 0x04002B49 RID: 11081
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[Token(Token = "0x4002B49")]
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public const int BlockSize = 108;
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// Token: 0x04002B4A RID: 11082
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4002B4A")]
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public float BoundsScheduleTime = 1f;
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// Token: 0x04002B4B RID: 11083
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002B4B")]
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public float ElapsedTime;
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// Token: 0x04002B4C RID: 11084
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002B4C")]
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protected XWeaponTrail _owner;
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// Token: 0x04002B4D RID: 11085
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002B4D")]
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protected MeshFilter _meshFilter;
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// Token: 0x04002B4E RID: 11086
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002B4E")]
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protected Mesh _mesh2d;
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// Token: 0x04002B4F RID: 11087
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002B4F")]
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protected Material _material;
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// Token: 0x02000381 RID: 897
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[Token(Token = "0x2000381")]
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public class VertexSegment
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{
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// Token: 0x060021FF RID: 8703 RVA: 0x0004F158 File Offset: 0x0004D358
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[Token(Token = "0x60021FF")]
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[Address(RVA = "0x1337B10", Offset = "0x1336910", VA = "0x181337B10")]
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public VertexSegment(int start, int count, int istart, int icount, VertexPool pool)
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{
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/*
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An exception occurred when decompiling this method (060021FF)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void XftWeapon.VertexPool/VertexSegment::.ctor(System.Int32,System.Int32,System.Int32,System.Int32,XftWeapon.VertexPool)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; call:void(object::.ctor, ldloc:VertexSegment[exp:object](this)); stfld:VertexPool(VertexSegment::Pool, ldloc:VertexSegment(this), ldc.i4:int32[exp:VertexPool](0)); stfld:int32(VertexSegment::VertStart, ldloc:VertexSegment(this), ldloc:int32(start)); stfld:int32(VertexSegment::VertCount, ldloc:VertexSegment(this), ldloc:int32(count)); stfld:int32(VertexSegment::IndexCount, ldloc:VertexSegment(this), ldc.i4:int32(0)); stfld:int32(VertexSegment::IndexStart, ldloc:VertexSegment(this), ldloc:int32(istart)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06002200 RID: 8704 RVA: 0x0004F190 File Offset: 0x0004D390
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[Token(Token = "0x6002200")]
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[Address(RVA = "0x1337A90", Offset = "0x1336890", VA = "0x181337A90")]
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public void ClearIndices()
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{
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int num = this.IndexStart;
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int num2 = this.IndexCount;
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num2 += num;
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if (num < num2)
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{
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int num3 = 0;
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int[] indices = this.Pool.Indices;
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num++;
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indices[0] = num3;
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int indexCount = this.IndexCount;
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}
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this.Pool.IndiceChanged = true;
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}
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// Token: 0x04002B50 RID: 11088
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002B50")]
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public int VertStart;
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// Token: 0x04002B51 RID: 11089
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4002B51")]
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public int IndexStart;
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// Token: 0x04002B52 RID: 11090
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002B52")]
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public int VertCount;
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// Token: 0x04002B53 RID: 11091
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002B53")]
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public int IndexCount;
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// Token: 0x04002B54 RID: 11092
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002B54")]
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public VertexPool Pool;
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}
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}
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}
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