153 lines
7.3 KiB
C#
153 lines
7.3 KiB
C#
using System;
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using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using Il2CppSystem;
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// Token: 0x0200013A RID: 314
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public class SceneSwitchData : Object
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{
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// Token: 0x06004095 RID: 16533 RVA: 0x000FDBA0 File Offset: 0x000FBDA0
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[CallerCount(1)]
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[CachedScanResults(RefRangeStart = 530368, RefRangeEnd = 530369, XrefRangeStart = 530362, XrefRangeEnd = 530368, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr))
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{
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)];
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*ptr = ref nextSceneNumber;
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber;
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ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06004096 RID: 16534 RVA: 0x000FDC24 File Offset: 0x000FBE24
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[CallerCount(3)]
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[CachedScanResults(RefRangeStart = 530371, RefRangeEnd = 530374, XrefRangeStart = 530369, XrefRangeEnd = 530371, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr))
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{
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)];
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*ptr = IL2CPP.ManagedStringToIl2Cpp(sceneName);
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber;
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ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06004097 RID: 16535 RVA: 0x000FDCAC File Offset: 0x000FBEAC
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[CallerCount(8)]
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[CachedScanResults(RefRangeStart = 530380, RefRangeEnd = 530388, XrefRangeStart = 530374, XrefRangeEnd = 530380, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)]
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public unsafe SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave)
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: this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr))
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{
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IntPtr* ptr;
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checked
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{
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ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)];
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*ptr = ref stage;
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}
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ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber;
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ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave;
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IntPtr intPtr2;
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IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2);
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Il2CppException.RaiseExceptionIfNecessary(intPtr2);
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}
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// Token: 0x06004098 RID: 16536 RVA: 0x000FDD30 File Offset: 0x000FBF30
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// Note: this type is marked as 'beforefieldinit'.
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static SceneSwitchData()
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{
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Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "SceneSwitchData");
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IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr);
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SceneSwitchData.NativeFieldInfoPtr_nextSceneName = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, "nextSceneName");
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SceneSwitchData.NativeFieldInfoPtr_savePointNumber = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, "savePointNumber");
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SceneSwitchData.NativeFieldInfoPtr_writeGameSave = IL2CPP.GetIl2CppField(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, "writeGameSave");
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SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, 100667204);
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SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, 100667205);
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SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore<SceneSwitchData>.NativeClassPtr, 100667206);
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}
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// Token: 0x06004099 RID: 16537 RVA: 0x0000A688 File Offset: 0x00008888
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public SceneSwitchData(IntPtr pointer)
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: base(pointer)
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{
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}
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// Token: 0x1700180E RID: 6158
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// (get) Token: 0x0600409A RID: 16538 RVA: 0x000FDDD8 File Offset: 0x000FBFD8
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// (set) Token: 0x0600409B RID: 16539 RVA: 0x000FDE01 File Offset: 0x000FC001
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public unsafe string nextSceneName
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_nextSceneName);
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return IL2CPP.Il2CppStringToManaged(*intPtr);
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}
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set
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this);
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IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_nextSceneName), IL2CPP.ManagedStringToIl2Cpp(value));
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}
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}
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// Token: 0x1700180F RID: 6159
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// (get) Token: 0x0600409C RID: 16540 RVA: 0x000FDE28 File Offset: 0x000FC028
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// (set) Token: 0x0600409D RID: 16541 RVA: 0x000FDE50 File Offset: 0x000FC050
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public unsafe int savePointNumber
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_savePointNumber);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_savePointNumber)) = value;
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}
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}
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// Token: 0x17001810 RID: 6160
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// (get) Token: 0x0600409E RID: 16542 RVA: 0x000FDE74 File Offset: 0x000FC074
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// (set) Token: 0x0600409F RID: 16543 RVA: 0x000FDE9C File Offset: 0x000FC09C
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public unsafe bool writeGameSave
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{
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get
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{
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IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_writeGameSave);
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return *intPtr;
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}
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set
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{
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*(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_writeGameSave)) = value;
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}
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}
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// Token: 0x040029F0 RID: 10736
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private static readonly IntPtr NativeFieldInfoPtr_nextSceneName;
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// Token: 0x040029F1 RID: 10737
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private static readonly IntPtr NativeFieldInfoPtr_savePointNumber;
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// Token: 0x040029F2 RID: 10738
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private static readonly IntPtr NativeFieldInfoPtr_writeGameSave;
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// Token: 0x040029F3 RID: 10739
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0;
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// Token: 0x040029F4 RID: 10740
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0;
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// Token: 0x040029F5 RID: 10741
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private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0;
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}
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