538 lines
16 KiB
C#
538 lines
16 KiB
C#
using System;
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using System.Xml;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000046 RID: 70
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[Token(Token = "0x2000046")]
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public class AI_BossLevel03_Big : AI_NPC
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{
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// Token: 0x06000210 RID: 528 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000210")]
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[Address(RVA = "0x15B44F0", Offset = "0x15B34F0", VA = "0x1815B44F0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000211 RID: 529 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000211")]
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[Address(RVA = "0x15B4BD0", Offset = "0x15B3BD0", VA = "0x1815B4BD0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000212 RID: 530 RVA: 0x0000774C File Offset: 0x0000594C
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[Token(Token = "0x6000212")]
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[Address(RVA = "0x15B3EE0", Offset = "0x15B2EE0", VA = "0x1815B3EE0", Slot = "6")]
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public override void LateUpdate()
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{
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this.AEnd();
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this.g_ShakeHead.Update();
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this.g_ShakeLUA.Update();
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this.g_ShakeRUA.Update();
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this.g_ShakeLHand.Update();
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this.g_ShakeRHand.Update();
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this.g_ShakeLThigh.Update();
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this.g_ShakeRThigh.Update();
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this.g_ShakeBody.Update();
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}
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// Token: 0x06000213 RID: 531 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000213")]
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[Address(RVA = "0x15B1430", Offset = "0x15B0430", VA = "0x1815B1430", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000214 RID: 532 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000214")]
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[Address(RVA = "0x15B2730", Offset = "0x15B1730", VA = "0x1815B2730", Slot = "38")]
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protected virtual void InitFightStatus(AI_BossLevel03_Big.AIFighting Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000215 RID: 533 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000215")]
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[Address(RVA = "0x15B1300", Offset = "0x15B0300", VA = "0x1815B1300")]
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private void FIdle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000216 RID: 534 RVA: 0x000077C0 File Offset: 0x000059C0
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[Token(Token = "0x6000216")]
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[Address(RVA = "0x15B4430", Offset = "0x15B3430", VA = "0x1815B4430")]
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private void StartBattle()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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this.InitFightStatus((AI_BossLevel03_Big.AIFighting)((uint)10));
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BossLevel03BigEffectPlay bossLevel03BigEffectPlay = this.g_Effect;
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this.g_FightNext = (AI_BossLevel03_Big.AIFighting)((ulong)2L);
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bossLevel03BigEffectPlay.PlayEffBodyLave();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num2 = this.g_fAttackCombo;
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while (num2 <= (float)num)
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{
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}
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this.g_fAttackCombo = num2;
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this.g_Effect.PlayEffOpeningLava();
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this.g_Effect.StopSEEarthQuake();
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}
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// Token: 0x06000217 RID: 535 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000217")]
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[Address(RVA = "0x15B5180", Offset = "0x15B4180", VA = "0x1815B5180")]
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private void Watch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000218 RID: 536 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000218")]
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[Address(RVA = "0x15B4FF0", Offset = "0x15B3FF0", VA = "0x1815B4FF0")]
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private void WalkForward()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000219 RID: 537 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000219")]
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[Address(RVA = "0x15B0240", Offset = "0x15AF240", VA = "0x1815B0240")]
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private void Attack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021A RID: 538 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021A")]
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[Address(RVA = "0x15B0A10", Offset = "0x15AFA10", VA = "0x1815B0A10")]
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private void AttackSweep()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021B RID: 539 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021B")]
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[Address(RVA = "0x15B0610", Offset = "0x15AF610", VA = "0x1815B0610")]
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private void Attack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021C RID: 540 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021C")]
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[Address(RVA = "0x15B0990", Offset = "0x15AF990", VA = "0x1815B0990")]
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private void AttackSplashDouble()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021D RID: 541 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021D")]
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[Address(RVA = "0x15B0990", Offset = "0x15AF990", VA = "0x1815B0990")]
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private void AttackThrow()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021E RID: 542 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021E")]
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[Address(RVA = "0x15B1010", Offset = "0x15B0010", VA = "0x1815B1010")]
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private void Charge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600021F RID: 543 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600021F")]
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[Address(RVA = "0x15B0D00", Offset = "0x15AFD00", VA = "0x1815B0D00")]
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private void ChargeAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000220 RID: 544 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000220")]
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[Address(RVA = "0x15B0E50", Offset = "0x15AFE50", VA = "0x1815B0E50")]
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private void ChargeFar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000221 RID: 545 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000221")]
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[Address(RVA = "0x15B0BF0", Offset = "0x15AFBF0", VA = "0x1815B0BF0")]
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private void ChargeAttackFar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000222 RID: 546 RVA: 0x00007830 File Offset: 0x00005A30
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[Token(Token = "0x6000222")]
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[Address(RVA = "0x15B0E10", Offset = "0x15AFE10", VA = "0x1815B0E10")]
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private void ChargeDamaged()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool v1CompatibilityMode = ((IDtdParserAdapterV1)this).V1CompatibilityMode;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000223 RID: 547 RVA: 0x0000785C File Offset: 0x00005A5C
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[Token(Token = "0x6000223")]
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[Address(RVA = "0x15B01C0", Offset = "0x15AF1C0", VA = "0x1815B01C0")]
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private void ADeath()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool v1CompatibilityMode = ((IDtdParserAdapterV1)this).V1CompatibilityMode;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000224 RID: 548 RVA: 0x00007888 File Offset: 0x00005A88
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[Token(Token = "0x6000224")]
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[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200")]
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private void ADestory()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool v1CompatibilityMode = ((IDtdParserAdapterV1)this).V1CompatibilityMode;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000225 RID: 549 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000225")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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private void AEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000226 RID: 550 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000226")]
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[Address(RVA = "0x15B1E80", Offset = "0x15B0E80", VA = "0x1815B1E80", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000227 RID: 551 RVA: 0x000078B4 File Offset: 0x00005AB4
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[Token(Token = "0x6000227")]
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[Address(RVA = "0x15B43D0", Offset = "0x15B33D0", VA = "0x1815B43D0", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_FaceAnim.speed = fTimeScale;
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000228 RID: 552 RVA: 0x000078E8 File Offset: 0x00005AE8
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[Token(Token = "0x6000228")]
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[Address(RVA = "0x157FC50", Offset = "0x157EC50", VA = "0x18157FC50", Slot = "32")]
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public override void Remove()
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{
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this.AEnd();
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GameObject g_This = this.g_This;
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int num = 0;
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g_This.SetActive(num != 0);
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}
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// Token: 0x06000229 RID: 553 RVA: 0x00007914 File Offset: 0x00005B14
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[Token(Token = "0x6000229")]
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[Address(RVA = "0x15B1230", Offset = "0x15B0230", VA = "0x1815B1230", Slot = "31")]
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public override void Create()
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{
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this.AEnd();
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this.g_This.SetActive(true);
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this.g_Effect.Create();
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NPCManage g_NPCM = this.g_NPCM;
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int num = 0;
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g_NPCM.SetLockPoint(num != 0);
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float stageTimeScale = Game.GetStageTimeScale();
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this.g_fTimeScale = stageTimeScale;
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bool v1CompatibilityMode = ((IDtdParserAdapterV1)this).V1CompatibilityMode;
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}
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// Token: 0x0600022A RID: 554 RVA: 0x0000796C File Offset: 0x00005B6C
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[Token(Token = "0x600022A")]
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[Address(RVA = "0x157FC80", Offset = "0x157EC80", VA = "0x18157FC80", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_NPCM.SetLockPoint(true);
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}
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// Token: 0x0600022B RID: 555 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600022B")]
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[Address(RVA = "0x15B3FA0", Offset = "0x15B2FA0", VA = "0x1815B3FA0", Slot = "36")]
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public override void SetAiStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600022C RID: 556 RVA: 0x00007994 File Offset: 0x00005B94
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[Token(Token = "0x600022C")]
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[Address(RVA = "0x15B42E0", Offset = "0x15B32E0", VA = "0x1815B42E0", Slot = "37")]
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public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
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{
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Animator animator;
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for (;;)
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{
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animator = this.g_FaceAnim;
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if (!bEnable)
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{
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break;
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}
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animator.SetLayerWeight(1, 1f);
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if (Name != "")
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{
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goto Block_1;
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}
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}
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int num = 0;
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animator.SetLayerWeight(1, (float)num);
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return;
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Block_1:
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Animator animator2 = this.g_FaceAnim;
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int num2 = 0;
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animator2.CrossFade(Name, 0.05f, 1, (float)num2);
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}
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// Token: 0x0600022D RID: 557 RVA: 0x000079F0 File Offset: 0x00005BF0
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[Token(Token = "0x600022D")]
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[Address(RVA = "0x15B52E0", Offset = "0x15B42E0", VA = "0x1815B52E0")]
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public AI_BossLevel03_Big()
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{
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}
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// Token: 0x04000280 RID: 640
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x4000280")]
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protected BossLevel03BigEffectPlay g_Effect;
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// Token: 0x04000281 RID: 641
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x4000281")]
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protected VoiceBoss03Big g_Voice;
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// Token: 0x04000282 RID: 642
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x4000282")]
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protected Animator g_FaceAnim;
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// Token: 0x04000283 RID: 643
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x4000283")]
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private float g_fAniMoveSpeed;
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// Token: 0x04000284 RID: 644
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[FieldOffset(Offset = "0x19C")]
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[Token(Token = "0x4000284")]
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private float g_fAniMoveAngle;
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// Token: 0x04000285 RID: 645
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x4000285")]
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private Vector3 g_v3PreForward;
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// Token: 0x04000286 RID: 646
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[FieldOffset(Offset = "0x1B0")]
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[Token(Token = "0x4000286")]
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private Shake g_ShakeHead;
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// Token: 0x04000287 RID: 647
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[FieldOffset(Offset = "0x1B8")]
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[Token(Token = "0x4000287")]
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private Shake g_ShakeLUA;
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// Token: 0x04000288 RID: 648
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[FieldOffset(Offset = "0x1C0")]
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[Token(Token = "0x4000288")]
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private Shake g_ShakeRUA;
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// Token: 0x04000289 RID: 649
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[FieldOffset(Offset = "0x1C8")]
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[Token(Token = "0x4000289")]
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private Shake g_ShakeLHand;
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// Token: 0x0400028A RID: 650
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[FieldOffset(Offset = "0x1D0")]
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[Token(Token = "0x400028A")]
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private Shake g_ShakeRHand;
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// Token: 0x0400028B RID: 651
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x400028B")]
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private Shake g_ShakeLThigh;
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// Token: 0x0400028C RID: 652
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x400028C")]
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private Shake g_ShakeRThigh;
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// Token: 0x0400028D RID: 653
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x400028D")]
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private Shake g_ShakeBody;
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// Token: 0x0400028E RID: 654
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[FieldOffset(Offset = "0x1F0")]
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[Token(Token = "0x400028E")]
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protected AI_BossLevel03_Big.AIFighting g_Fighting = (AI_BossLevel03_Big.AIFighting)((ulong)1L);
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// Token: 0x0400028F RID: 655
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[FieldOffset(Offset = "0x1F4")]
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[Token(Token = "0x400028F")]
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protected AI_BossLevel03_Big.AIFighting g_FightNext;
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// Token: 0x04000290 RID: 656
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[FieldOffset(Offset = "0x1F8")]
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[Token(Token = "0x4000290")]
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protected float g_fFightTime;
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// Token: 0x04000291 RID: 657
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[FieldOffset(Offset = "0x1FC")]
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[Token(Token = "0x4000291")]
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protected float g_fAttackCombo;
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// Token: 0x04000292 RID: 658
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[FieldOffset(Offset = "0x200")]
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[Token(Token = "0x4000292")]
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protected float g_fAttackCombo02;
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// Token: 0x04000293 RID: 659
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[FieldOffset(Offset = "0x204")]
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[Token(Token = "0x4000293")]
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protected float g_fAttackRotate;
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// Token: 0x04000294 RID: 660
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[FieldOffset(Offset = "0x208")]
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[Token(Token = "0x4000294")]
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protected float g_fAniChage;
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// Token: 0x04000295 RID: 661
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[FieldOffset(Offset = "0x20C")]
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[Token(Token = "0x4000295")]
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protected Vector3 g_v3ChargeAttackDirection;
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// Token: 0x04000296 RID: 662
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[Token(Token = "0x4000296")]
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protected const float g_fChargeValMax = 3f;
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// Token: 0x04000297 RID: 663
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[FieldOffset(Offset = "0x218")]
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[Token(Token = "0x4000297")]
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protected float g_fChargeVal;
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// Token: 0x04000298 RID: 664
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[FieldOffset(Offset = "0x21C")]
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[Token(Token = "0x4000298")]
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protected float g_fChargeExplosionTime;
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// Token: 0x04000299 RID: 665
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[FieldOffset(Offset = "0x220")]
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[Token(Token = "0x4000299")]
|
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protected Vector3 g_v3MoveTarget;
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// Token: 0x0400029A RID: 666
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[FieldOffset(Offset = "0x22C")]
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[Token(Token = "0x400029A")]
|
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protected bool g_bChargeFarDamage;
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// Token: 0x0400029B RID: 667
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[FieldOffset(Offset = "0x230")]
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[Token(Token = "0x400029B")]
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protected int g_iScriptStep;
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// Token: 0x0400029C RID: 668
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[FieldOffset(Offset = "0x234")]
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[Token(Token = "0x400029C")]
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protected bool g_bCatTip;
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// Token: 0x0400029D RID: 669
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[FieldOffset(Offset = "0x235")]
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[Token(Token = "0x400029D")]
|
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private bool g_bPushPlayer;
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// Token: 0x02000047 RID: 71
|
|
[Token(Token = "0x2000047")]
|
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protected enum AIFighting
|
|
{
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// Token: 0x0400029F RID: 671
|
|
[Token(Token = "0x400029F")]
|
|
Null,
|
|
// Token: 0x040002A0 RID: 672
|
|
[Token(Token = "0x40002A0")]
|
|
Watch,
|
|
// Token: 0x040002A1 RID: 673
|
|
[Token(Token = "0x40002A1")]
|
|
Attack01,
|
|
// Token: 0x040002A2 RID: 674
|
|
[Token(Token = "0x40002A2")]
|
|
AttackSweep,
|
|
// Token: 0x040002A3 RID: 675
|
|
[Token(Token = "0x40002A3")]
|
|
Attack02,
|
|
// Token: 0x040002A4 RID: 676
|
|
[Token(Token = "0x40002A4")]
|
|
Charge,
|
|
// Token: 0x040002A5 RID: 677
|
|
[Token(Token = "0x40002A5")]
|
|
ChargeAttack,
|
|
// Token: 0x040002A6 RID: 678
|
|
[Token(Token = "0x40002A6")]
|
|
ChargeDamaged,
|
|
// Token: 0x040002A7 RID: 679
|
|
[Token(Token = "0x40002A7")]
|
|
AttackSplashDouble,
|
|
// Token: 0x040002A8 RID: 680
|
|
[Token(Token = "0x40002A8")]
|
|
AttackThrow,
|
|
// Token: 0x040002A9 RID: 681
|
|
[Token(Token = "0x40002A9")]
|
|
WalkForward,
|
|
// Token: 0x040002AA RID: 682
|
|
[Token(Token = "0x40002AA")]
|
|
ChargeFar,
|
|
// Token: 0x040002AB RID: 683
|
|
[Token(Token = "0x40002AB")]
|
|
ChargeAttackFar,
|
|
// Token: 0x040002AC RID: 684
|
|
[Token(Token = "0x40002AC")]
|
|
Idle,
|
|
// Token: 0x040002AD RID: 685
|
|
[Token(Token = "0x40002AD")]
|
|
StartBattle,
|
|
// Token: 0x040002AE RID: 686
|
|
[Token(Token = "0x40002AE")]
|
|
Death,
|
|
// Token: 0x040002AF RID: 687
|
|
[Token(Token = "0x40002AF")]
|
|
Destory,
|
|
// Token: 0x040002B0 RID: 688
|
|
[Token(Token = "0x40002B0")]
|
|
End
|
|
}
|
|
}
|