Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_BossLevel04.cs
2023-09-06 22:19:13 +02:00

685 lines
21 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000049 RID: 73
[Token(Token = "0x2000049")]
public class AI_BossLevel04 : AI_NPC
{
// Token: 0x06000231 RID: 561 RVA: 0x00007A5C File Offset: 0x00005C5C
[Token(Token = "0x6000231")]
[Address(RVA = "0x15807E0", Offset = "0x157F7E0", VA = "0x1815807E0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
Animator component = Common.FindChild(this.g_This.transform, "Boss_Level04_Face").GetComponent<Animator>();
this.g_AnimFace = component;
BossLevel04EffectPlay component2 = This.GetComponent<BossLevel04EffectPlay>();
this.g_Effect = component2;
BossLevel04EffectPlay bossLevel04EffectPlay = this.g_Effect;
NPCManage g_NPCM = this.g_NPCM;
bossLevel04EffectPlay.InitData(g_NPCM, this);
VoiceBoss04 component3 = This.GetComponent<VoiceBoss04>();
this.g_Voice = component3;
VoiceBoss04 voiceBoss = this.g_Voice;
Transform transform = Common.FindChild(This.transform, "Bip001 Head");
voiceBoss.InitData(transform);
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 0.4f;
g_Move.SetDragRotation(0.4f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 21f;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 45f;
this.g_fWalkSpeed = 1.78f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 60f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
Shake shake2 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform2, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
Shake shake4 = this.g_ShakeBody;
Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform3, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeWeapon = shake5;
Shake shake6 = this.g_ShakeWeapon;
Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand");
int num3 = 0;
shake6.Start(transform4, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeAll = shake7;
Shake shake8 = this.g_ShakeAll;
Transform transform5 = Common.FindChild(This.transform, "Bip001");
int num4 = 0;
shake8.Start(transform5, num4 != 0);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.g_bPlus = false;
}
// Token: 0x06000232 RID: 562 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000232")]
[Address(RVA = "0x1580C00", Offset = "0x157FC00", VA = "0x181580C00", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000233 RID: 563 RVA: 0x00007C54 File Offset: 0x00005E54
[Token(Token = "0x6000233")]
[Address(RVA = "0x157FBE0", Offset = "0x157EBE0", VA = "0x18157FBE0", Slot = "6")]
public override void LateUpdate()
{
base..ctor();
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeWeapon.Update();
this.g_ShakeAll.Update();
}
// Token: 0x06000234 RID: 564 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000234")]
[Address(RVA = "0x157B440", Offset = "0x157A440", VA = "0x18157B440", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000235 RID: 565 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000235")]
[Address(RVA = "0x157CB50", Offset = "0x157BB50", VA = "0x18157CB50", Slot = "38")]
protected virtual void InitFightStatus(AI_BossLevel04.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000236 RID: 566 RVA: 0x00007C9C File Offset: 0x00005E9C
[Token(Token = "0x6000236")]
[Address(RVA = "0x1579C60", Offset = "0x1578C60", VA = "0x181579C60")]
protected void AFightSelect()
{
float num = UnityEngine.Random.Range((float)0, 1f);
int num2 = 0;
bool flag = (this.g_bPlus ? 1 : 0) != num2;
this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
}
// Token: 0x06000237 RID: 567 RVA: 0x00007D04 File Offset: 0x00005F04
[Token(Token = "0x6000237")]
[Address(RVA = "0x1579BF0", Offset = "0x1578BF0", VA = "0x181579BF0")]
protected void AFightSelectFar()
{
float num = UnityEngine.Random.Range((float)0, 1f);
int num2 = 0;
bool flag = (this.g_bPlus ? 1 : 0) != num2;
this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null);
}
// Token: 0x06000238 RID: 568 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000238")]
[Address(RVA = "0x157BA60", Offset = "0x157AA60", VA = "0x18157BA60")]
protected float GetAttackRadius(AI_BossLevel04.AIFighting AF)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000239 RID: 569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000239")]
[Address(RVA = "0x157A070", Offset = "0x1579070", VA = "0x18157A070", Slot = "39")]
protected virtual void AWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023A RID: 570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023A")]
[Address(RVA = "0x1579200", Offset = "0x1578200", VA = "0x181579200", Slot = "40")]
protected virtual void ADodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023B RID: 571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023B")]
[Address(RVA = "0x1579F40", Offset = "0x1578F40", VA = "0x181579F40")]
protected void ATrunPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023C RID: 572 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023C")]
[Address(RVA = "0x157AF00", Offset = "0x1579F00", VA = "0x18157AF00", Slot = "41")]
protected virtual void Attack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023D RID: 573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023D")]
[Address(RVA = "0x1579020", Offset = "0x1578020", VA = "0x181579020")]
protected void ADashStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023E RID: 574 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600023E")]
[Address(RVA = "0x15790A0", Offset = "0x15780A0", VA = "0x1815790A0", Slot = "42")]
protected virtual void ADash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600023F RID: 575 RVA: 0x00007D4C File Offset: 0x00005F4C
[Token(Token = "0x600023F")]
[Address(RVA = "0x1578F80", Offset = "0x1577F80", VA = "0x181578F80")]
protected void ADashEnd()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
if (!this.g_WM.GetIsDead())
{
if (this.g_NextFighting == AI_BossLevel04.AIFighting.Null)
{
this.AFightSelect();
}
bool isFull = base.IsFull;
return;
}
bool isFull2 = base.IsFull;
}
// Token: 0x06000240 RID: 576 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000240")]
[Address(RVA = "0x1579E40", Offset = "0x1578E40", VA = "0x181579E40")]
protected void AJumpStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000241 RID: 577 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000241")]
[Address(RVA = "0x1579EC0", Offset = "0x1578EC0", VA = "0x181579EC0")]
protected void AJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000242 RID: 578 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000242")]
[Address(RVA = "0x1579D30", Offset = "0x1578D30", VA = "0x181579D30")]
protected void AJumpEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000243 RID: 579 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000243")]
[Address(RVA = "0x157AB00", Offset = "0x1579B00", VA = "0x18157AB00", Slot = "43")]
protected virtual void Attack4()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000244 RID: 580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000244")]
[Address(RVA = "0x1580430", Offset = "0x157F430", VA = "0x181580430")]
protected void Skill01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000245 RID: 581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000245")]
[Address(RVA = "0x15806B0", Offset = "0x157F6B0", VA = "0x1815806B0")]
protected void Skill02Plus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000246 RID: 582 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000246")]
[Address(RVA = "0x1578AA0", Offset = "0x1577AA0", VA = "0x181578AA0")]
protected void ADamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000247 RID: 583 RVA: 0x00007DA0 File Offset: 0x00005FA0
[Token(Token = "0x6000247")]
[Address(RVA = "0x157B400", Offset = "0x157A400", VA = "0x18157B400")]
public void Dead()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool isFull = base.IsFull;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000248 RID: 584 RVA: 0x00007DCC File Offset: 0x00005FCC
[Token(Token = "0x6000248")]
[Address(RVA = "0x157B3C0", Offset = "0x157A3C0", VA = "0x18157B3C0")]
public void DeadLoop()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool isFull = base.IsFull;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000249 RID: 585 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000249")]
[Address(RVA = "0x157BBC0", Offset = "0x157ABC0", VA = "0x18157BBC0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600024A RID: 586 RVA: 0x00007DF8 File Offset: 0x00005FF8
[Token(Token = "0x600024A")]
[Address(RVA = "0x15803C0", Offset = "0x157F3C0", VA = "0x1815803C0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_AnimFace.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x0600024B RID: 587 RVA: 0x00007E2C File Offset: 0x0000602C
[Token(Token = "0x600024B")]
[Address(RVA = "0x157FC50", Offset = "0x157EC50", VA = "0x18157FC50", Slot = "32")]
public override void Remove()
{
base..ctor();
GameObject g_This = this.g_This;
int num = 0;
g_This.SetActive(num != 0);
}
// Token: 0x0600024C RID: 588 RVA: 0x00007E58 File Offset: 0x00006058
[Token(Token = "0x600024C")]
[Address(RVA = "0x157B320", Offset = "0x157A320", VA = "0x18157B320", Slot = "31")]
public override void Create()
{
base..ctor();
this.g_This.SetActive(true);
this.g_Effect.Create();
this.g_NPCM.SetLockPoint(true);
Animator g_Anim = this.g_Anim;
int num = 0;
g_Anim.Play("200_Debut", num);
}
// Token: 0x0600024D RID: 589 RVA: 0x00007EAC File Offset: 0x000060AC
[Token(Token = "0x600024D")]
[Address(RVA = "0x157FC80", Offset = "0x157EC80", VA = "0x18157FC80", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_NPCM.SetLockPoint(true);
}
// Token: 0x0600024E RID: 590 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600024E")]
[Address(RVA = "0x157FCB0", Offset = "0x157ECB0", VA = "0x18157FCB0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600024F RID: 591 RVA: 0x00007ED4 File Offset: 0x000060D4
[Token(Token = "0x600024F")]
[Address(RVA = "0x157BAF0", Offset = "0x157AAF0", VA = "0x18157BAF0")]
protected string GetBossName()
{
return Game.<UISystemText>k__BackingField.GetText(404);
}
// Token: 0x06000250 RID: 592 RVA: 0x00007EF8 File Offset: 0x000060F8
[Token(Token = "0x6000250")]
[Address(RVA = "0x1580370", Offset = "0x157F370", VA = "0x181580370", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator animator = this.g_AnimFace;
if (!bEnable)
{
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
}
animator.SetLayerWeight(1, 1f);
}
// Token: 0x06000251 RID: 593 RVA: 0x00007F30 File Offset: 0x00006130
[Token(Token = "0x6000251")]
[Address(RVA = "0x1580420", Offset = "0x157F420", VA = "0x181580420")]
public void SetTyrantsTime(float fTyrantsTime)
{
this.g_fTyrantsTime = fTyrantsTime;
}
// Token: 0x06000252 RID: 594 RVA: 0x00007F44 File Offset: 0x00006144
[Token(Token = "0x6000252")]
[Address(RVA = "0x157BBB0", Offset = "0x157ABB0", VA = "0x18157BBB0")]
public bool GetIsPlus()
{
return this.g_bPlus;
}
// Token: 0x06000253 RID: 595 RVA: 0x00007F58 File Offset: 0x00006158
[Token(Token = "0x6000253")]
[Address(RVA = "0x1581250", Offset = "0x1580250", VA = "0x181581250")]
public AI_BossLevel04()
{
}
// Token: 0x040002B3 RID: 691
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40002B3")]
protected BossLevel04EffectPlay g_Effect;
// Token: 0x040002B4 RID: 692
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40002B4")]
protected VoiceBoss04 g_Voice;
// Token: 0x040002B5 RID: 693
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40002B5")]
protected Animator g_AnimFace;
// Token: 0x040002B6 RID: 694
[Token(Token = "0x40002B6")]
protected const float g_fAttackDodgeRadius = 7.5f;
// Token: 0x040002B7 RID: 695
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40002B7")]
private Vector3 g_v3PreForward;
// Token: 0x040002B8 RID: 696
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x40002B8")]
private float g_fAniMoveSpeed;
// Token: 0x040002B9 RID: 697
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40002B9")]
private float g_fAniMoveAngle;
// Token: 0x040002BA RID: 698
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40002BA")]
protected Shake g_ShakeHead;
// Token: 0x040002BB RID: 699
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40002BB")]
protected Shake g_ShakeBody;
// Token: 0x040002BC RID: 700
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40002BC")]
protected Shake g_ShakeWeapon;
// Token: 0x040002BD RID: 701
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40002BD")]
protected Shake g_ShakeAll;
// Token: 0x040002BE RID: 702
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40002BE")]
protected Vector3 g_v3DodgeDirection;
// Token: 0x040002BF RID: 703
[FieldOffset(Offset = "0x1DC")]
[Token(Token = "0x40002BF")]
protected AI_BossLevel04.AIFighting g_Fighting = (AI_BossLevel04.AIFighting)((ulong)1L);
// Token: 0x040002C0 RID: 704
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40002C0")]
protected AI_BossLevel04.AIFighting g_NextFighting;
// Token: 0x040002C1 RID: 705
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x40002C1")]
protected int g_iAWatchMoveDir;
// Token: 0x040002C2 RID: 706
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40002C2")]
protected float g_fAttackMove;
// Token: 0x040002C3 RID: 707
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x40002C3")]
protected float g_fAttackMove02;
// Token: 0x040002C4 RID: 708
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40002C4")]
protected float g_fAttackRotate;
// Token: 0x040002C5 RID: 709
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40002C5")]
protected float g_fAttackCombo;
// Token: 0x040002C6 RID: 710
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40002C6")]
protected float g_fAniDamagedWeights;
// Token: 0x040002C7 RID: 711
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x40002C7")]
protected int g_iScriptStep;
// Token: 0x040002C8 RID: 712
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40002C8")]
protected float g_fScriptLookUp;
// Token: 0x040002C9 RID: 713
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x40002C9")]
protected float g_fScriptDebut05;
// Token: 0x040002CA RID: 714
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40002CA")]
protected float g_fPlayerChargeShot;
// Token: 0x040002CB RID: 715
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x40002CB")]
protected float g_fTyrantsTime;
// Token: 0x040002CC RID: 716
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40002CC")]
protected bool g_bDebut = true;
// Token: 0x040002CD RID: 717
[FieldOffset(Offset = "0x211")]
[Token(Token = "0x40002CD")]
protected bool g_bPlus;
// Token: 0x0200004A RID: 74
[Token(Token = "0x200004A")]
protected enum AIFighting
{
// Token: 0x040002CF RID: 719
[Token(Token = "0x40002CF")]
Null,
// Token: 0x040002D0 RID: 720
[Token(Token = "0x40002D0")]
Idle,
// Token: 0x040002D1 RID: 721
[Token(Token = "0x40002D1")]
AWatch,
// Token: 0x040002D2 RID: 722
[Token(Token = "0x40002D2")]
DodgeL,
// Token: 0x040002D3 RID: 723
[Token(Token = "0x40002D3")]
DodgeR,
// Token: 0x040002D4 RID: 724
[Token(Token = "0x40002D4")]
DodgeF,
// Token: 0x040002D5 RID: 725
[Token(Token = "0x40002D5")]
DodgeB,
// Token: 0x040002D6 RID: 726
[Token(Token = "0x40002D6")]
DodgeFL,
// Token: 0x040002D7 RID: 727
[Token(Token = "0x40002D7")]
DodgeFR,
// Token: 0x040002D8 RID: 728
[Token(Token = "0x40002D8")]
DamageF,
// Token: 0x040002D9 RID: 729
[Token(Token = "0x40002D9")]
DashStart,
// Token: 0x040002DA RID: 730
[Token(Token = "0x40002DA")]
Dash,
// Token: 0x040002DB RID: 731
[Token(Token = "0x40002DB")]
DashEnd,
// Token: 0x040002DC RID: 732
[Token(Token = "0x40002DC")]
JumpStart,
// Token: 0x040002DD RID: 733
[Token(Token = "0x40002DD")]
Jump,
// Token: 0x040002DE RID: 734
[Token(Token = "0x40002DE")]
JumpEnd,
// Token: 0x040002DF RID: 735
[Token(Token = "0x40002DF")]
Fall,
// Token: 0x040002E0 RID: 736
[Token(Token = "0x40002E0")]
DamageU,
// Token: 0x040002E1 RID: 737
[Token(Token = "0x40002E1")]
DamageB,
// Token: 0x040002E2 RID: 738
[Token(Token = "0x40002E2")]
DamageL,
// Token: 0x040002E3 RID: 739
[Token(Token = "0x40002E3")]
DamageR,
// Token: 0x040002E4 RID: 740
[Token(Token = "0x40002E4")]
DamageFly,
// Token: 0x040002E5 RID: 741
[Token(Token = "0x40002E5")]
Defense,
// Token: 0x040002E6 RID: 742
[Token(Token = "0x40002E6")]
Death,
// Token: 0x040002E7 RID: 743
[Token(Token = "0x40002E7")]
DeathLoop,
// Token: 0x040002E8 RID: 744
[Token(Token = "0x40002E8")]
End,
// Token: 0x040002E9 RID: 745
[Token(Token = "0x40002E9")]
TrunPlayer,
// Token: 0x040002EA RID: 746
[Token(Token = "0x40002EA")]
AttackDodgeL,
// Token: 0x040002EB RID: 747
[Token(Token = "0x40002EB")]
AttackDodgeR,
// Token: 0x040002EC RID: 748
[Token(Token = "0x40002EC")]
AttackDodgeF,
// Token: 0x040002ED RID: 749
[Token(Token = "0x40002ED")]
AttackDamageL,
// Token: 0x040002EE RID: 750
[Token(Token = "0x40002EE")]
AttackDamageR,
// Token: 0x040002EF RID: 751
[Token(Token = "0x40002EF")]
Attack01,
// Token: 0x040002F0 RID: 752
[Token(Token = "0x40002F0")]
Attack02,
// Token: 0x040002F1 RID: 753
[Token(Token = "0x40002F1")]
Attack03,
// Token: 0x040002F2 RID: 754
[Token(Token = "0x40002F2")]
Attack04,
// Token: 0x040002F3 RID: 755
[Token(Token = "0x40002F3")]
Attack05,
// Token: 0x040002F4 RID: 756
[Token(Token = "0x40002F4")]
Attack01To02,
// Token: 0x040002F5 RID: 757
[Token(Token = "0x40002F5")]
Attack02To03,
// Token: 0x040002F6 RID: 758
[Token(Token = "0x40002F6")]
Attack03To04,
// Token: 0x040002F7 RID: 759
[Token(Token = "0x40002F7")]
Attack02To05,
// Token: 0x040002F8 RID: 760
[Token(Token = "0x40002F8")]
Attack04To06,
// Token: 0x040002F9 RID: 761
[Token(Token = "0x40002F9")]
Attack05To07,
// Token: 0x040002FA RID: 762
[Token(Token = "0x40002FA")]
Skill01,
// Token: 0x040002FB RID: 763
[Token(Token = "0x40002FB")]
Skill02,
// Token: 0x040002FC RID: 764
[Token(Token = "0x40002FC")]
Skill02Plus,
// Token: 0x040002FD RID: 765
[Token(Token = "0x40002FD")]
Skill02PlusStart,
// Token: 0x040002FE RID: 766
[Token(Token = "0x40002FE")]
BR_Attack01To02,
// Token: 0x040002FF RID: 767
[Token(Token = "0x40002FF")]
BR_Attack02To03,
// Token: 0x04000300 RID: 768
[Token(Token = "0x4000300")]
BR_DashAttack
}
}