61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200006E RID: 110
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[Token(Token = "0x200006E")]
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public class AI_GhostB_Red : AI_GhostB
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{
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// Token: 0x06000492 RID: 1170 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000492")]
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[Address(RVA = "0x185DDC0", Offset = "0x185CDC0", VA = "0x18185DDC0", Slot = "38")]
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protected override void FightStatusInit(AI_GhostB.AIFighting FightStatus)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000493 RID: 1171 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000493")]
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[Address(RVA = "0x185D830", Offset = "0x185C830", VA = "0x18185D830", Slot = "39")]
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protected override void FWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000494 RID: 1172 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000494")]
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[Address(RVA = "0x185D5F0", Offset = "0x185C5F0", VA = "0x18185D5F0", Slot = "40")]
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protected override void FSong02_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000495 RID: 1173 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000495")]
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[Address(RVA = "0x185D6A0", Offset = "0x185C6A0", VA = "0x18185D6A0", Slot = "41")]
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protected override void FSong02_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000496 RID: 1174 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000496")]
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[Address(RVA = "0x185D550", Offset = "0x185C550", VA = "0x18185D550", Slot = "42")]
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protected override void FMagic02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000497 RID: 1175 RVA: 0x0000B890 File Offset: 0x00009A90
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[Token(Token = "0x6000497")]
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[Address(RVA = "0x185E260", Offset = "0x185D260", VA = "0x18185E260")]
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public AI_GhostB_Red()
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{
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this.g_fAttackRadius = 30f;
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this.g_bDamagedDownDirection = true;
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float z = Vector3.zero.z;
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this.g_v3SeePlayerDirection.z = z;
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base..ctor();
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}
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}
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