Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SpecterArmorGirl02.cs
2023-09-06 22:19:13 +02:00

498 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x0200008B RID: 139
[Token(Token = "0x200008B")]
public class AI_SpecterArmorGirl02 : AI_NPC
{
// Token: 0x060005DF RID: 1503 RVA: 0x0000DFD8 File Offset: 0x0000C1D8
[Token(Token = "0x60005DF")]
[Address(RVA = "0x1889CE0", Offset = "0x1888CE0", VA = "0x181889CE0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SpecterArmorGirl02EffectPlay component = This.GetComponent<SpecterArmorGirl02EffectPlay>();
this.g_Effect = component;
SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
specterArmorGirl02EffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.3f;
g_Move2.SetDragRotation(0.3f);
this.g_Move.SetDragMove(9f);
this.g_Move.gravity = 15f;
this.g_Move.fallSpeedMax = -30f;
this.g_fVisionDistance = 60f;
this.g_fVisionAngle = 135f;
this.g_fWalkSpeed = 2f;
this.g_fRunSpeed = 7.5f;
this.g_fDashSpeed = 30f;
Shake shake = new Shake();
this.g_ShakeBody = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeBody;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeHead = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
bool flag = UnityEngine.Random.Range(0, 2) != 0;
this.g_bDodgeDirection = flag;
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x060005E0 RID: 1504 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E0")]
[Address(RVA = "0x1889FF0", Offset = "0x1888FF0", VA = "0x181889FF0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E1 RID: 1505 RVA: 0x0000E17C File Offset: 0x0000C37C
[Token(Token = "0x60005E1")]
[Address(RVA = "0x1889BF0", Offset = "0x1888BF0", VA = "0x181889BF0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005E2 RID: 1506 RVA: 0x0000E1B0 File Offset: 0x0000C3B0
[Token(Token = "0x60005E2")]
[Address(RVA = "0x1886B20", Offset = "0x1885B20", VA = "0x181886B20")]
public void EndStatus(AI_NPC.AIStatus Status)
{
SpecterArmorGirl02EffectPlay specterArmorGirl02EffectPlay = this.g_Effect;
int num = 0;
specterArmorGirl02EffectPlay.SetCCCLie(num);
}
// Token: 0x060005E3 RID: 1507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E3")]
[Address(RVA = "0x1889530", Offset = "0x1888530", VA = "0x181889530", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E4 RID: 1508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E4")]
[Address(RVA = "0x183A2A0", Offset = "0x18392A0", VA = "0x18183A2A0", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E5 RID: 1509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E5")]
[Address(RVA = "0x1839D90", Offset = "0x1838D90", VA = "0x181839D90", Slot = "10")]
public override void Land()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E6 RID: 1510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E6")]
[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E7 RID: 1511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E7")]
[Address(RVA = "0x1839EC0", Offset = "0x1838EC0", VA = "0x181839EC0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E8 RID: 1512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E8")]
[Address(RVA = "0x1837920", Offset = "0x1836920", VA = "0x181837920", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005E9 RID: 1513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005E9")]
[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EA RID: 1514 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EA")]
[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EB RID: 1515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EB")]
[Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EC RID: 1516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005EC")]
[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005ED RID: 1517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005ED")]
[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005EE RID: 1518 RVA: 0x0000E1D4 File Offset: 0x0000C3D4
[Token(Token = "0x60005EE")]
[Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "25")]
public override void DamagedFly()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005EF RID: 1519 RVA: 0x0000E200 File Offset: 0x0000C400
[Token(Token = "0x60005EF")]
[Address(RVA = "0x1886A80", Offset = "0x1885A80", VA = "0x181886A80", Slot = "27")]
public override void Death()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
float num2 = this.g_fAttackRotate;
while (num2 <= (float)num)
{
}
this.g_fAttackRotate = num2;
this.g_Effect.Death();
}
// Token: 0x060005F0 RID: 1520 RVA: 0x0000E254 File Offset: 0x0000C454
[Token(Token = "0x60005F0")]
[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x060005F1 RID: 1521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F1")]
[Address(RVA = "0x1887910", Offset = "0x1886910", VA = "0x181887910", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F2 RID: 1522 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F2")]
[Address(RVA = "0x1888AD0", Offset = "0x1887AD0", VA = "0x181888AD0")]
protected void InitFightingType(AI_SpecterArmorGirl02.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F3 RID: 1523 RVA: 0x0000E298 File Offset: 0x0000C498
[Token(Token = "0x60005F3")]
[Address(RVA = "0x1886DE0", Offset = "0x1885DE0", VA = "0x181886DE0")]
private void FightAttackSelect()
{
float num = UnityEngine.Random.Range((float)0, 1f);
float num2 = this.g_fVisionDistance * 0.3333f;
this.g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)5L);
}
// Token: 0x060005F4 RID: 1524 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F4")]
[Address(RVA = "0x18871D0", Offset = "0x18861D0", VA = "0x1818871D0")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F5 RID: 1525 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F5")]
[Address(RVA = "0x1886F90", Offset = "0x1885F90", VA = "0x181886F90")]
private void FightDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F6 RID: 1526 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F6")]
[Address(RVA = "0x1887120", Offset = "0x1886120", VA = "0x181887120")]
private void FightSkyDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F7 RID: 1527 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F7")]
[Address(RVA = "0x1886E80", Offset = "0x1885E80", VA = "0x181886E80")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F8 RID: 1528 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F8")]
[Address(RVA = "0x1886B50", Offset = "0x1885B50", VA = "0x181886B50")]
private void FightAttackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005F9 RID: 1529 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005F9")]
[Address(RVA = "0x1887080", Offset = "0x1886080", VA = "0x181887080")]
private void FightPlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FA RID: 1530 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005FA")]
[Address(RVA = "0x1887C30", Offset = "0x1886C30", VA = "0x181887C30", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FB RID: 1531 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005FB")]
[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FC RID: 1532 RVA: 0x0000E2E8 File Offset: 0x0000C4E8
[Token(Token = "0x60005FC")]
[Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x060005FD RID: 1533 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005FD")]
[Address(RVA = "0x1886920", Offset = "0x1885920", VA = "0x181886920", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005FE RID: 1534 RVA: 0x0000E310 File Offset: 0x0000C510
[Token(Token = "0x60005FE")]
[Address(RVA = "0x1889C40", Offset = "0x1888C40", VA = "0x181889C40", Slot = "32")]
public override void Remove()
{
base..ctor();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.Remove();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005FF RID: 1535 RVA: 0x0000E354 File Offset: 0x0000C554
[Token(Token = "0x60005FF")]
[Address(RVA = "0x1889CA0", Offset = "0x1888CA0", VA = "0x181889CA0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000600 RID: 1536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000600")]
[Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000601 RID: 1537 RVA: 0x0000E37C File Offset: 0x0000C57C
[Token(Token = "0x6000601")]
[Address(RVA = "0x188A210", Offset = "0x1889210", VA = "0x18188A210")]
public AI_SpecterArmorGirl02()
{
}
// Token: 0x04000723 RID: 1827
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000723")]
private SpecterArmorGirl02EffectPlay g_Effect;
// Token: 0x04000724 RID: 1828
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000724")]
private float g_fAniMoveSpeed;
// Token: 0x04000725 RID: 1829
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x4000725")]
private float g_fAniMoveAngle;
// Token: 0x04000726 RID: 1830
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000726")]
private Vector3 g_v3PreForward;
// Token: 0x04000727 RID: 1831
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000727")]
private AI_SpecterArmorGirl02.AIFighting g_Fightting = (AI_SpecterArmorGirl02.AIFighting)((ulong)1L);
// Token: 0x04000728 RID: 1832
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000728")]
private AI_SpecterArmorGirl02.AIFighting g_AttackType = (AI_SpecterArmorGirl02.AIFighting)((ulong)3L);
// Token: 0x04000729 RID: 1833
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x4000729")]
private float g_fTrackTime;
// Token: 0x0400072A RID: 1834
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400072A")]
private float g_fAttackRotate;
// Token: 0x0400072B RID: 1835
[Token(Token = "0x400072B")]
private const float g_fAbsorbDodge = 0.2f;
// Token: 0x0400072C RID: 1836
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x400072C")]
protected float g_fAbsorbDodgeVal;
// Token: 0x0400072D RID: 1837
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400072D")]
private bool g_bDodgeDirection;
// Token: 0x0400072E RID: 1838
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400072E")]
private Shake g_ShakeHead;
// Token: 0x0400072F RID: 1839
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400072F")]
private Shake g_ShakeBody;
// Token: 0x04000730 RID: 1840
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000730")]
private Shake g_ShakeAll;
// Token: 0x0200008C RID: 140
[Token(Token = "0x200008C")]
protected enum AIFighting
{
// Token: 0x04000732 RID: 1842
[Token(Token = "0x4000732")]
WatchFirst,
// Token: 0x04000733 RID: 1843
[Token(Token = "0x4000733")]
Watch,
// Token: 0x04000734 RID: 1844
[Token(Token = "0x4000734")]
PlayerDead,
// Token: 0x04000735 RID: 1845
[Token(Token = "0x4000735")]
Attack01,
// Token: 0x04000736 RID: 1846
[Token(Token = "0x4000736")]
Attack02,
// Token: 0x04000737 RID: 1847
[Token(Token = "0x4000737")]
Attack03,
// Token: 0x04000738 RID: 1848
[Token(Token = "0x4000738")]
AttackJump,
// Token: 0x04000739 RID: 1849
[Token(Token = "0x4000739")]
AttackDodgeL,
// Token: 0x0400073A RID: 1850
[Token(Token = "0x400073A")]
AttackDodgeR,
// Token: 0x0400073B RID: 1851
[Token(Token = "0x400073B")]
AttackKick,
// Token: 0x0400073C RID: 1852
[Token(Token = "0x400073C")]
DodgeL,
// Token: 0x0400073D RID: 1853
[Token(Token = "0x400073D")]
DodgeR,
// Token: 0x0400073E RID: 1854
[Token(Token = "0x400073E")]
DodgeB,
// Token: 0x0400073F RID: 1855
[Token(Token = "0x400073F")]
AttackDebut,
// Token: 0x04000740 RID: 1856
[Token(Token = "0x4000740")]
SkyDodgeF
}
}