542 lines
18 KiB
C#
542 lines
18 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200008F RID: 143
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[Token(Token = "0x200008F")]
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public class AI_SpecterArmorGirl04 : AI_NPC
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{
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// Token: 0x0600062D RID: 1581 RVA: 0x0000E738 File Offset: 0x0000C938
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[Token(Token = "0x600062D")]
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[Address(RVA = "0x183A300", Offset = "0x1839300", VA = "0x18183A300", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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base.Start(This, NPCM);
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SpecterArmorGirl04EffectPlay component = This.GetComponent<SpecterArmorGirl04EffectPlay>();
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this.g_Effect = component;
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SpecterArmorGirl04EffectPlay specterArmorGirl04EffectPlay = this.g_Effect;
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MoveController g_Move = this.g_Move;
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specterArmorGirl04EffectPlay.InitData(g_Move);
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MoveController g_Move2 = this.g_Move;
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this.g_fAttackRadiusMax = 3f;
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this.g_fAttackRadiusMin = 3f;
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this.g_fDragRotation = 0.15f;
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g_Move2.SetDragRotation(0.15f);
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this.g_Move.SetDragMove(9f);
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this.g_Move.gravity = 10f;
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this.g_Move.fallSpeedMax = -30f;
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this.g_fVisionDistance = 20f;
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this.g_fVisionAngle = 135f;
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this.g_fWalkSpeed = 2.4f;
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this.g_fRunSpeed = 7.5f;
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this.g_fDashSpeed = 12f;
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Shake shake = new Shake();
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this.g_ShakeBody = shake;
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GameObject g_This = this.g_This;
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Shake shake2 = this.g_ShakeBody;
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Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1");
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int num = 0;
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shake2.Start(transform, num != 0);
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Shake shake3 = new Shake();
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this.g_ShakeHead = shake3;
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GameObject g_This2 = this.g_This;
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Shake shake4 = this.g_ShakeHead;
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Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head");
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int num2 = 0;
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shake4.Start(transform2, num2 != 0);
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Shake shake5 = new Shake();
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this.g_ShakeAll = shake5;
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GameObject g_This3 = this.g_This;
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Shake shake6 = this.g_ShakeAll;
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Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
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int num3 = 0;
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shake6.Start(transform3, num3 != 0);
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Shake shake7 = new Shake();
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this.g_ShakeWeapon = shake7;
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GameObject g_This4 = this.g_This;
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Shake shake8 = this.g_ShakeWeapon;
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Transform transform4 = Common.FindChild(g_This4.transform, "shield");
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shake8.Start(transform4, true);
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base.CompleteDisposed();
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}
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// Token: 0x0600062E RID: 1582 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600062E")]
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[Address(RVA = "0x183A690", Offset = "0x1839690", VA = "0x18183A690", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600062F RID: 1583 RVA: 0x0000E914 File Offset: 0x0000CB14
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[Token(Token = "0x600062F")]
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[Address(RVA = "0x1839E00", Offset = "0x1838E00", VA = "0x181839E00", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeAll.Update();
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this.g_ShakeWeapon.Update();
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}
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// Token: 0x06000630 RID: 1584 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000630")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void EndStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000631 RID: 1585 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000631")]
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[Address(RVA = "0x18395C0", Offset = "0x18385C0", VA = "0x1818395C0", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000632 RID: 1586 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000632")]
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[Address(RVA = "0x183A2A0", Offset = "0x18392A0", VA = "0x18183A2A0", Slot = "9")]
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public override void Sky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000633 RID: 1587 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000633")]
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[Address(RVA = "0x1839D90", Offset = "0x1838D90", VA = "0x181839D90", Slot = "10")]
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public override void Land()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000634 RID: 1588 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000634")]
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[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000635 RID: 1589 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000635")]
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[Address(RVA = "0x1839EC0", Offset = "0x1838EC0", VA = "0x181839EC0", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000636 RID: 1590 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000636")]
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[Address(RVA = "0x1837920", Offset = "0x1836920", VA = "0x181837920", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000637 RID: 1591 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000637")]
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[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000638 RID: 1592 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000638")]
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[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000639 RID: 1593 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000639")]
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[Address(RVA = "0x1837BE0", Offset = "0x1836BE0", VA = "0x181837BE0", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600063A RID: 1594 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600063A")]
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[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600063B RID: 1595 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600063B")]
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[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "23")]
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public override void Damaged()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600063C RID: 1596 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600063C")]
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[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "25")]
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public override void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600063D RID: 1597 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600063D")]
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[Address(RVA = "0x1835B60", Offset = "0x1834B60", VA = "0x181835B60", Slot = "24")]
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public override void DamagedDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600063E RID: 1598 RVA: 0x0000E954 File Offset: 0x0000CB54
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[Token(Token = "0x600063E")]
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[Address(RVA = "0x1835BB0", Offset = "0x1834BB0", VA = "0x181835BB0", Slot = "27")]
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public override void Death()
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{
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int num = 0;
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this.EndStatus((AI_NPC.AIStatus)num);
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float g_fWaitTime = this.g_fWaitTime;
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int num2 = 0;
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if (g_fWaitTime <= (float)num2)
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{
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base.CompleteDisposed();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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float num3 = this.g_fAttackRotate;
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while (num3 <= (float)num2)
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{
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}
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this.g_fAttackRotate = num3;
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this.g_Effect.Death();
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}
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// Token: 0x0600063F RID: 1599 RVA: 0x0000E9AC File Offset: 0x0000CBAC
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[Token(Token = "0x600063F")]
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[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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int num3 = 0;
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this.EndStatus((AI_NPC.AIStatus)num3);
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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int num4 = 0;
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this.EndStatus((AI_NPC.AIStatus)num4);
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}
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// Token: 0x06000640 RID: 1600 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000640")]
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[Address(RVA = "0x1837570", Offset = "0x1836570", VA = "0x181837570", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000641 RID: 1601 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000641")]
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[Address(RVA = "0x1838E50", Offset = "0x1837E50", VA = "0x181838E50")]
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protected void InitFightingType(AI_SpecterArmorGirl04.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000642 RID: 1602 RVA: 0x0000E9FC File Offset: 0x0000CBFC
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[Token(Token = "0x6000642")]
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[Address(RVA = "0x1835D80", Offset = "0x1834D80", VA = "0x181835D80")]
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private void FightAttackSelect()
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{
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int num = UnityEngine.Random.Range(0, 3);
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this.g_iBattleWatchType = num;
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float num2 = UnityEngine.Random.Range((float)0, 1f);
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if (this.g_fPlayerDistance < 9f)
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{
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this.g_fAttackRadiusMax = 12f;
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}
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this.g_fAttackRadiusMax = 12f;
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this.g_AttackType = (AI_SpecterArmorGirl04.AIFighting)((ulong)10L);
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this.g_fAttackRadiusMin = 4.5f;
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}
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// Token: 0x06000643 RID: 1603 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000643")]
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[Address(RVA = "0x18361E0", Offset = "0x18351E0", VA = "0x1818361E0")]
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private void FightReadyBattle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000644 RID: 1604 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000644")]
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[Address(RVA = "0x1836C30", Offset = "0x1835C30", VA = "0x181836C30")]
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private void FightWatch()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000645 RID: 1605 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000645")]
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[Address(RVA = "0x1836050", Offset = "0x1835050", VA = "0x181836050")]
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private void FightPlayerDead()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000646 RID: 1606 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000646")]
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[Address(RVA = "0x1835F80", Offset = "0x1834F80", VA = "0x181835F80")]
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private void FightAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000647 RID: 1607 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000647")]
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[Address(RVA = "0x1835CB0", Offset = "0x1834CB0", VA = "0x181835CB0")]
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private void FightAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000648 RID: 1608 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000648")]
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[Address(RVA = "0x18363B0", Offset = "0x18353B0", VA = "0x1818363B0")]
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private void FightSkill02Ready()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000649 RID: 1609 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000649")]
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[Address(RVA = "0x1836660", Offset = "0x1835660", VA = "0x181836660")]
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private void FightSkill02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600064A RID: 1610 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600064A")]
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[Address(RVA = "0x1836360", Offset = "0x1835360", VA = "0x181836360")]
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private void FightSkill02End()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600064B RID: 1611 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600064B")]
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[Address(RVA = "0x1837DA0", Offset = "0x1836DA0", VA = "0x181837DA0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600064C RID: 1612 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600064C")]
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[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600064D RID: 1613 RVA: 0x0000EB14 File Offset: 0x0000CD14
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[Token(Token = "0x600064D")]
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[Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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this.Create();
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base.CompleteDisposed();
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}
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// Token: 0x0600064E RID: 1614 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600064E")]
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[Address(RVA = "0x1835A00", Offset = "0x1834A00", VA = "0x181835A00", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600064F RID: 1615 RVA: 0x0000EB3C File Offset: 0x0000CD3C
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[Token(Token = "0x600064F")]
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[Address(RVA = "0x183A100", Offset = "0x1839100", VA = "0x18183A100", Slot = "32")]
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public override void Remove()
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{
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int num = 0;
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this.EndStatus((AI_NPC.AIStatus)num);
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NPCManage g_NPCM = this.g_NPCM;
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int num2 = 0;
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g_NPCM.SetLockPoint(num2 != 0);
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this.g_Effect.Remove();
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GameObject g_This = this.g_This;
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int num3 = 0;
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g_This.SetActive(num3 != 0);
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}
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// Token: 0x06000650 RID: 1616 RVA: 0x0000EB88 File Offset: 0x0000CD88
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[Token(Token = "0x6000650")]
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[Address(RVA = "0x183A260", Offset = "0x1839260", VA = "0x18183A260", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000651 RID: 1617 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000651")]
|
|
[Address(RVA = "0x183A1B0", Offset = "0x18391B0", VA = "0x18183A1B0", Slot = "36")]
|
|
public override void SetAiStatus(AI_NPC.AIStatus Status)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000652 RID: 1618 RVA: 0x0000EBB0 File Offset: 0x0000CDB0
|
|
[Token(Token = "0x6000652")]
|
|
[Address(RVA = "0x183A930", Offset = "0x1839930", VA = "0x18183A930")]
|
|
public AI_SpecterArmorGirl04()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04000769 RID: 1897
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x4000769")]
|
|
private SpecterArmorGirl04EffectPlay g_Effect;
|
|
|
|
// Token: 0x0400076A RID: 1898
|
|
[Token(Token = "0x400076A")]
|
|
private const float g_fAttackRadius = 3f;
|
|
|
|
// Token: 0x0400076B RID: 1899
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400076B")]
|
|
private float g_fAttackRadiusMin;
|
|
|
|
// Token: 0x0400076C RID: 1900
|
|
[FieldOffset(Offset = "0x18C")]
|
|
[Token(Token = "0x400076C")]
|
|
private float g_fAttackRadiusMax;
|
|
|
|
// Token: 0x0400076D RID: 1901
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x400076D")]
|
|
private float g_fAniMoveSpeed;
|
|
|
|
// Token: 0x0400076E RID: 1902
|
|
[FieldOffset(Offset = "0x194")]
|
|
[Token(Token = "0x400076E")]
|
|
private float g_fAniMoveAngle;
|
|
|
|
// Token: 0x0400076F RID: 1903
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x400076F")]
|
|
private Vector3 g_v3PreForward;
|
|
|
|
// Token: 0x04000770 RID: 1904
|
|
[FieldOffset(Offset = "0x1A4")]
|
|
[Token(Token = "0x4000770")]
|
|
private AI_SpecterArmorGirl04.AIFighting g_Fightting = (AI_SpecterArmorGirl04.AIFighting)((ulong)2L);
|
|
|
|
// Token: 0x04000771 RID: 1905
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4000771")]
|
|
private AI_SpecterArmorGirl04.AIFighting g_AttackType = (AI_SpecterArmorGirl04.AIFighting)((ulong)4L);
|
|
|
|
// Token: 0x04000772 RID: 1906
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x4000772")]
|
|
private int g_iBattleWatchType;
|
|
|
|
// Token: 0x04000773 RID: 1907
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4000773")]
|
|
private float g_fAniBattleMoveDirection;
|
|
|
|
// Token: 0x04000774 RID: 1908
|
|
[FieldOffset(Offset = "0x1B4")]
|
|
[Token(Token = "0x4000774")]
|
|
private float g_fTrackTime;
|
|
|
|
// Token: 0x04000775 RID: 1909
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4000775")]
|
|
private float g_fAttackRotate;
|
|
|
|
// Token: 0x04000776 RID: 1910
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4000776")]
|
|
private Shake g_ShakeHead;
|
|
|
|
// Token: 0x04000777 RID: 1911
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4000777")]
|
|
private Shake g_ShakeBody;
|
|
|
|
// Token: 0x04000778 RID: 1912
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4000778")]
|
|
private Shake g_ShakeAll;
|
|
|
|
// Token: 0x04000779 RID: 1913
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4000779")]
|
|
private Shake g_ShakeWeapon;
|
|
|
|
// Token: 0x02000090 RID: 144
|
|
[Token(Token = "0x2000090")]
|
|
protected enum AIFighting
|
|
{
|
|
// Token: 0x0400077B RID: 1915
|
|
[Token(Token = "0x400077B")]
|
|
ReadyBattle,
|
|
// Token: 0x0400077C RID: 1916
|
|
[Token(Token = "0x400077C")]
|
|
WatchFirst,
|
|
// Token: 0x0400077D RID: 1917
|
|
[Token(Token = "0x400077D")]
|
|
Watch,
|
|
// Token: 0x0400077E RID: 1918
|
|
[Token(Token = "0x400077E")]
|
|
PlayerDead,
|
|
// Token: 0x0400077F RID: 1919
|
|
[Token(Token = "0x400077F")]
|
|
Attack01,
|
|
// Token: 0x04000780 RID: 1920
|
|
[Token(Token = "0x4000780")]
|
|
Attack02,
|
|
// Token: 0x04000781 RID: 1921
|
|
[Token(Token = "0x4000781")]
|
|
Attack03,
|
|
// Token: 0x04000782 RID: 1922
|
|
[Token(Token = "0x4000782")]
|
|
Skill01,
|
|
// Token: 0x04000783 RID: 1923
|
|
[Token(Token = "0x4000783")]
|
|
Skill03,
|
|
// Token: 0x04000784 RID: 1924
|
|
[Token(Token = "0x4000784")]
|
|
Skill04,
|
|
// Token: 0x04000785 RID: 1925
|
|
[Token(Token = "0x4000785")]
|
|
Skill02Ready,
|
|
// Token: 0x04000786 RID: 1926
|
|
[Token(Token = "0x4000786")]
|
|
Skill02,
|
|
// Token: 0x04000787 RID: 1927
|
|
[Token(Token = "0x4000787")]
|
|
Skill02End,
|
|
// Token: 0x04000788 RID: 1928
|
|
[Token(Token = "0x4000788")]
|
|
AttackDebut
|
|
}
|
|
}
|