53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001AA RID: 426
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[Token(Token = "0x20001AA")]
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public class AttackableMagicWall_Lightning : AttackableObject
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{
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// Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C8")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")]
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public override void HitPhysical(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C9 RID: 5065 RVA: 0x0002CF64 File Offset: 0x0002B164
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[Token(Token = "0x60013C9")]
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[Address(RVA = "0xDB4B20", Offset = "0xDB3B20", VA = "0x180DB4B20", Slot = "10")]
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public override void HitMagic(AttackData AD)
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{
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if (AD.g_AttackElement == PlayerEffectPlay.Magic.Lightning)
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{
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this.PS.Stop(true);
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BoxCollider bc = this.BC;
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int num = 0;
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bc.enabled = num != 0;
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return;
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}
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}
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// Token: 0x060013CA RID: 5066 RVA: 0x0002CFA0 File Offset: 0x0002B1A0
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[Token(Token = "0x60013CA")]
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[Address(RVA = "0xDB4B70", Offset = "0xDB3B70", VA = "0x180DB4B70")]
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public AttackableMagicWall_Lightning()
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{
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this.g_fHPUnderScale = 1f;
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Shake shake = new Shake();
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this.g_Shake = shake;
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base..ctor();
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}
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// Token: 0x04001DE8 RID: 7656
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001DE8")]
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public ParticleSystem PS;
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// Token: 0x04001DE9 RID: 7657
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001DE9")]
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public BoxCollider BC;
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}
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