Files
NobetaSource/Cpp2IL/Assembly-CSharp/AttackableMagicWall_Lightning.cs
2023-09-06 22:19:13 +02:00

53 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001AA RID: 426
[Token(Token = "0x20001AA")]
public class AttackableMagicWall_Lightning : AttackableObject
{
// Token: 0x060013C8 RID: 5064 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013C8")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")]
public override void HitPhysical(AttackData AD)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013C9 RID: 5065 RVA: 0x0002CF64 File Offset: 0x0002B164
[Token(Token = "0x60013C9")]
[Address(RVA = "0xDB4B20", Offset = "0xDB3B20", VA = "0x180DB4B20", Slot = "10")]
public override void HitMagic(AttackData AD)
{
if (AD.g_AttackElement == PlayerEffectPlay.Magic.Lightning)
{
this.PS.Stop(true);
BoxCollider bc = this.BC;
int num = 0;
bc.enabled = num != 0;
return;
}
}
// Token: 0x060013CA RID: 5066 RVA: 0x0002CFA0 File Offset: 0x0002B1A0
[Token(Token = "0x60013CA")]
[Address(RVA = "0xDB4B70", Offset = "0xDB3B70", VA = "0x180DB4B70")]
public AttackableMagicWall_Lightning()
{
this.g_fHPUnderScale = 1f;
Shake shake = new Shake();
this.g_Shake = shake;
base..ctor();
}
// Token: 0x04001DE8 RID: 7656
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001DE8")]
public ParticleSystem PS;
// Token: 0x04001DE9 RID: 7657
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001DE9")]
public BoxCollider BC;
}