Files
NobetaSource/Cpp2IL/Assembly-CSharp/Bitgem/VFX/StylisedWater/WateverVolumeFloater.cs
2023-09-06 22:19:13 +02:00

32 lines
881 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Bitgem.VFX.StylisedWater
{
// Token: 0x020003E2 RID: 994
[Token(Token = "0x20003E2")]
public class WateverVolumeFloater : MonoBehaviour
{
// Token: 0x06002501 RID: 9473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002501")]
[Address(RVA = "0x4BD250", Offset = "0x4BC250", VA = "0x1804BD250")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002502 RID: 9474 RVA: 0x00056858 File Offset: 0x00054A58
[Token(Token = "0x6002502")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public WateverVolumeFloater()
{
}
// Token: 0x04002E71 RID: 11889
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002E71")]
public WaterVolumeHelper WaterVolumeHelper;
}
}