57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003AC RID: 940
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[Token(Token = "0x20003AC")]
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public class Blinker : MonoBehaviour
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{
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// Token: 0x060023C2 RID: 9154 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023C2")]
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[Address(RVA = "0x7ADBB0", Offset = "0x7ACBB0", VA = "0x1807ADBB0")]
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private void Awake()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023C3 RID: 9155 RVA: 0x00055970 File Offset: 0x00053B70
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[Token(Token = "0x60023C3")]
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[Address(RVA = "0x7ADC40", Offset = "0x7ACC40", VA = "0x1807ADC40")]
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public void Blink()
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{
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Material material = this.rend.GetMaterial();
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Color color = this.highlightColor;
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material.color = color;
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}
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// Token: 0x060023C4 RID: 9156 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023C4")]
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[Address(RVA = "0x7ADC90", Offset = "0x7ACC90", VA = "0x1807ADC90")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023C5 RID: 9157 RVA: 0x000559A0 File Offset: 0x00053BA0
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[Token(Token = "0x60023C5")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public Blinker()
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{
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}
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// Token: 0x04002D53 RID: 11603
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D53")]
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public Color highlightColor;
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// Token: 0x04002D54 RID: 11604
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002D54")]
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private Renderer rend;
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// Token: 0x04002D55 RID: 11605
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002D55")]
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private Color original;
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}
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