Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel05EffectPlay.cs
2023-09-06 22:19:13 +02:00

2194 lines
65 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D3 RID: 211
[Token(Token = "0x20000D3")]
public class BossLevel05EffectPlay : MonoBehaviour
{
// Token: 0x060009F4 RID: 2548 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F4")]
[Address(RVA = "0x9A7310", Offset = "0x9A6310", VA = "0x1809A7310", Slot = "4")]
public virtual void InitData(NPCManage NPCM, AI_BossLevel05 AI, MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F5 RID: 2549 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F5")]
[Address(RVA = "0x9B6A40", Offset = "0x9B5A40", VA = "0x1809B6A40", Slot = "5")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F6 RID: 2550 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F6")]
[Address(RVA = "0x9B7750", Offset = "0x9B6750", VA = "0x1809B7750")]
public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F7 RID: 2551 RVA: 0x00017AFC File Offset: 0x00015CFC
[Token(Token = "0x60009F7")]
[Address(RVA = "0x9A6D50", Offset = "0x9A5D50", VA = "0x1809A6D50", Slot = "6")]
public virtual void Create()
{
this.PS_Weapon.Stop(true);
this.PS_Floor.Play(true);
}
// Token: 0x060009F8 RID: 2552 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009F8")]
[Address(RVA = "0x9AED80", Offset = "0x9ADD80", VA = "0x1809AED80")]
public void PlayPSWeaponCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009F9 RID: 2553 RVA: 0x00017B28 File Offset: 0x00015D28
[Token(Token = "0x60009F9")]
[Address(RVA = "0x9AFF60", Offset = "0x9AEF60", VA = "0x1809AFF60")]
public void StopPSWeaponCharge()
{
this.PS_WeaponCharge.Stop(true);
this.g_bWeaponCharge = false;
}
// Token: 0x060009FA RID: 2554 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FA")]
[Address(RVA = "0x9AEE80", Offset = "0x9ADE80", VA = "0x1809AEE80")]
public void PlayPSWeaponDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FB RID: 2555 RVA: 0x00017B50 File Offset: 0x00015D50
[Token(Token = "0x60009FB")]
[Address(RVA = "0x9AF1C0", Offset = "0x9AE1C0", VA = "0x1809AF1C0")]
public void ScriptDebutSkip()
{
this.PS_WeaponCharge.Stop(true);
this.PS_Weapon.Play(true);
}
// Token: 0x060009FC RID: 2556 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FC")]
[Address(RVA = "0x9A6F50", Offset = "0x9A5F50", VA = "0x1809A6F50")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FD RID: 2557 RVA: 0x00017B7C File Offset: 0x00015D7C
[Token(Token = "0x60009FD")]
[Address(RVA = "0x9A6D90", Offset = "0x9A5D90", VA = "0x1809A6D90", Slot = "7")]
public virtual void DamageFly()
{
this.StopEffDash();
this.g_EffAttackPenetrate.Stop(6f);
this.g_EffMagicAura.StopAll(3f);
EffectPool effectPool = this.g_EffAttack04Ready;
this.g_bMagicAuraBullet = false;
this.g_bAttack03Dash = false;
effectPool.Stop(3f);
this.g_EffAttack04.Stop(3f);
EffectPool effectPool2 = this.g_EffChargeLightning;
this.g_bAttack04 = false;
effectPool2.Stop(3f);
this.g_EffChargeLightningFloor.Stop(3f);
this.g_EffAttack0202_01Red.Stop(3f);
this.g_SEAttack04.Stop();
Game.DisableVibration();
this.PS_LightningMode.Stop(true);
this.g_bAttackPenetrate = false;
}
// Token: 0x060009FE RID: 2558 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FE")]
[Address(RVA = "0x9AF030", Offset = "0x9AE030", VA = "0x1809AF030")]
public void PlayPSWeaponLight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009FF RID: 2559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009FF")]
[Address(RVA = "0x9AD5F0", Offset = "0x9AC5F0", VA = "0x1809AD5F0")]
public void PlayEffDash(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A00 RID: 2560 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A00")]
[Address(RVA = "0x9AF200", Offset = "0x9AE200", VA = "0x1809AF200")]
public void SetDashDirection(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A01 RID: 2561 RVA: 0x00017C44 File Offset: 0x00015E44
[Token(Token = "0x6000A01")]
[Address(RVA = "0x9AFE70", Offset = "0x9AEE70", VA = "0x1809AFE70")]
public void StopEffDash()
{
this.PS_Dash.Stop(true);
this.PS_DashFloor.Stop(true);
this.g_SEDash.Play(1, 1f, 1f);
this.g_SEDashLoop.Stop();
}
// Token: 0x06000A02 RID: 2562 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A02")]
[Address(RVA = "0x9AEA10", Offset = "0x9ADA10", VA = "0x1809AEA10")]
public void PlayPSDeadSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A03 RID: 2563 RVA: 0x00017C90 File Offset: 0x00015E90
[Token(Token = "0x6000A03")]
[Address(RVA = "0x9A7290", Offset = "0x9A6290", VA = "0x1809A7290")]
public void Death()
{
this.PS_LightningMode.Stop(true);
this.g_bDeath = true;
Game.DisableVibration();
}
// Token: 0x06000A04 RID: 2564 RVA: 0x00017CC0 File Offset: 0x00015EC0
[Token(Token = "0x6000A04")]
[Address(RVA = "0x9A7110", Offset = "0x9A6110", VA = "0x1809A7110")]
public void DeathStopEff()
{
this.DamageFly();
this.PS_Weapon.Stop();
this.PS_Floor.Stop();
SoundEffect soundEffect = this.g_SEFloat;
this.g_bDeadLoop = true;
soundEffect.Stop();
}
// Token: 0x06000A05 RID: 2565 RVA: 0x00017D04 File Offset: 0x00015F04
[Token(Token = "0x6000A05")]
[Address(RVA = "0x9A7180", Offset = "0x9A6180", VA = "0x1809A7180")]
public void DeathWeaponDestroy()
{
this.PS_WeaponDestroy.Play(true);
SkinnedMeshRenderer skinnedMeshRenderer = this.Mesh[9];
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
PlayerCamera cameraController = Game.GetCameraController();
int num2 = 0;
ulong num3;
cameraController.SetRandomShake(0.12f, 6f, 1.2f, (float)num2, num3 != 0UL);
this.g_SEDeadWeaponDestroy.PlayRandom(1f, 1f);
}
// Token: 0x06000A06 RID: 2566 RVA: 0x00017D74 File Offset: 0x00015F74
[Token(Token = "0x6000A06")]
[Address(RVA = "0x9AEB50", Offset = "0x9ADB50", VA = "0x1809AEB50")]
public void PlayPSDestoryReady()
{
this.PS_DestroyReady.Play(true);
}
// Token: 0x06000A07 RID: 2567 RVA: 0x00017D94 File Offset: 0x00015F94
[Token(Token = "0x6000A07")]
[Address(RVA = "0x9AEB10", Offset = "0x9ADB10", VA = "0x1809AEB10")]
public void PlayPSDestoryReady02()
{
SoundEffect soundEffect = this.g_SEDestroyStart;
this.g_bDestroy = true;
float num = this.g_fSEScriptDestroyVolume;
soundEffect.PlayRandom(num, 1f);
}
// Token: 0x06000A08 RID: 2568 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A08")]
[Address(RVA = "0x9AEB80", Offset = "0x9ADB80", VA = "0x1809AEB80")]
private void PlayPSDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A09 RID: 2569 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A09")]
[Address(RVA = "0x9AA050", Offset = "0x9A9050", VA = "0x1809AA050")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0A RID: 2570 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0A")]
[Address(RVA = "0x9AAA50", Offset = "0x9A9A50", VA = "0x1809AAA50")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0B RID: 2571 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0B")]
[Address(RVA = "0x9AA110", Offset = "0x9A9110", VA = "0x1809AA110", Slot = "8")]
public virtual void PlayEffAttack0102Magic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0C RID: 2572 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0C")]
[Address(RVA = "0x9AAB80", Offset = "0x9A9B80", VA = "0x1809AAB80")]
public void PlayEffAttack0103()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0D RID: 2573 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0D")]
[Address(RVA = "0x9AADC0", Offset = "0x9A9DC0", VA = "0x1809AADC0")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0E RID: 2574 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0E")]
[Address(RVA = "0x9AAEF0", Offset = "0x9A9EF0", VA = "0x1809AAEF0")]
public void PlayEffAttack0202_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A0F RID: 2575 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A0F")]
[Address(RVA = "0x9AB020", Offset = "0x9AA020", VA = "0x1809AB020")]
public void PlayEffAttack0202_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A10 RID: 2576 RVA: 0x00017DC8 File Offset: 0x00015FC8
[Token(Token = "0x6000A10")]
[Address(RVA = "0x9AE9F0", Offset = "0x9AD9F0", VA = "0x1809AE9F0")]
public void PlayOpenMPAttack0202()
{
this.g_bMPIceSpear = true;
this.g_iMPIceSpearIndex = (int)((ulong)0L);
this.g_fMPIceSpearInterVal = 0.03f;
}
// Token: 0x06000A11 RID: 2577 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A11")]
[Address(RVA = "0x9AB4C0", Offset = "0x9AA4C0", VA = "0x1809AB4C0")]
public void PlayEffAttack03Jump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A12 RID: 2578 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A12")]
[Address(RVA = "0x9AB650", Offset = "0x9AA650", VA = "0x1809AB650")]
public void PlayEffAttack03Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A13 RID: 2579 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A13")]
[Address(RVA = "0x9AB2C0", Offset = "0x9AA2C0", VA = "0x1809AB2C0", Slot = "9")]
public virtual void PlayEffAttack03Dash(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A14 RID: 2580 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A14")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
public virtual void UpdateEffAttack03DashDirection(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A15 RID: 2581 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A15")]
[Address(RVA = "0x9AB150", Offset = "0x9AA150", VA = "0x1809AB150")]
public void PlayEffAttack03Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A16 RID: 2582 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A16")]
[Address(RVA = "0x99C730", Offset = "0x99B730", VA = "0x18099C730")]
public void PlayEffAttackUnplug()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A17 RID: 2583 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A17")]
[Address(RVA = "0x9AC570", Offset = "0x9AB570", VA = "0x1809AC570")]
public void PlayEffAttack04Ready()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A18 RID: 2584 RVA: 0x00017DF0 File Offset: 0x00015FF0
[Token(Token = "0x6000A18")]
[Address(RVA = "0x9AFC60", Offset = "0x9AEC60", VA = "0x1809AFC60")]
public void StopEffAttack04Ready()
{
this.g_EffAttack04Ready.Stop(3f);
}
// Token: 0x06000A19 RID: 2585 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A19")]
[Address(RVA = "0x9AC640", Offset = "0x9AB640", VA = "0x1809AC640")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1A RID: 2586 RVA: 0x00017E14 File Offset: 0x00016014
[Token(Token = "0x6000A1A")]
[Address(RVA = "0x9AFC90", Offset = "0x9AEC90", VA = "0x1809AFC90")]
public void StopEffAttack04()
{
this.g_EffAttack04.Stop(3f);
this.g_fAttack04InterVal = 0f;
}
// Token: 0x06000A1B RID: 2587 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1B")]
[Address(RVA = "0x9ABD80", Offset = "0x9AAD80", VA = "0x1809ABD80")]
public void PlayEffAttack04Crystal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1C RID: 2588 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1C")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
public virtual void PlayEffAttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1D RID: 2589 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1D")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")]
public virtual void StopEffAttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1E RID: 2590 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1E")]
[Address(RVA = "0x9ACB10", Offset = "0x9ABB10", VA = "0x1809ACB10")]
public void PlayEffAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A1F RID: 2591 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A1F")]
[Address(RVA = "0x9ACC40", Offset = "0x9ABC40", VA = "0x1809ACC40")]
public void PlayEffAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A20 RID: 2592 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A20")]
[Address(RVA = "0x9AC9E0", Offset = "0x9AB9E0", VA = "0x1809AC9E0")]
public void PlayEffAttackDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A21 RID: 2593 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A21")]
[Address(RVA = "0x9A9C30", Offset = "0x9A8C30", VA = "0x1809A9C30")]
public void PlayAttackDodgeBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A22 RID: 2594 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A22")]
[Address(RVA = "0x9AD3D0", Offset = "0x9AC3D0", VA = "0x1809AD3D0")]
public void PlayEffChargeLightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A23 RID: 2595 RVA: 0x00017E44 File Offset: 0x00016044
[Token(Token = "0x6000A23")]
[Address(RVA = "0x9AFE20", Offset = "0x9AEE20", VA = "0x1809AFE20")]
public void StopEffChargeLightning()
{
this.g_EffChargeLightning.Stop(3f);
this.g_EffChargeLightningFloor.Stop(3f);
}
// Token: 0x06000A24 RID: 2596 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A24")]
[Address(RVA = "0x9AD000", Offset = "0x9AC000", VA = "0x1809AD000")]
public void PlayEffCharegLightningFinish()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A25 RID: 2597 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A25")]
[Address(RVA = "0x9AE170", Offset = "0x9AD170", VA = "0x1809AE170")]
public void PlayEffDodgeLightningStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A26 RID: 2598 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A26")]
[Address(RVA = "0x9AD760", Offset = "0x9AC760", VA = "0x1809AD760")]
public void PlayEffDodgeLightningEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A27 RID: 2599 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A27")]
[Address(RVA = "0x9AE250", Offset = "0x9AD250", VA = "0x1809AE250")]
public void PlayEffLightningSpeedUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A28 RID: 2600 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A28")]
[Address(RVA = "0x9AE6F0", Offset = "0x9AD6F0", VA = "0x1809AE6F0", Slot = "13")]
public virtual void PlayEffWeaponThrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A29 RID: 2601 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A29")]
[Address(RVA = "0x9AC6F0", Offset = "0x9AB6F0", VA = "0x1809AC6F0")]
public void PlayEffAttackCannon()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A2A RID: 2602 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A2A")]
[Address(RVA = "0x9A9B60", Offset = "0x9A8B60", VA = "0x1809A9B60")]
public void PlayAppearWeapon()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A2B RID: 2603 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A2B")]
[Address(RVA = "0x9ACD70", Offset = "0x9ABD70", VA = "0x1809ACD70")]
public void PlayEffAttackPenetrate(Vector3 v3Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A2C RID: 2604 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A2C")]
[Address(RVA = "0x9AFCD0", Offset = "0x9AECD0", VA = "0x1809AFCD0")]
public void StopEffAttackPenetrate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A2D RID: 2605 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A2D")]
[Address(RVA = "0x9AE4A0", Offset = "0x9AD4A0", VA = "0x1809AE4A0")]
public void PlayEffMagicAura(int Index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A2E RID: 2606 RVA: 0x00017E78 File Offset: 0x00016078
[Token(Token = "0x6000A2E")]
[Address(RVA = "0x9AFEF0", Offset = "0x9AEEF0", VA = "0x1809AFEF0")]
public void StopEffMagicAura()
{
this.g_EffMagicAura.StopAll(3f);
throw new NullReferenceException();
}
// Token: 0x06000A2F RID: 2607 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A2F")]
[Address(RVA = "0x9B4150", Offset = "0x9B3150", VA = "0x1809B4150")]
private void UpdateMagicAura(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A30 RID: 2608 RVA: 0x00017E9C File Offset: 0x0001609C
[Token(Token = "0x6000A30")]
[Address(RVA = "0x9A99F0", Offset = "0x9A89F0", VA = "0x1809A99F0")]
public void OpenMagicAuraBullet()
{
int num = 0;
this.g_bMagicAuraBullet = true;
this.g_fMagicAuraBulletInterVal = (float)num;
}
// Token: 0x06000A31 RID: 2609 RVA: 0x00017EBC File Offset: 0x000160BC
[Token(Token = "0x6000A31")]
[Address(RVA = "0x9A6D40", Offset = "0x9A5D40", VA = "0x1809A6D40")]
public void CloseMagicAuraBullet()
{
this.g_bMagicAuraBullet = false;
}
// Token: 0x06000A32 RID: 2610 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A32")]
[Address(RVA = "0x9B3B80", Offset = "0x9B2B80", VA = "0x1809B3B80")]
private void UpdateMagicAuraBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A33 RID: 2611 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A33")]
[Address(RVA = "0x9B2430", Offset = "0x9B1430", VA = "0x1809B2430")]
private void UpdateIceSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A34 RID: 2612 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A34")]
[Address(RVA = "0x9B3030", Offset = "0x9B2030", VA = "0x1809B3030")]
private void UpdateMPIceSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A35 RID: 2613 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A35")]
[Address(RVA = "0x9AFFD0", Offset = "0x9AEFD0", VA = "0x1809AFFD0")]
private void UpdateAttack03Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A36 RID: 2614 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A36")]
[Address(RVA = "0x9AB740", Offset = "0x9AA740", VA = "0x1809AB740")]
public void PlayEffAttack03Ring()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A37 RID: 2615 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A37")]
[Address(RVA = "0x9B0480", Offset = "0x9AF480", VA = "0x1809B0480")]
private void UpdateAttack03Rang(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A38 RID: 2616 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A38")]
[Address(RVA = "0x9B1010", Offset = "0x9B0010", VA = "0x1809B1010")]
private void UpdateAttack04(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A39 RID: 2617 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A39")]
[Address(RVA = "0x9B1560", Offset = "0x9B0560", VA = "0x1809B1560")]
private void UpdateAttackPenetrate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A3A RID: 2618 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A3A")]
[Address(RVA = "0x9B4610", Offset = "0x9B3610", VA = "0x1809B4610")]
private void UpdatePenetrateIceSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A3B RID: 2619 RVA: 0x00017ED0 File Offset: 0x000160D0
[Token(Token = "0x6000A3B")]
[Address(RVA = "0x9A9B00", Offset = "0x9A8B00", VA = "0x1809A9B00")]
public void OpenSixSpear(Vector3 v3Point, Vector3 v3Direction)
{
if (!this.g_bDeath && !this.g_bPlayerDeath)
{
float z = v3Point.z;
this.g_v3SixPrearPoint.z = z;
float z2 = v3Direction.z;
this.g_v3SixSpearDirect.z = z2;
int num = this.g_iSixSpearTotal;
this.g_iSixSpearNum = num;
this.g_bSixSpear = true;
this.g_fSixSpearFrequencyVal = 0.12f;
}
}
// Token: 0x06000A3C RID: 2620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A3C")]
[Address(RVA = "0x9B5E80", Offset = "0x9B4E80", VA = "0x1809B5E80")]
public void UpdateSixSpear(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A3D RID: 2621 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A3D")]
[Address(RVA = "0x9B1A10", Offset = "0x9B0A10", VA = "0x1809B1A10", Slot = "14")]
public virtual void UpdateCannon(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A3E RID: 2622 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A3E")]
[Address(RVA = "0x9A9A10", Offset = "0x9A8A10", VA = "0x1809A9A10")]
private void OpenSceneLightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A3F RID: 2623 RVA: 0x00017F38 File Offset: 0x00016138
[Token(Token = "0x6000A3F")]
[Address(RVA = "0x9AFFA0", Offset = "0x9AEFA0", VA = "0x1809AFFA0")]
public void StopSceneLightning()
{
this.g_bSceneLightning = false;
this.PS_SceneLightning.Stop(true);
}
// Token: 0x06000A40 RID: 2624 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A40")]
[Address(RVA = "0x9B5110", Offset = "0x9B4110", VA = "0x1809B5110")]
private void UpdateSceneLightning(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A41 RID: 2625 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A41")]
[Address(RVA = "0x9AF310", Offset = "0x9AE310", VA = "0x1809AF310")]
public void SetLightningSpeedUp(float fScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A42 RID: 2626 RVA: 0x00017F60 File Offset: 0x00016160
[Token(Token = "0x6000A42")]
[Address(RVA = "0x9AF190", Offset = "0x9AE190", VA = "0x1809AF190")]
public void PlaySESwing()
{
this.g_SEWeaponSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000A43 RID: 2627 RVA: 0x00017F88 File Offset: 0x00016188
[Token(Token = "0x6000A43")]
[Address(RVA = "0x9AF0E0", Offset = "0x9AE0E0", VA = "0x1809AF0E0")]
public void PlaySEAttackCannonReady()
{
this.g_SEAttackCannon.Play(1, 1f, 1f);
}
// Token: 0x06000A44 RID: 2628 RVA: 0x00017FB4 File Offset: 0x000161B4
[Token(Token = "0x6000A44")]
[Address(RVA = "0x9AF150", Offset = "0x9AE150", VA = "0x1809AF150")]
public void PlaySELightningModeReady()
{
SoundEffect soundEffect = this.g_SELightningMode;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000A45 RID: 2629 RVA: 0x00017FE4 File Offset: 0x000161E4
[Token(Token = "0x6000A45")]
[Address(RVA = "0x9AF120", Offset = "0x9AE120", VA = "0x1809AF120")]
public void PlaySEDodge()
{
this.g_SEDodge.PlayRandom(1f, 1f);
}
// Token: 0x06000A46 RID: 2630 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000A46")]
[Address(RVA = "0x9AF3C0", Offset = "0x9AE3C0", VA = "0x1809AF3C0", Slot = "15")]
public virtual void SetTimeScale(float fTimeScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000A47 RID: 2631 RVA: 0x0001800C File Offset: 0x0001620C
[Token(Token = "0x6000A47")]
[Address(RVA = "0x9B7780", Offset = "0x9B6780", VA = "0x1809B7780")]
public BossLevel05EffectPlay()
{
}
// Token: 0x04000E25 RID: 3621
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000E25")]
protected NPCManage g_NPCM;
// Token: 0x04000E26 RID: 3622
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000E26")]
protected Transform g_PlayerTransform;
// Token: 0x04000E27 RID: 3623
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000E27")]
protected WizardGirlManage g_WGM;
// Token: 0x04000E28 RID: 3624
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000E28")]
protected AI_BossLevel05 g_AI;
// Token: 0x04000E29 RID: 3625
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000E29")]
protected MoveController g_Move;
// Token: 0x04000E2A RID: 3626
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000E2A")]
public Transform Pos_WeaponThrow;
// Token: 0x04000E2B RID: 3627
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000E2B")]
public Transform Pos_Dash;
// Token: 0x04000E2C RID: 3628
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000E2C")]
public Transform Pos_AttackPenetrate;
// Token: 0x04000E2D RID: 3629
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000E2D")]
public Transform Pos_MagicAura01;
// Token: 0x04000E2E RID: 3630
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000E2E")]
public Transform Pos_MagicAura02;
// Token: 0x04000E2F RID: 3631
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000E2F")]
public Transform Pos_MagicAura03;
// Token: 0x04000E30 RID: 3632
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000E30")]
public Transform Pos_Attack03;
// Token: 0x04000E31 RID: 3633
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000E31")]
public Transform Pos_Attack0401;
// Token: 0x04000E32 RID: 3634
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000E32")]
public Transform Pos_Attack0402;
// Token: 0x04000E33 RID: 3635
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000E33")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04000E34 RID: 3636
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000E34")]
protected Material[] g_MatChar;
// Token: 0x04000E35 RID: 3637
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000E35")]
protected float g_fMatDamage;
// Token: 0x04000E36 RID: 3638
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000E36")]
protected Color g_CCharGlow;
// Token: 0x04000E37 RID: 3639
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000E37")]
protected float g_fWeaponGlowShadow = 1f;
// Token: 0x04000E38 RID: 3640
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000E38")]
protected float g_fWeaponGlowTime;
// Token: 0x04000E39 RID: 3641
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4000E39")]
protected float g_fWeaponGlowEndSpeed;
// Token: 0x04000E3A RID: 3642
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000E3A")]
protected Color g_CWeaponGlow;
// Token: 0x04000E3B RID: 3643
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000E3B")]
public MeshRenderer MR_CloudUp;
// Token: 0x04000E3C RID: 3644
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000E3C")]
public MeshRenderer MR_CloudDown;
// Token: 0x04000E3D RID: 3645
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000E3D")]
private Material g_MatCloudUp;
// Token: 0x04000E3E RID: 3646
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000E3E")]
private Material g_MatCloudDown;
// Token: 0x04000E3F RID: 3647
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000E3F")]
public ParticleSystem PS_Weapon;
// Token: 0x04000E40 RID: 3648
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000E40")]
public ParticleSystem PS_WeaponLight;
// Token: 0x04000E41 RID: 3649
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000E41")]
public ParticleSystem PS_Floor;
// Token: 0x04000E42 RID: 3650
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000E42")]
public ParticleSystem PS_Dash;
// Token: 0x04000E43 RID: 3651
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000E43")]
public ParticleSystem PS_DashFloor;
// Token: 0x04000E44 RID: 3652
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000E44")]
public ParticleSystem PS_DeadSmoke;
// Token: 0x04000E45 RID: 3653
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000E45")]
public ParticleSystem PS_LightningMode;
// Token: 0x04000E46 RID: 3654
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000E46")]
public ParticleSystem PS_WeaponCharge;
// Token: 0x04000E47 RID: 3655
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000E47")]
public ParticleSystem PS_WeaponDebut;
// Token: 0x04000E48 RID: 3656
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000E48")]
public ParticleSystem PS_WeaponDestroy;
// Token: 0x04000E49 RID: 3657
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000E49")]
public ParticleSystem PS_DestroyReady;
// Token: 0x04000E4A RID: 3658
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000E4A")]
public ParticleSystem PS_Destroy;
// Token: 0x04000E4B RID: 3659
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000E4B")]
public ParticleSystem PS_SceneLightning;
// Token: 0x04000E4C RID: 3660
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000E4C")]
public ParticleSystem PS_SceneSmoke;
// Token: 0x04000E4D RID: 3661
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000E4D")]
public GameObject Eff_AttackCollision;
// Token: 0x04000E4E RID: 3662
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000E4E")]
public GameObject Eff_LightningCollisionSmall;
// Token: 0x04000E4F RID: 3663
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000E4F")]
public GameObject Eff_LightningCollisionBig;
// Token: 0x04000E50 RID: 3664
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000E50")]
public GameObject Eff_Attack0101;
// Token: 0x04000E51 RID: 3665
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000E51")]
public GameObject Eff_Attack0102Red;
// Token: 0x04000E52 RID: 3666
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000E52")]
public GameObject Eff_Attack0103Red;
// Token: 0x04000E53 RID: 3667
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000E53")]
public GameObject Eff_Attack0202_01Red;
// Token: 0x04000E54 RID: 3668
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000E54")]
public GameObject Eff_Attack0202_02Red;
// Token: 0x04000E55 RID: 3669
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000E55")]
public GameObject Eff_AttackDodgeLRed;
// Token: 0x04000E56 RID: 3670
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000E56")]
public GameObject Eff_AttackDodgeRRed;
// Token: 0x04000E57 RID: 3671
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000E57")]
public GameObject Eff_AttackDodgeBRed;
// Token: 0x04000E58 RID: 3672
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000E58")]
public GameObject Eff_Attack0102CrystalRed;
// Token: 0x04000E59 RID: 3673
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000E59")]
public GameObject Eff_Attack0102CrystalRedHit;
// Token: 0x04000E5A RID: 3674
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000E5A")]
public GameObject Eff_Attack0102CrystalRedDamage;
// Token: 0x04000E5B RID: 3675
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000E5B")]
public GameObject Eff_Attack03Jump;
// Token: 0x04000E5C RID: 3676
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000E5C")]
public GameObject Eff_Attack03Ready;
// Token: 0x04000E5D RID: 3677
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000E5D")]
public GameObject Eff_Attack03Collision;
// Token: 0x04000E5E RID: 3678
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000E5E")]
public GameObject Eff_Attacck03Unplug;
// Token: 0x04000E5F RID: 3679
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000E5F")]
public GameObject Eff_Attack03ReadyPlus;
// Token: 0x04000E60 RID: 3680
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000E60")]
public GameObject Eff_Attack03CollisionPlus;
// Token: 0x04000E61 RID: 3681
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000E61")]
public GameObject Eff_Attack03CollisionPlus02;
// Token: 0x04000E62 RID: 3682
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000E62")]
public GameObject Eff_Attack04Ready;
// Token: 0x04000E63 RID: 3683
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000E63")]
public GameObject Eff_Attack04;
// Token: 0x04000E64 RID: 3684
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000E64")]
public GameObject Eff_Attack04Crystal;
// Token: 0x04000E65 RID: 3685
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000E65")]
public GameObject Eff_Attack04CrystalPlus;
// Token: 0x04000E66 RID: 3686
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000E66")]
public GameObject Eff_AttackSpearRed01;
// Token: 0x04000E67 RID: 3687
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000E67")]
public GameObject Eff_AttackSpearRed02;
// Token: 0x04000E68 RID: 3688
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000E68")]
public GameObject Eff_AttackSpearRed03;
// Token: 0x04000E69 RID: 3689
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000E69")]
public GameObject Eff_AttackSpearFloorRed;
// Token: 0x04000E6A RID: 3690
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000E6A")]
public GameObject Eff_AttackSpearRedHit;
// Token: 0x04000E6B RID: 3691
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000E6B")]
public GameObject Eff_AttackSpearRedDamage;
// Token: 0x04000E6C RID: 3692
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000E6C")]
public GameObject Eff_WeaponThrow;
// Token: 0x04000E6D RID: 3693
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000E6D")]
public GameObject Eff_WeaponHitPlayer;
// Token: 0x04000E6E RID: 3694
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000E6E")]
public GameObject Eff_WeaponHitFloor;
// Token: 0x04000E6F RID: 3695
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000E6F")]
public GameObject Eff_WeaponExplosion;
// Token: 0x04000E70 RID: 3696
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000E70")]
public GameObject Eff_CrystalTrackBulletShot;
// Token: 0x04000E71 RID: 3697
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000E71")]
public GameObject Eff_CrystalTrackBullet;
// Token: 0x04000E72 RID: 3698
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000E72")]
public GameObject Eff_CrystalTrackBulletExplosion;
// Token: 0x04000E73 RID: 3699
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000E73")]
public GameObject Eff_AttackPenetrate;
// Token: 0x04000E74 RID: 3700
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000E74")]
public GameObject Eff_MagicAura;
// Token: 0x04000E75 RID: 3701
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000E75")]
public GameObject Eff_MagicAuraBulletShot;
// Token: 0x04000E76 RID: 3702
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000E76")]
public GameObject Eff_MagicAuraBullet;
// Token: 0x04000E77 RID: 3703
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000E77")]
public GameObject Eff_ChargeLightning;
// Token: 0x04000E78 RID: 3704
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000E78")]
public GameObject Eff_ChargeLightningFloor;
// Token: 0x04000E79 RID: 3705
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000E79")]
public GameObject Eff_ChargeLightningFinish;
// Token: 0x04000E7A RID: 3706
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000E7A")]
public GameObject Eff_ChargeLightningFinishFloor;
// Token: 0x04000E7B RID: 3707
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000E7B")]
public GameObject Eff_LightningSpeedUp;
// Token: 0x04000E7C RID: 3708
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000E7C")]
public GameObject Eff_DodgeLightningStart;
// Token: 0x04000E7D RID: 3709
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000E7D")]
public GameObject Eff_DodgeLightningEnd;
// Token: 0x04000E7E RID: 3710
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000E7E")]
public GameObject Eff_DodgeLightningFloorSmoke;
// Token: 0x04000E7F RID: 3711
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000E7F")]
public GameObject Eff_LightningBullet;
// Token: 0x04000E80 RID: 3712
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000E80")]
public GameObject Eff_LightningBullet02;
// Token: 0x04000E81 RID: 3713
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000E81")]
public GameObject Eff_LightningBullet03;
// Token: 0x04000E82 RID: 3714
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000E82")]
public GameObject Eff_AttackCannon;
// Token: 0x04000E83 RID: 3715
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000E83")]
public GameObject Eff_SceneLightningReady;
// Token: 0x04000E84 RID: 3716
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000E84")]
public GameObject Eff_SceneLightning;
// Token: 0x04000E85 RID: 3717
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000E85")]
protected EffectPool g_EffAttackCollision;
// Token: 0x04000E86 RID: 3718
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000E86")]
protected EffectPool g_EffLightningCollisionSmall;
// Token: 0x04000E87 RID: 3719
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000E87")]
protected EffectPool g_EffLightningCollisionBig;
// Token: 0x04000E88 RID: 3720
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000E88")]
protected EffectPool g_EffAttack0101;
// Token: 0x04000E89 RID: 3721
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000E89")]
protected EffectPool g_EffAttack0102Red;
// Token: 0x04000E8A RID: 3722
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000E8A")]
protected EffectPool g_EffAttack0103Red;
// Token: 0x04000E8B RID: 3723
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000E8B")]
protected EffectPool g_EffAttack0202_01Red;
// Token: 0x04000E8C RID: 3724
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000E8C")]
protected EffectPool g_EffAttack0202_02Red;
// Token: 0x04000E8D RID: 3725
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000E8D")]
protected EffectPool g_EffAttackDodgeLRed;
// Token: 0x04000E8E RID: 3726
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000E8E")]
protected EffectPool g_EffAttackDodgeRRed;
// Token: 0x04000E8F RID: 3727
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000E8F")]
protected EffectPool g_EffAttackDodgeBRed;
// Token: 0x04000E90 RID: 3728
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000E90")]
protected EffectPool g_EffAttack0102CrystalRed;
// Token: 0x04000E91 RID: 3729
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000E91")]
protected EffectPool g_EffAttack0102CrystalRedHit;
// Token: 0x04000E92 RID: 3730
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000E92")]
protected EffectPool g_EffAttack0102CrystalRedDamage;
// Token: 0x04000E93 RID: 3731
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000E93")]
protected EffectPool g_EffAttack03Jump;
// Token: 0x04000E94 RID: 3732
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000E94")]
protected EffectPool g_EffAttack03Ready;
// Token: 0x04000E95 RID: 3733
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000E95")]
protected EffectPool g_EffAttack03Collision;
// Token: 0x04000E96 RID: 3734
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000E96")]
protected EffectPool g_EffAttacck03Unplug;
// Token: 0x04000E97 RID: 3735
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000E97")]
protected EffectPool g_EffAttack03ReadyPlus;
// Token: 0x04000E98 RID: 3736
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000E98")]
protected EffectPool g_EffAttack03CollisionPlus;
// Token: 0x04000E99 RID: 3737
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000E99")]
protected EffectPool g_EffAttack03CollisionPlus02;
// Token: 0x04000E9A RID: 3738
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000E9A")]
protected EffectPool g_EffAttack04Ready;
// Token: 0x04000E9B RID: 3739
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000E9B")]
protected EffectPool g_EffAttack04;
// Token: 0x04000E9C RID: 3740
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000E9C")]
protected EffectPool g_EffAttack04Crystal;
// Token: 0x04000E9D RID: 3741
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000E9D")]
protected EffectPool g_EffAttack04CrystalPlus;
// Token: 0x04000E9E RID: 3742
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000E9E")]
protected EffectPool g_EffAttackSpearRed01;
// Token: 0x04000E9F RID: 3743
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000E9F")]
protected EffectPool g_EffAttackSpearRed02;
// Token: 0x04000EA0 RID: 3744
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000EA0")]
protected EffectPool g_EffAttackSpearRed03;
// Token: 0x04000EA1 RID: 3745
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000EA1")]
protected EffectPool g_EffAttackSpearFloorRed;
// Token: 0x04000EA2 RID: 3746
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000EA2")]
protected EffectPool g_EffAttackSpearRedHit;
// Token: 0x04000EA3 RID: 3747
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000EA3")]
protected EffectPool g_EffAttackSpearRedDamage;
// Token: 0x04000EA4 RID: 3748
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000EA4")]
protected EffectPool g_EffWeaponThrow;
// Token: 0x04000EA5 RID: 3749
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000EA5")]
protected EffectPool g_EffWeaponHitPlayer;
// Token: 0x04000EA6 RID: 3750
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000EA6")]
protected EffectPool g_EffWeaponHitFloor;
// Token: 0x04000EA7 RID: 3751
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000EA7")]
protected EffectPool g_EffWeaponExplosion;
// Token: 0x04000EA8 RID: 3752
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000EA8")]
protected EffectPool g_EffCrystalTrackBulletShot;
// Token: 0x04000EA9 RID: 3753
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000EA9")]
protected EffectPool g_EffCrystalTrackBullet;
// Token: 0x04000EAA RID: 3754
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000EAA")]
protected EffectPool g_EffCrystalTrackBulletExplosion;
// Token: 0x04000EAB RID: 3755
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000EAB")]
protected EffectPool g_EffAttackPenetrate;
// Token: 0x04000EAC RID: 3756
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000EAC")]
protected EffectPool g_EffMagicAura;
// Token: 0x04000EAD RID: 3757
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000EAD")]
protected EffectPool g_EffMagicAuraBulletShot;
// Token: 0x04000EAE RID: 3758
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000EAE")]
protected EffectPool g_EffMagicAuraBullet;
// Token: 0x04000EAF RID: 3759
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000EAF")]
protected EffectPool g_EffChargeLightning;
// Token: 0x04000EB0 RID: 3760
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000EB0")]
protected EffectPool g_EffChargeLightningFloor;
// Token: 0x04000EB1 RID: 3761
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000EB1")]
protected EffectPool g_EffChargeLightningFinish;
// Token: 0x04000EB2 RID: 3762
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000EB2")]
protected EffectPool g_EffChargeLightningFinishFloor;
// Token: 0x04000EB3 RID: 3763
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000EB3")]
protected EffectPool g_EffLightningSpeedUp;
// Token: 0x04000EB4 RID: 3764
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000EB4")]
protected EffectPool g_EffDodgeLightningStart;
// Token: 0x04000EB5 RID: 3765
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000EB5")]
protected EffectPool g_EffDodgeLightningEnd;
// Token: 0x04000EB6 RID: 3766
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000EB6")]
protected EffectPool g_EffDodgeLightningFloorSmoke;
// Token: 0x04000EB7 RID: 3767
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000EB7")]
protected LightningBullet[] g_EffLightningBullet;
// Token: 0x04000EB8 RID: 3768
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000EB8")]
protected LightningBullet[] g_EffLightningBullet02;
// Token: 0x04000EB9 RID: 3769
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000EB9")]
protected LightningBullet[] g_EffLightningBullet03;
// Token: 0x04000EBA RID: 3770
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000EBA")]
protected EffectPool g_EffAttackCannon;
// Token: 0x04000EBB RID: 3771
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000EBB")]
protected EffectPool g_EffSceneLightningReady;
// Token: 0x04000EBC RID: 3772
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000EBC")]
protected EffectPool g_EffSceneLightning;
// Token: 0x04000EBD RID: 3773
[Token(Token = "0x4000EBD")]
private const int g_iEffLightningArray = 3;
// Token: 0x04000EBE RID: 3774
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000EBE")]
private int g_iEffLightningArrayIndex;
// Token: 0x04000EBF RID: 3775
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000EBF")]
private Transform g_TrDodgeLightningStart;
// Token: 0x04000EC0 RID: 3776
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000EC0")]
private Transform g_TrDodgeLightningEnd;
// Token: 0x04000EC1 RID: 3777
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000EC1")]
public GameObject SE_WeaponThrowHit;
// Token: 0x04000EC2 RID: 3778
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000EC2")]
public GameObject SE_WeaponThrowExplosion;
// Token: 0x04000EC3 RID: 3779
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000EC3")]
public GameObject SE_Crystal;
// Token: 0x04000EC4 RID: 3780
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000EC4")]
public GameObject SE_CrystalDamage;
// Token: 0x04000EC5 RID: 3781
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000EC5")]
public GameObject SE_CrystalBig;
// Token: 0x04000EC6 RID: 3782
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000EC6")]
public GameObject SE_CrystalBigDamage;
// Token: 0x04000EC7 RID: 3783
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000EC7")]
public GameObject SE_SceneLightningReady;
// Token: 0x04000EC8 RID: 3784
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000EC8")]
public GameObject SE_SceneLightning;
// Token: 0x04000EC9 RID: 3785
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000EC9")]
public GameObject SE_DebutWeaponCharge;
// Token: 0x04000ECA RID: 3786
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000ECA")]
public GameObject SE_DebutWeapon;
// Token: 0x04000ECB RID: 3787
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000ECB")]
public GameObject SE_DeadWeaponDestroy;
// Token: 0x04000ECC RID: 3788
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000ECC")]
public GameObject SE_WeaponSwing;
// Token: 0x04000ECD RID: 3789
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000ECD")]
public GameObject SE_WeaponLight;
// Token: 0x04000ECE RID: 3790
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000ECE")]
public GameObject SE_WeaponThrow;
// Token: 0x04000ECF RID: 3791
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000ECF")]
public GameObject SE_Float;
// Token: 0x04000ED0 RID: 3792
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000ED0")]
public GameObject SE_DeadImapct;
// Token: 0x04000ED1 RID: 3793
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000ED1")]
public GameObject SE_DestroyStart;
// Token: 0x04000ED2 RID: 3794
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000ED2")]
public GameObject SE_Destroy;
// Token: 0x04000ED3 RID: 3795
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000ED3")]
public GameObject SE_Dash;
// Token: 0x04000ED4 RID: 3796
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000ED4")]
public GameObject SE_DashLoop;
// Token: 0x04000ED5 RID: 3797
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4000ED5")]
public GameObject SE_PlusCharge;
// Token: 0x04000ED6 RID: 3798
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000ED6")]
public GameObject SE_AttackCannon;
// Token: 0x04000ED7 RID: 3799
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4000ED7")]
public GameObject SE_AttackMagic;
// Token: 0x04000ED8 RID: 3800
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4000ED8")]
public GameObject SE_AttackDash;
// Token: 0x04000ED9 RID: 3801
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000ED9")]
public GameObject SE_Attack03;
// Token: 0x04000EDA RID: 3802
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000EDA")]
public GameObject SE_Attack04;
// Token: 0x04000EDB RID: 3803
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000EDB")]
public GameObject SE_LightningMode;
// Token: 0x04000EDC RID: 3804
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000EDC")]
public GameObject SE_LightningModeLoop;
// Token: 0x04000EDD RID: 3805
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000EDD")]
public GameObject SE_Dodge;
// Token: 0x04000EDE RID: 3806
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000EDE")]
protected SoundEffectPool g_SEWeaponThrowHit;
// Token: 0x04000EDF RID: 3807
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000EDF")]
protected SoundEffectPool g_SEWeaponThrowExplosion;
// Token: 0x04000EE0 RID: 3808
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000EE0")]
protected SoundEffectPool g_SECrystal;
// Token: 0x04000EE1 RID: 3809
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000EE1")]
protected SoundEffectPool g_SECrystalDamage;
// Token: 0x04000EE2 RID: 3810
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000EE2")]
protected SoundEffectPool g_SECrystalBig;
// Token: 0x04000EE3 RID: 3811
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000EE3")]
protected SoundEffectPool g_SECrystalBigDamage;
// Token: 0x04000EE4 RID: 3812
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000EE4")]
protected SoundEffectPool g_SESceneLightningReady;
// Token: 0x04000EE5 RID: 3813
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000EE5")]
protected SoundEffectPool g_SESceneLightning;
// Token: 0x04000EE6 RID: 3814
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000EE6")]
protected SoundEffect g_SEDebutWeaponCharge;
// Token: 0x04000EE7 RID: 3815
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000EE7")]
protected SoundEffect g_SEDebutWeapon;
// Token: 0x04000EE8 RID: 3816
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4000EE8")]
protected SoundEffect g_SEDeadWeaponDestroy;
// Token: 0x04000EE9 RID: 3817
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000EE9")]
protected SoundEffect g_SEWeaponSwing;
// Token: 0x04000EEA RID: 3818
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000EEA")]
protected SoundEffect g_SEWeaponLight;
// Token: 0x04000EEB RID: 3819
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000EEB")]
protected SoundEffect g_SEWeaponThrow;
// Token: 0x04000EEC RID: 3820
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000EEC")]
protected SoundEffect g_SEFloat;
// Token: 0x04000EED RID: 3821
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000EED")]
protected SoundEffect g_SEDeadImapct;
// Token: 0x04000EEE RID: 3822
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x4000EEE")]
protected SoundEffect g_SEDestroyStart;
// Token: 0x04000EEF RID: 3823
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x4000EEF")]
protected SoundEffect g_SEDestroy;
// Token: 0x04000EF0 RID: 3824
[FieldOffset(Offset = "0x668")]
[Token(Token = "0x4000EF0")]
protected SoundEffect g_SEDash;
// Token: 0x04000EF1 RID: 3825
[FieldOffset(Offset = "0x670")]
[Token(Token = "0x4000EF1")]
protected SoundEffect g_SEDashLoop;
// Token: 0x04000EF2 RID: 3826
[FieldOffset(Offset = "0x678")]
[Token(Token = "0x4000EF2")]
protected SoundEffect g_SEPlusCharge;
// Token: 0x04000EF3 RID: 3827
[FieldOffset(Offset = "0x680")]
[Token(Token = "0x4000EF3")]
protected SoundEffect g_SEAttackCannon;
// Token: 0x04000EF4 RID: 3828
[FieldOffset(Offset = "0x688")]
[Token(Token = "0x4000EF4")]
protected SoundEffect g_SEAttackMagic;
// Token: 0x04000EF5 RID: 3829
[FieldOffset(Offset = "0x690")]
[Token(Token = "0x4000EF5")]
protected SoundEffect g_SEAttackDash;
// Token: 0x04000EF6 RID: 3830
[FieldOffset(Offset = "0x698")]
[Token(Token = "0x4000EF6")]
protected SoundEffect g_SEAttack03;
// Token: 0x04000EF7 RID: 3831
[FieldOffset(Offset = "0x6A0")]
[Token(Token = "0x4000EF7")]
protected SoundEffect g_SEAttack04;
// Token: 0x04000EF8 RID: 3832
[FieldOffset(Offset = "0x6A8")]
[Token(Token = "0x4000EF8")]
protected SoundEffect g_SELightningMode;
// Token: 0x04000EF9 RID: 3833
[FieldOffset(Offset = "0x6B0")]
[Token(Token = "0x4000EF9")]
protected SoundEffect g_SELightningModeLoop;
// Token: 0x04000EFA RID: 3834
[FieldOffset(Offset = "0x6B8")]
[Token(Token = "0x4000EFA")]
protected SoundEffect g_SEDodge;
// Token: 0x04000EFB RID: 3835
[FieldOffset(Offset = "0x6C0")]
[Token(Token = "0x4000EFB")]
public Transform MPRoot_Attack0202_02;
// Token: 0x04000EFC RID: 3836
[FieldOffset(Offset = "0x6C8")]
[Token(Token = "0x4000EFC")]
public AttackData AD_Attack0102IceMagic;
// Token: 0x04000EFD RID: 3837
[FieldOffset(Offset = "0x6D0")]
[Token(Token = "0x4000EFD")]
public AttackData AD_IceSpear;
// Token: 0x04000EFE RID: 3838
[FieldOffset(Offset = "0x6D8")]
[Token(Token = "0x4000EFE")]
public AttackData AD_AttackWeaponThrow;
// Token: 0x04000EFF RID: 3839
[FieldOffset(Offset = "0x6E0")]
[Token(Token = "0x4000EFF")]
public AttackData AD_AttackPenetrate;
// Token: 0x04000F00 RID: 3840
[FieldOffset(Offset = "0x6E8")]
[Token(Token = "0x4000F00")]
public AttackData AD_Attack04;
// Token: 0x04000F01 RID: 3841
[FieldOffset(Offset = "0x6F0")]
[Token(Token = "0x4000F01")]
public AttackData AD_LightningCollisionSmall;
// Token: 0x04000F02 RID: 3842
[FieldOffset(Offset = "0x6F8")]
[Token(Token = "0x4000F02")]
public AttackData AD_LightningCollisionBig;
// Token: 0x04000F03 RID: 3843
[Token(Token = "0x4000F03")]
private const int g_iIceSpearTotal = 60;
// Token: 0x04000F04 RID: 3844
[FieldOffset(Offset = "0x700")]
[Token(Token = "0x4000F04")]
private Vector3 g_v3IceSpearPosition;
// Token: 0x04000F05 RID: 3845
[FieldOffset(Offset = "0x70C")]
[Token(Token = "0x4000F05")]
private Vector3 g_v3IceSpearDirection;
// Token: 0x04000F06 RID: 3846
[Token(Token = "0x4000F06")]
private const int g_iIceSpearNum = 27;
// Token: 0x04000F07 RID: 3847
[FieldOffset(Offset = "0x718")]
[Token(Token = "0x4000F07")]
private int g_iIceSpearNumVal;
// Token: 0x04000F08 RID: 3848
[FieldOffset(Offset = "0x71C")]
[Token(Token = "0x4000F08")]
protected float g_fIceSpearInter = 0.06f;
// Token: 0x04000F09 RID: 3849
[FieldOffset(Offset = "0x720")]
[Token(Token = "0x4000F09")]
private float g_fIceSpearInterVal;
// Token: 0x04000F0A RID: 3850
[FieldOffset(Offset = "0x724")]
[Token(Token = "0x4000F0A")]
private bool g_bMPIceSpear;
// Token: 0x04000F0B RID: 3851
[FieldOffset(Offset = "0x728")]
[Token(Token = "0x4000F0B")]
private int g_iMPIceSpearIndex;
// Token: 0x04000F0C RID: 3852
[Token(Token = "0x4000F0C")]
private const float g_fMPIceSpearInter = 0.03f;
// Token: 0x04000F0D RID: 3853
[FieldOffset(Offset = "0x72C")]
[Token(Token = "0x4000F0D")]
private float g_fMPIceSpearInterVal;
// Token: 0x04000F0E RID: 3854
[FieldOffset(Offset = "0x730")]
[Token(Token = "0x4000F0E")]
protected bool g_bAttackPenetrate;
// Token: 0x04000F0F RID: 3855
[FieldOffset(Offset = "0x734")]
[Token(Token = "0x4000F0F")]
protected Vector3 g_v3AttackPenetratePre;
// Token: 0x04000F10 RID: 3856
[FieldOffset(Offset = "0x740")]
[Token(Token = "0x4000F10")]
protected bool g_bAttack03Dash;
// Token: 0x04000F11 RID: 3857
[Token(Token = "0x4000F11")]
private const int g_iAttack03Ring = 3;
// Token: 0x04000F12 RID: 3858
[FieldOffset(Offset = "0x744")]
[Token(Token = "0x4000F12")]
private int g_iAttack03RingVal;
// Token: 0x04000F13 RID: 3859
[Token(Token = "0x4000F13")]
private const float g_fAttack03RingInter = 0.18f;
// Token: 0x04000F14 RID: 3860
[FieldOffset(Offset = "0x748")]
[Token(Token = "0x4000F14")]
private float g_fAttack03RingInterVal;
// Token: 0x04000F15 RID: 3861
[FieldOffset(Offset = "0x74C")]
[Token(Token = "0x4000F15")]
private bool g_bAttack04;
// Token: 0x04000F16 RID: 3862
[Token(Token = "0x4000F16")]
private const float g_fAttack04Inter = 0.15f;
// Token: 0x04000F17 RID: 3863
[FieldOffset(Offset = "0x750")]
[Token(Token = "0x4000F17")]
private float g_fAttack04InterVal;
// Token: 0x04000F18 RID: 3864
[FieldOffset(Offset = "0x754")]
[Token(Token = "0x4000F18")]
private bool g_bPenetrateIceSpear;
// Token: 0x04000F19 RID: 3865
[FieldOffset(Offset = "0x758")]
[Token(Token = "0x4000F19")]
private Vector3 g_v3PenetrateIceSpearStart;
// Token: 0x04000F1A RID: 3866
[FieldOffset(Offset = "0x764")]
[Token(Token = "0x4000F1A")]
private Vector3 g_v3PenetrateIceSpearEnd;
// Token: 0x04000F1B RID: 3867
[FieldOffset(Offset = "0x770")]
[Token(Token = "0x4000F1B")]
private Vector3 g_v3PenetrateIceSpearDirection;
// Token: 0x04000F1C RID: 3868
[Token(Token = "0x4000F1C")]
private const int g_iPenetrateIceSpearTotal = 15;
// Token: 0x04000F1D RID: 3869
[FieldOffset(Offset = "0x77C")]
[Token(Token = "0x4000F1D")]
private int g_iPenetrateIceSpearNum;
// Token: 0x04000F1E RID: 3870
[Token(Token = "0x4000F1E")]
private const float g_fPenetrateIceSpearInter = 0.03f;
// Token: 0x04000F1F RID: 3871
[FieldOffset(Offset = "0x780")]
[Token(Token = "0x4000F1F")]
private float g_fPenetrateIceSpearInterVal;
// Token: 0x04000F20 RID: 3872
[FieldOffset(Offset = "0x784")]
[Token(Token = "0x4000F20")]
private float g_fPenetrateIceSpearInterDistance;
// Token: 0x04000F21 RID: 3873
[FieldOffset(Offset = "0x788")]
[Token(Token = "0x4000F21")]
private bool g_bSixSpear;
// Token: 0x04000F22 RID: 3874
[FieldOffset(Offset = "0x78C")]
[Token(Token = "0x4000F22")]
private Vector3 g_v3SixPrearPoint;
// Token: 0x04000F23 RID: 3875
[FieldOffset(Offset = "0x798")]
[Token(Token = "0x4000F23")]
private Vector3 g_v3SixSpearDirect;
// Token: 0x04000F24 RID: 3876
[FieldOffset(Offset = "0x7A4")]
[Token(Token = "0x4000F24")]
private int g_iSixSpearTotal = (int)((ulong)12L);
// Token: 0x04000F25 RID: 3877
[FieldOffset(Offset = "0x7A8")]
[Token(Token = "0x4000F25")]
private int g_iSixSpearNum;
// Token: 0x04000F26 RID: 3878
[Token(Token = "0x4000F26")]
private const float g_fSixSpearFrequency = 0.12f;
// Token: 0x04000F27 RID: 3879
[FieldOffset(Offset = "0x7AC")]
[Token(Token = "0x4000F27")]
private float g_fSixSpearFrequencyVal;
// Token: 0x04000F28 RID: 3880
[FieldOffset(Offset = "0x7B0")]
[Token(Token = "0x4000F28")]
protected bool g_bCannon;
// Token: 0x04000F29 RID: 3881
[FieldOffset(Offset = "0x7B4")]
[Token(Token = "0x4000F29")]
protected Vector3 g_bCannonPos;
// Token: 0x04000F2A RID: 3882
[FieldOffset(Offset = "0x7C0")]
[Token(Token = "0x4000F2A")]
protected Vector3 g_bCannonDirection;
// Token: 0x04000F2B RID: 3883
[Token(Token = "0x4000F2B")]
protected const float g_fCannonDuration = 0.24f;
// Token: 0x04000F2C RID: 3884
[Token(Token = "0x4000F2C")]
protected const float g_fCannonDurationV2 = 0.33f;
// Token: 0x04000F2D RID: 3885
[FieldOffset(Offset = "0x7CC")]
[Token(Token = "0x4000F2D")]
protected float g_fCannonDurationVal;
// Token: 0x04000F2E RID: 3886
[Token(Token = "0x4000F2E")]
protected const float g_fCannonIntervals = 0.1f;
// Token: 0x04000F2F RID: 3887
[FieldOffset(Offset = "0x7D0")]
[Token(Token = "0x4000F2F")]
protected float g_fCannonIntervalsVal;
// Token: 0x04000F30 RID: 3888
[FieldOffset(Offset = "0x7D8")]
[Token(Token = "0x4000F30")]
private Transform g_trMagicArua01;
// Token: 0x04000F31 RID: 3889
[FieldOffset(Offset = "0x7E0")]
[Token(Token = "0x4000F31")]
private Transform g_trMagicArua02;
// Token: 0x04000F32 RID: 3890
[FieldOffset(Offset = "0x7E8")]
[Token(Token = "0x4000F32")]
private Transform g_trMagicArua03;
// Token: 0x04000F33 RID: 3891
[FieldOffset(Offset = "0x7F0")]
[Token(Token = "0x4000F33")]
private bool g_bMagicAuraBullet;
// Token: 0x04000F34 RID: 3892
[Token(Token = "0x4000F34")]
private const float g_fMagicAuraBulletInter = 0.09f;
// Token: 0x04000F35 RID: 3893
[FieldOffset(Offset = "0x7F4")]
[Token(Token = "0x4000F35")]
private float g_fMagicAuraBulletInterVal;
// Token: 0x04000F36 RID: 3894
[FieldOffset(Offset = "0x7F8")]
[Token(Token = "0x4000F36")]
private int g_iMagicAuraPosIndex;
// Token: 0x04000F37 RID: 3895
[FieldOffset(Offset = "0x7FC")]
[Token(Token = "0x4000F37")]
protected bool g_bSceneLightning;
// Token: 0x04000F38 RID: 3896
[Token(Token = "0x4000F38")]
private const int g_iSceneLightningNum = 6;
// Token: 0x04000F39 RID: 3897
[Token(Token = "0x4000F39")]
private const float g_fSceneLightningReadyTime = 3f;
// Token: 0x04000F3A RID: 3898
[FieldOffset(Offset = "0x800")]
[Token(Token = "0x4000F3A")]
private float[] g_fSceneLightningReadyTimeVal;
// Token: 0x04000F3B RID: 3899
[FieldOffset(Offset = "0x808")]
[Token(Token = "0x4000F3B")]
private float[] g_fSceneLightningWaitTimeVal;
// Token: 0x04000F3C RID: 3900
[FieldOffset(Offset = "0x810")]
[Token(Token = "0x4000F3C")]
private Vector3[] g_fSceneLightningPosition;
// Token: 0x04000F3D RID: 3901
[FieldOffset(Offset = "0x818")]
[Token(Token = "0x4000F3D")]
private float g_fFloorDistance;
// Token: 0x04000F3E RID: 3902
[FieldOffset(Offset = "0x81C")]
[Token(Token = "0x4000F3E")]
protected float g_fTimeScaleLightningVal = 1f;
// Token: 0x04000F3F RID: 3903
[FieldOffset(Offset = "0x820")]
[Token(Token = "0x4000F3F")]
protected bool g_bWeaponCharge;
// Token: 0x04000F40 RID: 3904
[FieldOffset(Offset = "0x824")]
[Token(Token = "0x4000F40")]
protected float g_fWeaponChargeVolume;
// Token: 0x04000F41 RID: 3905
[FieldOffset(Offset = "0x828")]
[Token(Token = "0x4000F41")]
protected float g_fWeaponChargePitch;
// Token: 0x04000F42 RID: 3906
[FieldOffset(Offset = "0x82C")]
[Token(Token = "0x4000F42")]
protected float g_fSEScriptDestroyVolume;
// Token: 0x04000F43 RID: 3907
[FieldOffset(Offset = "0x830")]
[Token(Token = "0x4000F43")]
protected bool g_bPlus;
// Token: 0x04000F44 RID: 3908
[FieldOffset(Offset = "0x831")]
[Token(Token = "0x4000F44")]
protected bool g_bDeath;
// Token: 0x04000F45 RID: 3909
[FieldOffset(Offset = "0x832")]
[Token(Token = "0x4000F45")]
protected bool g_bDeadLoop;
// Token: 0x04000F46 RID: 3910
[FieldOffset(Offset = "0x833")]
[Token(Token = "0x4000F46")]
protected bool g_bDestroy;
// Token: 0x04000F47 RID: 3911
[FieldOffset(Offset = "0x834")]
[Token(Token = "0x4000F47")]
protected float g_fDestroyVal;
// Token: 0x04000F48 RID: 3912
[FieldOffset(Offset = "0x838")]
[Token(Token = "0x4000F48")]
protected bool g_bDestroyed;
// Token: 0x04000F49 RID: 3913
[FieldOffset(Offset = "0x83C")]
[Token(Token = "0x4000F49")]
protected float g_fDestroySpeed = 1f;
// Token: 0x04000F4A RID: 3914
[FieldOffset(Offset = "0x840")]
[Token(Token = "0x4000F4A")]
protected bool g_bPlayerDeath;
}