102 lines
3.0 KiB
C#
102 lines
3.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E6 RID: 230
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[Token(Token = "0x20000E6")]
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public class BossLevel06_BR_EffectPlayPlus : BossLevel06EffectPlayPlus
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{
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// Token: 0x06000B6A RID: 2922 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B6A")]
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[Address(RVA = "0x11481C0", Offset = "0x11471C0", VA = "0x1811481C0", Slot = "4")]
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public override void InitData(AI_BossLevel06 AI)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B6B RID: 2923 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B6B")]
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[Address(RVA = "0x1148480", Offset = "0x1147480", VA = "0x181148480", Slot = "6")]
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public override void PlayEff_AttackRotate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B6C RID: 2924 RVA: 0x0001A1D0 File Offset: 0x000183D0
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[Token(Token = "0x6000B6C")]
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[Address(RVA = "0x11481B0", Offset = "0x11471B0", VA = "0x1811481B0")]
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public SoundEffectPool GetSEDestory()
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{
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return this.g_SEPBearDisappear;
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}
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// Token: 0x06000B6D RID: 2925 RVA: 0x0001A1E4 File Offset: 0x000183E4
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[Token(Token = "0x6000B6D")]
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[Address(RVA = "0x1148880", Offset = "0x1147880", VA = "0x181148880", Slot = "7")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_EffFireBall.SetTimeScale(fTimeScale);
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GameObject[] allGameObjects = this.g_EffFireBall.GetAllGameObjects();
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if (allGameObjects != 0)
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{
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int num = 0;
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int length = allGameObjects.Length;
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if (num < length)
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{
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allGameObjects[num].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
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num++;
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}
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}
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}
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// Token: 0x06000B6E RID: 2926 RVA: 0x0001A240 File Offset: 0x00018440
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[Token(Token = "0x6000B6E")]
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[Address(RVA = "0x1147080", Offset = "0x1146080", VA = "0x181147080")]
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public BossLevel06_BR_EffectPlayPlus()
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{
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this.g_fSEMovePitch = 1f;
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base..ctor();
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}
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// Token: 0x04001254 RID: 4692
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[FieldOffset(Offset = "0x440")]
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[Token(Token = "0x4001254")]
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public GameObject EffectFireBall;
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// Token: 0x04001255 RID: 4693
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[FieldOffset(Offset = "0x448")]
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[Token(Token = "0x4001255")]
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public GameObject EffectFireBallExplosion;
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// Token: 0x04001256 RID: 4694
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[FieldOffset(Offset = "0x450")]
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[Token(Token = "0x4001256")]
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private EffectPool g_EffFireBall;
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// Token: 0x04001257 RID: 4695
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[FieldOffset(Offset = "0x458")]
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[Token(Token = "0x4001257")]
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private EffectPool g_EffFireBallExplosion;
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// Token: 0x04001258 RID: 4696
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[FieldOffset(Offset = "0x460")]
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[Token(Token = "0x4001258")]
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public GameObject SE_FireBallShot;
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// Token: 0x04001259 RID: 4697
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[FieldOffset(Offset = "0x468")]
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[Token(Token = "0x4001259")]
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public GameObject SE_FireBallLoop;
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// Token: 0x0400125A RID: 4698
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[FieldOffset(Offset = "0x470")]
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[Token(Token = "0x400125A")]
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private SoundEffectPool g_SEFireBallShot;
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// Token: 0x0400125B RID: 4699
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[FieldOffset(Offset = "0x478")]
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[Token(Token = "0x400125B")]
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private SoundEffectPool g_SEFireBallLoop;
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}
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