Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_AutodestructWhenNoChildren.cs
2023-09-06 22:19:13 +02:00

28 lines
708 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200038F RID: 911
[Token(Token = "0x200038F")]
public class CFX_AutodestructWhenNoChildren : MonoBehaviour
{
// Token: 0x06002358 RID: 9048 RVA: 0x00054BB0 File Offset: 0x00052DB0
[Token(Token = "0x6002358")]
[Address(RVA = "0xB89910", Offset = "0xB88910", VA = "0x180B89910")]
private void Update()
{
if (base.transform.childCount == 0)
{
UnityEngine.Object.Destroy(base.gameObject);
return;
}
}
// Token: 0x06002359 RID: 9049 RVA: 0x00054BE0 File Offset: 0x00052DE0
[Token(Token = "0x6002359")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public CFX_AutodestructWhenNoChildren()
{
}
}