28 lines
708 B
C#
28 lines
708 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200038F RID: 911
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[Token(Token = "0x200038F")]
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public class CFX_AutodestructWhenNoChildren : MonoBehaviour
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{
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// Token: 0x06002358 RID: 9048 RVA: 0x00054BB0 File Offset: 0x00052DB0
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[Token(Token = "0x6002358")]
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[Address(RVA = "0xB89910", Offset = "0xB88910", VA = "0x180B89910")]
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private void Update()
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{
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if (base.transform.childCount == 0)
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{
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UnityEngine.Object.Destroy(base.gameObject);
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return;
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}
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}
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// Token: 0x06002359 RID: 9049 RVA: 0x00054BE0 File Offset: 0x00052DE0
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[Token(Token = "0x6002359")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public CFX_AutodestructWhenNoChildren()
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{
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}
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}
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