Files
NobetaSource/Cpp2IL/Assembly-CSharp/CameraFlashLight.cs
2023-09-06 22:19:13 +02:00

40 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001B7 RID: 439
[Token(Token = "0x20001B7")]
public class CameraFlashLight : SceneEvent
{
// Token: 0x060013E6 RID: 5094 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013E6")]
[Address(RVA = "0xB8EDB0", Offset = "0xB8DDB0", VA = "0x180B8EDB0", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013E7 RID: 5095 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013E7")]
[Address(RVA = "0xB8EE50", Offset = "0xB8DE50", VA = "0x180B8EE50")]
public CameraFlashLight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04001E18 RID: 7704
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E18")]
public Color Col;
// Token: 0x04001E19 RID: 7705
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001E19")]
public float Time;
// Token: 0x04001E1A RID: 7706
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001E1A")]
public float FadeOutSpeed;
}