46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001BD RID: 445
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[Token(Token = "0x20001BD")]
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public class ChangeSun : SceneEvent
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{
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// Token: 0x060013EF RID: 5103 RVA: 0x0002D4FC File Offset: 0x0002B6FC
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[Token(Token = "0x60013EF")]
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[Address(RVA = "0xB930A0", Offset = "0xB920A0", VA = "0x180B930A0", Slot = "5")]
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public override void OpenEvent()
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{
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base.OpenEvent();
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SceneEventManager g_SEM = this.g_SEM;
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float setInstensity = this.SetInstensity;
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Light sun = this.Sun;
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g_SEM.SetSun(sun, setInstensity);
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}
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// Token: 0x060013F0 RID: 5104 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013F0")]
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[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
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protected override void OnTriggerExit(Collider other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013F1 RID: 5105 RVA: 0x0002D534 File Offset: 0x0002B734
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[Token(Token = "0x60013F1")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public ChangeSun()
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{
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}
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// Token: 0x04001E34 RID: 7732
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001E34")]
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public Light Sun;
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// Token: 0x04001E35 RID: 7733
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001E35")]
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public float SetInstensity;
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}
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