45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000EC RID: 236
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[Token(Token = "0x20000EC")]
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public class CohesionFloorRatate : MonoBehaviour
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{
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// Token: 0x06000B8F RID: 2959 RVA: 0x0001A6FC File Offset: 0x000188FC
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[Token(Token = "0x6000B8F")]
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[Address(RVA = "0xB99E30", Offset = "0xB98E30", VA = "0x180B99E30")]
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private void Update()
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{
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if (this.IsRotate)
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{
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float playerDeltaTime = Game.GetPlayerDeltaTime();
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if (0 < (int)playerDeltaTime)
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{
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float rotateSpeed = this.RotateSpeed;
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Transform transform = base.transform;
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int num = 0;
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int num2 = 0;
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transform.Rotate((float)num2, (float)num, rotateSpeed);
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}
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}
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}
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// Token: 0x06000B90 RID: 2960 RVA: 0x0001A744 File Offset: 0x00018944
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[Token(Token = "0x6000B90")]
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[Address(RVA = "0xB99EF0", Offset = "0xB98EF0", VA = "0x180B99EF0")]
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public CohesionFloorRatate()
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{
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}
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// Token: 0x0400128B RID: 4747
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400128B")]
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public float RotateSpeed = 10f;
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// Token: 0x0400128C RID: 4748
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400128C")]
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public bool IsRotate = true;
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}
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