Files
NobetaSource/Cpp2IL/Assembly-CSharp/CohesionFloorRatate.cs
2023-09-06 22:19:13 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000EC RID: 236
[Token(Token = "0x20000EC")]
public class CohesionFloorRatate : MonoBehaviour
{
// Token: 0x06000B8F RID: 2959 RVA: 0x0001A6FC File Offset: 0x000188FC
[Token(Token = "0x6000B8F")]
[Address(RVA = "0xB99E30", Offset = "0xB98E30", VA = "0x180B99E30")]
private void Update()
{
if (this.IsRotate)
{
float playerDeltaTime = Game.GetPlayerDeltaTime();
if (0 < (int)playerDeltaTime)
{
float rotateSpeed = this.RotateSpeed;
Transform transform = base.transform;
int num = 0;
int num2 = 0;
transform.Rotate((float)num2, (float)num, rotateSpeed);
}
}
}
// Token: 0x06000B90 RID: 2960 RVA: 0x0001A744 File Offset: 0x00018944
[Token(Token = "0x6000B90")]
[Address(RVA = "0xB99EF0", Offset = "0xB98EF0", VA = "0x180B99EF0")]
public CohesionFloorRatate()
{
}
// Token: 0x0400128B RID: 4747
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400128B")]
public float RotateSpeed = 10f;
// Token: 0x0400128C RID: 4748
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400128C")]
public bool IsRotate = true;
}