212 lines
6.1 KiB
C#
212 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001C4 RID: 452
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[Token(Token = "0x20001C4")]
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public class DamageObjectRollRock : DamageObject
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{
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// Token: 0x06001415 RID: 5141 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001415")]
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[Address(RVA = "0x12F4960", Offset = "0x12F3960", VA = "0x1812F4960", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001416 RID: 5142 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001416")]
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[Address(RVA = "0x12F5D60", Offset = "0x12F4D60", VA = "0x1812F5D60", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001417 RID: 5143 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001417")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")]
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protected override void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001418 RID: 5144 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001418")]
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[Address(RVA = "0x12F5400", Offset = "0x12F4400", VA = "0x1812F5400", Slot = "12")]
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protected override void SetDamageColor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001419 RID: 5145 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001419")]
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[Address(RVA = "0x12F5600", Offset = "0x12F4600", VA = "0x1812F5600", Slot = "14")]
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public override void SetDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600141A RID: 5146 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600141A")]
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[Address(RVA = "0x12F59A0", Offset = "0x12F49A0", VA = "0x1812F59A0", Slot = "15")]
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public override void SetRecovery()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600141B RID: 5147 RVA: 0x0002DE10 File Offset: 0x0002C010
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[Token(Token = "0x600141B")]
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[Address(RVA = "0x12F5960", Offset = "0x12F4960", VA = "0x1812F5960")]
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public void SetEnable(bool bEnable)
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{
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this.g_bEnable = bEnable;
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if (bEnable)
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{
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this.g_bActive = true;
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}
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}
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// Token: 0x0600141C RID: 5148 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600141C")]
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[Address(RVA = "0x12F5980", Offset = "0x12F4980", VA = "0x1812F5980")]
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public void SetExternalDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600141D RID: 5149 RVA: 0x0002DE30 File Offset: 0x0002C030
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[Token(Token = "0x600141D")]
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[Address(RVA = "0x12F4920", Offset = "0x12F3920", VA = "0x1812F4920")]
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public DamageObjectRollRock()
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{
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this.PropertyID = (int)((ulong)4294967295L);
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this.g_fOriginalMass = 1f;
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this.g_fOriginalAngularDrag = 0.05f;
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this.g_fAlpha = 1f;
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this.FadeOut = true;
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base..ctor();
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}
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// Token: 0x04001E70 RID: 7792
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4001E70")]
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public Animator Ani;
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// Token: 0x04001E71 RID: 7793
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4001E71")]
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public AttackData AD;
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// Token: 0x04001E72 RID: 7794
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4001E72")]
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public GameObject Eff_Hit;
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// Token: 0x04001E73 RID: 7795
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4001E73")]
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public GameObject Eff_FloorImpact01;
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// Token: 0x04001E74 RID: 7796
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4001E74")]
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public GameObject Eff_FloorImpact02;
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// Token: 0x04001E75 RID: 7797
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001E75")]
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private EffectPool g_EffHit;
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// Token: 0x04001E76 RID: 7798
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4001E76")]
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private EffectPool g_EffFloorImpact01;
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// Token: 0x04001E77 RID: 7799
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4001E77")]
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private EffectPool g_EffFloorImpact02;
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// Token: 0x04001E78 RID: 7800
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4001E78")]
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public GameObject SE_FloorImpact02;
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// Token: 0x04001E79 RID: 7801
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x4001E79")]
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private SoundEffect g_SEFloorImpact02;
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// Token: 0x04001E7A RID: 7802
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4001E7A")]
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private Vector3 g_v3OriginalPosition;
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// Token: 0x04001E7B RID: 7803
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[Token(Token = "0x4001E7B")]
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private const float g_fGravity = 30f;
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// Token: 0x04001E7C RID: 7804
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[Token(Token = "0x4001E7C")]
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private const float g_fFallMax = -30f;
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// Token: 0x04001E7D RID: 7805
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[FieldOffset(Offset = "0x164")]
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[Token(Token = "0x4001E7D")]
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private float g_fFall;
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// Token: 0x04001E7E RID: 7806
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[Token(Token = "0x4001E7E")]
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private const float g_fMoveForce = 3f;
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// Token: 0x04001E7F RID: 7807
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[Token(Token = "0x4001E7F")]
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private const float g_fMoveSpeedMax = 15f;
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// Token: 0x04001E80 RID: 7808
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x4001E80")]
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private float g_fMoveSpeed;
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// Token: 0x04001E81 RID: 7809
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[FieldOffset(Offset = "0x16C")]
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[Token(Token = "0x4001E81")]
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private LayerMask g_FloorMask;
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// Token: 0x04001E82 RID: 7810
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x4001E82")]
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private LayerMask g_HitMask;
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// Token: 0x04001E83 RID: 7811
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[FieldOffset(Offset = "0x174")]
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[Token(Token = "0x4001E83")]
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private Vector3 g_v3PrePosition;
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// Token: 0x04001E84 RID: 7812
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x4001E84")]
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private bool g_bFloorCollision;
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// Token: 0x04001E85 RID: 7813
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x4001E85")]
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private Vector3[] g_v3DamageLocalPosition;
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// Token: 0x04001E86 RID: 7814
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x4001E86")]
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private List<Transform> g_TargetList;
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// Token: 0x04001E87 RID: 7815
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x4001E87")]
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private bool g_bActive;
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// Token: 0x04001E88 RID: 7816
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[FieldOffset(Offset = "0x199")]
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[Token(Token = "0x4001E88")]
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private bool g_bEnable;
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}
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