Files
NobetaSource/Cpp2IL/Assembly-CSharp/DamagedObjectFloor_BossBig03.cs
2023-09-06 22:19:13 +02:00

189 lines
7.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001C8 RID: 456
[Token(Token = "0x20001C8")]
public class DamagedObjectFloor_BossBig03 : AttackableObject
{
// Token: 0x0600142E RID: 5166 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600142E")]
[Address(RVA = "0x12F98C0", Offset = "0x12F88C0", VA = "0x1812F98C0", Slot = "4")]
public override void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600142F RID: 5167 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600142F")]
[Address(RVA = "0x12FA5C0", Offset = "0x12F95C0", VA = "0x1812FA5C0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001430 RID: 5168 RVA: 0x0002E018 File Offset: 0x0002C218
[Token(Token = "0x6001430")]
[Address(RVA = "0x12F9CD0", Offset = "0x12F8CD0", VA = "0x1812F9CD0", Slot = "12")]
protected virtual void SetDamageColor()
{
float num = this.g_fDisTimeVal;
int num2 = 0;
if (num <= (float)num2)
{
float num3 = this.g_fAlpha;
if (num3 <= (float)num2)
{
GameObject gameObject = base.gameObject;
int num4 = 0;
gameObject.SetActive(num4 != 0);
}
this.g_fAlpha = num3;
GameObject damageObject = this.DamageObject;
int num5 = 0;
int childCount = damageObject.transform.childCount;
if (num5 >= childCount)
{
return;
}
MeshRenderer component = this.DamageObject.transform.GetChild(num5).GetComponent<MeshRenderer>();
int num6 = 0;
if (component != num6)
{
Material material = component.GetMaterial();
float num7 = this.g_fAlpha;
material.SetFloat("_Alpha", num7);
}
GameObject damageObject2 = this.DamageObject;
num5++;
}
if (this.DamageObject.GetComponent<SphereCollider>().enabled)
{
SphereCollider component2 = this.DamageObject.GetComponent<SphereCollider>();
int num8 = 0;
component2.enabled = num8 != 0;
}
float num9 = this.g_fDisTimeVal;
this.g_fDisTimeVal = num9;
}
// Token: 0x06001431 RID: 5169 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001431")]
[Address(RVA = "0x12F9F00", Offset = "0x12F8F00", VA = "0x1812F9F00")]
public void SetDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001432 RID: 5170 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001432")]
[Address(RVA = "0x12FA1C0", Offset = "0x12F91C0", VA = "0x1812FA1C0")]
public void SetRecovery()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001433 RID: 5171 RVA: 0x0002E114 File Offset: 0x0002C314
[Token(Token = "0x6001433")]
[Address(RVA = "0x12FA470", Offset = "0x12F9470", VA = "0x1812FA470", Slot = "11")]
public override void SetTimeScale(float fTimeScale)
{
/*
An exception occurred when decompiling this method (06001433)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void DamagedObjectFloor_BossBig03::SetTimeScale(System.Single)
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06001434 RID: 5172 RVA: 0x0002E198 File Offset: 0x0002C398
[Token(Token = "0x6001434")]
[Address(RVA = "0x96BE70", Offset = "0x96AE70", VA = "0x18096BE70")]
public bool GetIsDamage()
{
return this.g_bDamage;
}
// Token: 0x06001435 RID: 5173 RVA: 0x0002E1AC File Offset: 0x0002C3AC
[Token(Token = "0x6001435")]
[Address(RVA = "0x12FA610", Offset = "0x12F9610", VA = "0x1812FA610")]
public DamagedObjectFloor_BossBig03()
{
}
// Token: 0x04001E8E RID: 7822
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001E8E")]
public GameObject DamageObject;
// Token: 0x04001E8F RID: 7823
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001E8F")]
public GameObject DamageEffectObject;
// Token: 0x04001E90 RID: 7824
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001E90")]
public GameObject HitEffectObject;
// Token: 0x04001E91 RID: 7825
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001E91")]
private float g_fOriginalMass = 1f;
// Token: 0x04001E92 RID: 7826
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001E92")]
private float g_fOriginalAngularDrag = 0.05f;
// Token: 0x04001E93 RID: 7827
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001E93")]
protected bool g_bDamage;
// Token: 0x04001E94 RID: 7828
[Token(Token = "0x4001E94")]
protected const float g_fDisTime = 5f;
// Token: 0x04001E95 RID: 7829
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4001E95")]
protected float g_fDisTimeVal;
// Token: 0x04001E96 RID: 7830
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001E96")]
protected float g_fAlpha = 1f;
// Token: 0x04001E97 RID: 7831
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001E97")]
private EffectPool g_DamageEffect;
// Token: 0x04001E98 RID: 7832
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001E98")]
private EffectPool g_HitEffect;
// Token: 0x04001E99 RID: 7833
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001E99")]
private Vector3[] DamageObjectPosiont;
// Token: 0x04001E9A RID: 7834
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001E9A")]
private Quaternion[] DamageObjectRotation;
}