738 lines
20 KiB
C#
738 lines
20 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F4 RID: 244
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[Token(Token = "0x20000F4")]
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public class DollWeakDEffectPlay : MonoBehaviour
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{
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// Token: 0x06000C34 RID: 3124 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C34")]
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[Address(RVA = "0x158C120", Offset = "0x158B120", VA = "0x18158C120")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C35 RID: 3125 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C35")]
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[Address(RVA = "0x158F2E0", Offset = "0x158E2E0", VA = "0x18158F2E0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C36 RID: 3126 RVA: 0x0001C508 File Offset: 0x0001A708
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[Token(Token = "0x6000C36")]
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[Address(RVA = "0x158E9D0", Offset = "0x158D9D0", VA = "0x18158E9D0")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C37 RID: 3127 RVA: 0x0001C558 File Offset: 0x0001A758
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[Token(Token = "0x6000C37")]
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[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000C38 RID: 3128 RVA: 0x0001C598 File Offset: 0x0001A798
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[Token(Token = "0x6000C38")]
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[Address(RVA = "0x158BBA0", Offset = "0x158ABA0", VA = "0x18158BBA0")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000C39 RID: 3129 RVA: 0x0001C608 File Offset: 0x0001A808
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[Token(Token = "0x6000C39")]
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[Address(RVA = "0x158BCD0", Offset = "0x158ACD0", VA = "0x18158BCD0")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000C3A RID: 3130 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C3A")]
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[Address(RVA = "0x158BCE0", Offset = "0x158ACE0", VA = "0x18158BCE0")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C3B RID: 3131 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C3B")]
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[Address(RVA = "0x158B630", Offset = "0x158A630", VA = "0x18158B630")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C3C RID: 3132 RVA: 0x0001C628 File Offset: 0x0001A828
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[Token(Token = "0x6000C3C")]
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[Address(RVA = "0x158EB50", Offset = "0x158DB50", VA = "0x18158EB50")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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CharacterController characterController = this.g_CC;
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int num5 = 0;
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if (characterController != num5)
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{
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CharacterController characterController2 = this.g_CC;
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int num6 = 0;
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characterController2.enabled = num6 != 0;
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}
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int num7 = 0;
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this.MeshShowEnable(num7 != 0);
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}
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// Token: 0x06000C3D RID: 3133 RVA: 0x0001C6C0 File Offset: 0x0001A8C0
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[Token(Token = "0x6000C3D")]
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[Address(RVA = "0x158B4B0", Offset = "0x158A4B0", VA = "0x18158B4B0")]
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public void CancelMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_MagicL;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_MagicL.Stop(true);
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}
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ParticleSystem particleSystem4 = this.g_MagicR;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_MagicR.Stop(true);
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}
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}
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// Token: 0x06000C3E RID: 3134 RVA: 0x0001C758 File Offset: 0x0001A958
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[Token(Token = "0x6000C3E")]
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[Address(RVA = "0x158E320", Offset = "0x158D320", VA = "0x18158E320")]
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public void PlayPSChargeMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEMagicCharge;
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int num3 = 0;
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if (!(soundEffect == num3))
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{
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this.g_SEMagicCharge.gameObject.SetActive(true);
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this.g_SEMagicCharge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C3F RID: 3135 RVA: 0x0001C7E8 File Offset: 0x0001A9E8
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[Token(Token = "0x6000C3F")]
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[Address(RVA = "0x158E570", Offset = "0x158D570", VA = "0x18158E570")]
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public void PlayPSMagic()
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{
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ParticleSystem particleSystem = this.g_MagicChargeL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_MagicChargeL.Stop(true);
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}
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ParticleSystem particleSystem2 = this.g_MagicChargeR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_MagicChargeR.Stop(true);
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}
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ParticleSystem particleSystem3 = this.g_MagicL;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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this.g_MagicL.Play(true);
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}
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ParticleSystem particleSystem4 = this.g_MagicR;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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this.g_MagicR.Play(true);
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}
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num5 = 0;
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if (!(soundEffect == num5))
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C40 RID: 3136 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C40")]
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[Address(RVA = "0x158D3B0", Offset = "0x158C3B0", VA = "0x18158D3B0")]
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public void PlayEffShot01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C41 RID: 3137 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C41")]
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[Address(RVA = "0x158D730", Offset = "0x158C730", VA = "0x18158D730")]
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public void PlayEffShot02L()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C42 RID: 3138 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C42")]
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[Address(RVA = "0x158D9F0", Offset = "0x158C9F0", VA = "0x18158D9F0")]
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public void PlayEffShot02R()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C43")]
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[Address(RVA = "0x158DCA0", Offset = "0x158CCA0", VA = "0x18158DCA0")]
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public void PlayEffShot03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C44 RID: 3140 RVA: 0x0001C8BC File Offset: 0x0001AABC
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[Token(Token = "0x6000C44")]
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[Address(RVA = "0x158E490", Offset = "0x158D490", VA = "0x18158E490")]
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public void PlayPSHandEffect()
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{
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ParticleSystem particleSystem = this.g_HandEffectL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_HandEffectL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_HandEffectR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_HandEffectR.Play(true);
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}
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}
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// Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C45")]
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[Address(RVA = "0x158E1A0", Offset = "0x158D1A0", VA = "0x18158E1A0")]
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public void PlayEffectAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C46 RID: 3142 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C46")]
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[Address(RVA = "0x158E260", Offset = "0x158D260", VA = "0x18158E260")]
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public void PlayEffectAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C47 RID: 3143 RVA: 0x0001C910 File Offset: 0x0001AB10
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[Token(Token = "0x6000C47")]
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[Address(RVA = "0x158EA90", Offset = "0x158DA90", VA = "0x18158EA90")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C48 RID: 3144 RVA: 0x0001C95C File Offset: 0x0001AB5C
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[Token(Token = "0x6000C48")]
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[Address(RVA = "0x158E780", Offset = "0x158D780", VA = "0x18158E780")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
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}
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}
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// Token: 0x06000C49 RID: 3145 RVA: 0x0001C9AC File Offset: 0x0001ABAC
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[Token(Token = "0x6000C49")]
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[Address(RVA = "0x158E850", Offset = "0x158D850", VA = "0x18158E850")]
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public void PlaySEMagicCharge()
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{
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SoundEffect soundEffect = this.g_SEMagicCharge;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SEMagicCharge.gameObject.SetActive(true);
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this.g_SEMagicCharge.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C4A RID: 3146 RVA: 0x0001C9F8 File Offset: 0x0001ABF8
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[Token(Token = "0x6000C4A")]
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[Address(RVA = "0x158E910", Offset = "0x158D910", VA = "0x18158E910")]
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public void PlaySEMagicComplete()
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{
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SoundEffect soundEffect = this.g_SEMagicComplete;
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int num = 0;
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if (!(soundEffect == num))
|
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{
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this.g_SEMagicComplete.gameObject.SetActive(true);
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this.g_SEMagicComplete.PlayRandom(1f, 1f);
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}
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}
|
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|
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// Token: 0x06000C4B RID: 3147 RVA: 0x0001CA44 File Offset: 0x0001AC44
|
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[Token(Token = "0x6000C4B")]
|
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[Address(RVA = "0x158EC80", Offset = "0x158DC80", VA = "0x18158EC80")]
|
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public void SetTimeScale(float fTimeScale)
|
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{
|
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ParticleSystem particleSystem = this.g_BodyEffect;
|
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int num = 0;
|
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if (particleSystem != num)
|
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{
|
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
|
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}
|
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ParticleSystem particleSystem2 = this.g_EyeEffect;
|
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int num2 = 0;
|
||
if (particleSystem2 != num2)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem3 = this.g_DeathEffect;
|
||
int num3 = 0;
|
||
if (particleSystem3 != num3)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem4 = this.g_HandEffectL;
|
||
int num4 = 0;
|
||
if (particleSystem4 != num4)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem5 = this.g_HandEffectR;
|
||
int num5 = 0;
|
||
if (particleSystem5 != num5)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem6 = this.g_MagicChargeL;
|
||
int num6 = 0;
|
||
if (particleSystem6 != num6)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem7 = this.g_MagicChargeR;
|
||
int num7 = 0;
|
||
if (particleSystem7 != num7)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicChargeR, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem8 = this.g_MagicL;
|
||
int num8 = 0;
|
||
if (particleSystem8 != num8)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicL, fTimeScale);
|
||
}
|
||
ParticleSystem particleSystem9 = this.g_MagicR;
|
||
int num9 = 0;
|
||
if (particleSystem9 != num9)
|
||
{
|
||
Common.SetEffectTimeScale(this.g_MagicR, fTimeScale);
|
||
}
|
||
}
|
||
|
||
// Token: 0x06000C4C RID: 3148 RVA: 0x000020D3 File Offset: 0x000002D3
|
||
[Token(Token = "0x6000C4C")]
|
||
[Address(RVA = "0x158FEB0", Offset = "0x158EEB0", VA = "0x18158FEB0")]
|
||
public DollWeakDEffectPlay()
|
||
{
|
||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||
}
|
||
|
||
// Token: 0x040013A4 RID: 5028
|
||
[FieldOffset(Offset = "0x18")]
|
||
[Token(Token = "0x40013A4")]
|
||
private Transform g_EffectParent;
|
||
|
||
// Token: 0x040013A5 RID: 5029
|
||
[FieldOffset(Offset = "0x20")]
|
||
[Token(Token = "0x40013A5")]
|
||
public SkinnedMeshRenderer[] g_Mesh;
|
||
|
||
// Token: 0x040013A6 RID: 5030
|
||
[FieldOffset(Offset = "0x28")]
|
||
[Token(Token = "0x40013A6")]
|
||
private float g_fMatShadowPos;
|
||
|
||
// Token: 0x040013A7 RID: 5031
|
||
[FieldOffset(Offset = "0x2C")]
|
||
[Token(Token = "0x40013A7")]
|
||
private Color g_colDamaged;
|
||
|
||
// Token: 0x040013A8 RID: 5032
|
||
[FieldOffset(Offset = "0x40")]
|
||
[Token(Token = "0x40013A8")]
|
||
private Material[] g_Material;
|
||
|
||
// Token: 0x040013A9 RID: 5033
|
||
[FieldOffset(Offset = "0x48")]
|
||
[Token(Token = "0x40013A9")]
|
||
private int g_iStatus;
|
||
|
||
// Token: 0x040013AA RID: 5034
|
||
[FieldOffset(Offset = "0x50")]
|
||
[Token(Token = "0x40013AA")]
|
||
public GameObject g_DamagedMeshRoot;
|
||
|
||
// Token: 0x040013AB RID: 5035
|
||
[FieldOffset(Offset = "0x58")]
|
||
[Token(Token = "0x40013AB")]
|
||
public MeshRenderer[] g_DamegedMesh;
|
||
|
||
// Token: 0x040013AC RID: 5036
|
||
[FieldOffset(Offset = "0x60")]
|
||
[Token(Token = "0x40013AC")]
|
||
private Transform[] g_DamagedParent;
|
||
|
||
// Token: 0x040013AD RID: 5037
|
||
[FieldOffset(Offset = "0x68")]
|
||
[Token(Token = "0x40013AD")]
|
||
private Vector3[] g_DamegedMeshPos;
|
||
|
||
// Token: 0x040013AE RID: 5038
|
||
[FieldOffset(Offset = "0x70")]
|
||
[Token(Token = "0x40013AE")]
|
||
private Quaternion[] g_DamegedMeshRot;
|
||
|
||
// Token: 0x040013AF RID: 5039
|
||
[FieldOffset(Offset = "0x78")]
|
||
[Token(Token = "0x40013AF")]
|
||
private Material[] g_DamegedMaterial;
|
||
|
||
// Token: 0x040013B0 RID: 5040
|
||
[FieldOffset(Offset = "0x80")]
|
||
[Token(Token = "0x40013B0")]
|
||
private float g_fDamagetMatShadowPos;
|
||
|
||
// Token: 0x040013B1 RID: 5041
|
||
[FieldOffset(Offset = "0x88")]
|
||
[Token(Token = "0x40013B1")]
|
||
public ParticleSystem g_BodyEffect;
|
||
|
||
// Token: 0x040013B2 RID: 5042
|
||
[FieldOffset(Offset = "0x90")]
|
||
[Token(Token = "0x40013B2")]
|
||
public ParticleSystem g_EyeEffect;
|
||
|
||
// Token: 0x040013B3 RID: 5043
|
||
[FieldOffset(Offset = "0x98")]
|
||
[Token(Token = "0x40013B3")]
|
||
public ParticleSystem g_DeathEffect;
|
||
|
||
// Token: 0x040013B4 RID: 5044
|
||
[FieldOffset(Offset = "0xA0")]
|
||
[Token(Token = "0x40013B4")]
|
||
public ParticleSystem g_HandEffectL;
|
||
|
||
// Token: 0x040013B5 RID: 5045
|
||
[FieldOffset(Offset = "0xA8")]
|
||
[Token(Token = "0x40013B5")]
|
||
public ParticleSystem g_HandEffectR;
|
||
|
||
// Token: 0x040013B6 RID: 5046
|
||
[FieldOffset(Offset = "0xB0")]
|
||
[Token(Token = "0x40013B6")]
|
||
public ParticleSystem g_MagicChargeL;
|
||
|
||
// Token: 0x040013B7 RID: 5047
|
||
[FieldOffset(Offset = "0xB8")]
|
||
[Token(Token = "0x40013B7")]
|
||
public ParticleSystem g_MagicChargeR;
|
||
|
||
// Token: 0x040013B8 RID: 5048
|
||
[FieldOffset(Offset = "0xC0")]
|
||
[Token(Token = "0x40013B8")]
|
||
public ParticleSystem g_MagicL;
|
||
|
||
// Token: 0x040013B9 RID: 5049
|
||
[FieldOffset(Offset = "0xC8")]
|
||
[Token(Token = "0x40013B9")]
|
||
public ParticleSystem g_MagicR;
|
||
|
||
// Token: 0x040013BA RID: 5050
|
||
[FieldOffset(Offset = "0xD0")]
|
||
[Token(Token = "0x40013BA")]
|
||
public CapsuleCollider g_BodyCollider;
|
||
|
||
// Token: 0x040013BB RID: 5051
|
||
[FieldOffset(Offset = "0xD8")]
|
||
[Token(Token = "0x40013BB")]
|
||
public SphereCollider g_HeadCollider;
|
||
|
||
// Token: 0x040013BC RID: 5052
|
||
[FieldOffset(Offset = "0xE0")]
|
||
[Token(Token = "0x40013BC")]
|
||
public CharacterController g_CC;
|
||
|
||
// Token: 0x040013BD RID: 5053
|
||
[FieldOffset(Offset = "0xE8")]
|
||
[Token(Token = "0x40013BD")]
|
||
[SerializeField]
|
||
private string gDeathEffectObjPath;
|
||
|
||
// Token: 0x040013BE RID: 5054
|
||
[FieldOffset(Offset = "0xF0")]
|
||
[Token(Token = "0x40013BE")]
|
||
public Transform g_DeathExplosionPosition;
|
||
|
||
// Token: 0x040013BF RID: 5055
|
||
[FieldOffset(Offset = "0xF8")]
|
||
[Token(Token = "0x40013BF")]
|
||
private EffectPool g_EffDeathExplosion;
|
||
|
||
// Token: 0x040013C0 RID: 5056
|
||
[FieldOffset(Offset = "0x100")]
|
||
[Token(Token = "0x40013C0")]
|
||
[SerializeField]
|
||
private string effAttack01ObjectPath;
|
||
|
||
// Token: 0x040013C1 RID: 5057
|
||
[FieldOffset(Offset = "0x108")]
|
||
[Token(Token = "0x40013C1")]
|
||
[SerializeField]
|
||
private string effAttack02ObjectPath;
|
||
|
||
// Token: 0x040013C2 RID: 5058
|
||
[FieldOffset(Offset = "0x110")]
|
||
[Token(Token = "0x40013C2")]
|
||
private EffectPool g_EffAttack01;
|
||
|
||
// Token: 0x040013C3 RID: 5059
|
||
[FieldOffset(Offset = "0x118")]
|
||
[Token(Token = "0x40013C3")]
|
||
private EffectPool g_EffAttack02;
|
||
|
||
// Token: 0x040013C4 RID: 5060
|
||
[FieldOffset(Offset = "0x120")]
|
||
[Token(Token = "0x40013C4")]
|
||
[SerializeField]
|
||
private string effMagicShotObjectPath;
|
||
|
||
// Token: 0x040013C5 RID: 5061
|
||
[FieldOffset(Offset = "0x128")]
|
||
[Token(Token = "0x40013C5")]
|
||
[SerializeField]
|
||
private string effMagicBulletObjectPath;
|
||
|
||
// Token: 0x040013C6 RID: 5062
|
||
[FieldOffset(Offset = "0x130")]
|
||
[Token(Token = "0x40013C6")]
|
||
[SerializeField]
|
||
private string effMagicCollisionObjectPath;
|
||
|
||
// Token: 0x040013C7 RID: 5063
|
||
[FieldOffset(Offset = "0x138")]
|
||
[Token(Token = "0x40013C7")]
|
||
[SerializeField]
|
||
private string effMagicPlayerCollisionObjectPath;
|
||
|
||
// Token: 0x040013C8 RID: 5064
|
||
[FieldOffset(Offset = "0x140")]
|
||
[Token(Token = "0x40013C8")]
|
||
[SerializeField]
|
||
private string effMagicBigBulletObjectPath;
|
||
|
||
// Token: 0x040013C9 RID: 5065
|
||
[FieldOffset(Offset = "0x148")]
|
||
[Token(Token = "0x40013C9")]
|
||
[SerializeField]
|
||
private string effMagicBigBulletCollisionObjectPath;
|
||
|
||
// Token: 0x040013CA RID: 5066
|
||
[FieldOffset(Offset = "0x150")]
|
||
[Token(Token = "0x40013CA")]
|
||
[SerializeField]
|
||
private string effMagicBigShotObjectPath;
|
||
|
||
// Token: 0x040013CB RID: 5067
|
||
[FieldOffset(Offset = "0x158")]
|
||
[Token(Token = "0x40013CB")]
|
||
public Transform MagicPointL;
|
||
|
||
// Token: 0x040013CC RID: 5068
|
||
[FieldOffset(Offset = "0x160")]
|
||
[Token(Token = "0x40013CC")]
|
||
public Transform MagicPointR;
|
||
|
||
// Token: 0x040013CD RID: 5069
|
||
[FieldOffset(Offset = "0x168")]
|
||
[Token(Token = "0x40013CD")]
|
||
private EffectPool g_EffMagicShot;
|
||
|
||
// Token: 0x040013CE RID: 5070
|
||
[FieldOffset(Offset = "0x170")]
|
||
[Token(Token = "0x40013CE")]
|
||
private EffectPool g_EffMagicBullet;
|
||
|
||
// Token: 0x040013CF RID: 5071
|
||
[FieldOffset(Offset = "0x178")]
|
||
[Token(Token = "0x40013CF")]
|
||
private EffectPool g_EffMagicCollision;
|
||
|
||
// Token: 0x040013D0 RID: 5072
|
||
[FieldOffset(Offset = "0x180")]
|
||
[Token(Token = "0x40013D0")]
|
||
private EffectPool g_EffMagicPlayerCollision;
|
||
|
||
// Token: 0x040013D1 RID: 5073
|
||
[FieldOffset(Offset = "0x188")]
|
||
[Token(Token = "0x40013D1")]
|
||
private EffectPool g_EffMagicBigBullet;
|
||
|
||
// Token: 0x040013D2 RID: 5074
|
||
[FieldOffset(Offset = "0x190")]
|
||
[Token(Token = "0x40013D2")]
|
||
private EffectPool g_EffMagicBigBulletCollision;
|
||
|
||
// Token: 0x040013D3 RID: 5075
|
||
[FieldOffset(Offset = "0x198")]
|
||
[Token(Token = "0x40013D3")]
|
||
private EffectPool g_EffMagicBigShot;
|
||
|
||
// Token: 0x040013D4 RID: 5076
|
||
[FieldOffset(Offset = "0x1A0")]
|
||
[Token(Token = "0x40013D4")]
|
||
[SerializeField]
|
||
private string sEMovePath;
|
||
|
||
// Token: 0x040013D5 RID: 5077
|
||
[FieldOffset(Offset = "0x1A8")]
|
||
[Token(Token = "0x40013D5")]
|
||
[SerializeField]
|
||
private string sESwingPath;
|
||
|
||
// Token: 0x040013D6 RID: 5078
|
||
[FieldOffset(Offset = "0x1B0")]
|
||
[Token(Token = "0x40013D6")]
|
||
[SerializeField]
|
||
private string sELandPath;
|
||
|
||
// Token: 0x040013D7 RID: 5079
|
||
[FieldOffset(Offset = "0x1B8")]
|
||
[Token(Token = "0x40013D7")]
|
||
[SerializeField]
|
||
private string sEMagicChargePath;
|
||
|
||
// Token: 0x040013D8 RID: 5080
|
||
[FieldOffset(Offset = "0x1C0")]
|
||
[Token(Token = "0x40013D8")]
|
||
[SerializeField]
|
||
private string sEMagicCompletePath;
|
||
|
||
// Token: 0x040013D9 RID: 5081
|
||
[FieldOffset(Offset = "0x1C8")]
|
||
[Token(Token = "0x40013D9")]
|
||
private SoundEffect g_SEMove;
|
||
|
||
// Token: 0x040013DA RID: 5082
|
||
[FieldOffset(Offset = "0x1D0")]
|
||
[Token(Token = "0x40013DA")]
|
||
private SoundEffect g_SESwing;
|
||
|
||
// Token: 0x040013DB RID: 5083
|
||
[FieldOffset(Offset = "0x1D8")]
|
||
[Token(Token = "0x40013DB")]
|
||
private SoundEffect g_SELand;
|
||
|
||
// Token: 0x040013DC RID: 5084
|
||
[FieldOffset(Offset = "0x1E0")]
|
||
[Token(Token = "0x40013DC")]
|
||
private SoundEffect g_SEMagicCharge;
|
||
|
||
// Token: 0x040013DD RID: 5085
|
||
[FieldOffset(Offset = "0x1E8")]
|
||
[Token(Token = "0x40013DD")]
|
||
private SoundEffect g_SEMagicComplete;
|
||
|
||
// Token: 0x040013DE RID: 5086
|
||
[FieldOffset(Offset = "0x1F0")]
|
||
[Token(Token = "0x40013DE")]
|
||
private bool g_bSEMoveEnable;
|
||
|
||
// Token: 0x040013DF RID: 5087
|
||
[FieldOffset(Offset = "0x1F4")]
|
||
[Token(Token = "0x40013DF")]
|
||
private float g_fSDMoveVolume;
|
||
}
|