37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003A2 RID: 930
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[Token(Token = "0x20003A2")]
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public class DynamicBoneDemo1 : MonoBehaviour
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{
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// Token: 0x06002398 RID: 9112 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002398")]
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[Address(RVA = "0x1595E60", Offset = "0x1594E60", VA = "0x181595E60")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002399 RID: 9113 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002399")]
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[Address(RVA = "0x1595A70", Offset = "0x1594A70", VA = "0x181595A70")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600239A RID: 9114 RVA: 0x00055494 File Offset: 0x00053694
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[Token(Token = "0x600239A")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public DynamicBoneDemo1()
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{
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}
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// Token: 0x04002D10 RID: 11536
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D10")]
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public GameObject m_Player;
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}
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