Files
NobetaSource/Cpp2IL/Assembly-CSharp/EffectGenerator_Heal1.cs
2023-09-06 22:19:13 +02:00

95 lines
5.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000396 RID: 918
[Token(Token = "0x2000396")]
public class EffectGenerator_Heal1 : MonoBehaviour
{
// Token: 0x06002376 RID: 9078 RVA: 0x000550BC File Offset: 0x000532BC
[Token(Token = "0x6002376")]
[Address(RVA = "0x159AFB0", Offset = "0x1599FB0", VA = "0x18159AFB0")]
private void Awake()
{
/*
An exception occurred when decompiling this method (06002376)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06002377 RID: 9079 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002377")]
[Address(RVA = "0x159B910", Offset = "0x159A910", VA = "0x18159B910")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002378 RID: 9080 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002378")]
[Address(RVA = "0x159B020", Offset = "0x159A020", VA = "0x18159B020")]
private void OnGUI()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002379 RID: 9081 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002379")]
[Address(RVA = "0x159B9E0", Offset = "0x159A9E0", VA = "0x18159B9E0")]
public EffectGenerator_Heal1()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04002CDC RID: 11484
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CDC")]
public float hSliderValue;
// Token: 0x04002CDD RID: 11485
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CDD")]
public Material FloorMat;
// Token: 0x04002CDE RID: 11486
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CDE")]
private GameObject Eff_Point;
// Token: 0x04002CDF RID: 11487
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CDF")]
private GameObject Eff_Point2;
// Token: 0x04002CE0 RID: 11488
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002CE0")]
public GameObject[] Effect_List;
// Token: 0x04002CE1 RID: 11489
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002CE1")]
private Vector2 scrollViewVector;
// Token: 0x04002CE2 RID: 11490
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002CE2")]
private Rect scrollViewRect;
// Token: 0x04002CE3 RID: 11491
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002CE3")]
private Rect scrollViewAllRect;
}