95 lines
5.0 KiB
C#
95 lines
5.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000396 RID: 918
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[Token(Token = "0x2000396")]
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public class EffectGenerator_Heal1 : MonoBehaviour
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{
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// Token: 0x06002376 RID: 9078 RVA: 0x000550BC File Offset: 0x000532BC
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[Token(Token = "0x6002376")]
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[Address(RVA = "0x159AFB0", Offset = "0x1599FB0", VA = "0x18159AFB0")]
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private void Awake()
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{
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/*
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An exception occurred when decompiling this method (06002376)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06002377 RID: 9079 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002377")]
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[Address(RVA = "0x159B910", Offset = "0x159A910", VA = "0x18159B910")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002378 RID: 9080 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002378")]
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[Address(RVA = "0x159B020", Offset = "0x159A020", VA = "0x18159B020")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002379 RID: 9081 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002379")]
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[Address(RVA = "0x159B9E0", Offset = "0x159A9E0", VA = "0x18159B9E0")]
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public EffectGenerator_Heal1()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002CDC RID: 11484
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CDC")]
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public float hSliderValue;
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// Token: 0x04002CDD RID: 11485
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002CDD")]
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public Material FloorMat;
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// Token: 0x04002CDE RID: 11486
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002CDE")]
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private GameObject Eff_Point;
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// Token: 0x04002CDF RID: 11487
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002CDF")]
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private GameObject Eff_Point2;
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// Token: 0x04002CE0 RID: 11488
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002CE0")]
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public GameObject[] Effect_List;
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// Token: 0x04002CE1 RID: 11489
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002CE1")]
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private Vector2 scrollViewVector;
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// Token: 0x04002CE2 RID: 11490
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002CE2")]
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private Rect scrollViewRect;
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// Token: 0x04002CE3 RID: 11491
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002CE3")]
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private Rect scrollViewAllRect;
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}
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