177 lines
5.0 KiB
C#
177 lines
5.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000127 RID: 295
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[Token(Token = "0x2000127")]
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public class FloorSwitch : PassiveEvent
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{
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// Token: 0x06000F76 RID: 3958 RVA: 0x000240E8 File Offset: 0x000222E8
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[Token(Token = "0x6000F76")]
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[Address(RVA = "0x367450", Offset = "0x366450", VA = "0x180367450", Slot = "4")]
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protected override void Start()
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{
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base..ctor();
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float startUpTime = this.StartUpTime;
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GameObject se_StartUp = this.SE_StartUp;
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this.g_fStartUpTimeVal = startUpTime;
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Transform transform = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_StartUp, transform);
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this.g_SEStartUp = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SEStartUp);
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GameObject se_Dismiss = this.SE_Dismiss;
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Transform transform2 = base.transform;
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SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Dismiss, transform2);
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this.g_SEDismiss = soundEffectOfPrefabs2;
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Game.BindStageTimeScale(this.g_SEDismiss);
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}
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// Token: 0x06000F77 RID: 3959 RVA: 0x00024160 File Offset: 0x00022360
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[Token(Token = "0x6000F77")]
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[Address(RVA = "0x367A40", Offset = "0x366A40", VA = "0x180367A40", Slot = "6")]
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protected override void Update()
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{
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base.Update();
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this.UpdateChackOn();
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}
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// Token: 0x06000F78 RID: 3960 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000F78")]
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[Address(RVA = "0x367530", Offset = "0x366530", VA = "0x180367530")]
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private void UpdateChackOn()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000F79 RID: 3961 RVA: 0x0002417C File Offset: 0x0002237C
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[Token(Token = "0x6000F79")]
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[Address(RVA = "0x367300", Offset = "0x366300", VA = "0x180367300")]
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public void StartUp()
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{
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ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke;
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int num = 0;
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this.g_bStartUpIng = true;
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this.g_fStartUpTimeVal = (float)num;
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ps_StartUpSmoke.Play(true);
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this.g_SEStartUp.PlayRandom(1f, 1f);
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SceneEvent[] openEvent = this.OpenEvent;
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if (openEvent != 0 && num < openEvent.Length)
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{
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SceneEvent sceneEvent = openEvent[num];
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int num2 = 0;
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if (sceneEvent != num2)
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{
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this.OpenEvent[num].OpenEvent();
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}
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SceneEvent[] openEvent2 = this.OpenEvent;
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num++;
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}
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}
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// Token: 0x06000F7A RID: 3962 RVA: 0x0002420C File Offset: 0x0002240C
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[Token(Token = "0x6000F7A")]
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[Address(RVA = "0x367180", Offset = "0x366180", VA = "0x180367180")]
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public void ResetEvent()
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{
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SoundEffect soundEffect = this.g_SEDismiss;
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this.g_bStartUpIng = false;
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soundEffect.PlayRandom(1f, 1f);
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SceneEvent[] releaseEvent = this.ReleaseEvent;
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if (releaseEvent != 0)
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{
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int num = 0;
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if (num < releaseEvent.Length)
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{
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SceneEvent sceneEvent = releaseEvent[num];
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int num2 = 0;
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if (sceneEvent != num2)
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{
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this.ReleaseEvent[num].ReleaseEvent();
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this.ReleaseEvent[num].ResetEvent();
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}
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SceneEvent[] releaseEvent2 = this.ReleaseEvent;
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num++;
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}
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}
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}
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// Token: 0x06000F7B RID: 3963 RVA: 0x00024298 File Offset: 0x00022498
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[Token(Token = "0x6000F7B")]
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[Address(RVA = "0x332440", Offset = "0x331440", VA = "0x180332440", Slot = "7")]
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public override void SetTimeScale(float fScaleTime)
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{
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Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime);
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}
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// Token: 0x06000F7C RID: 3964 RVA: 0x000242B4 File Offset: 0x000224B4
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[Token(Token = "0x6000F7C")]
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[Address(RVA = "0x367A60", Offset = "0x366A60", VA = "0x180367A60")]
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public FloorSwitch()
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{
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}
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// Token: 0x040019D5 RID: 6613
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40019D5")]
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public Animator Ani;
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// Token: 0x040019D6 RID: 6614
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[Token(Token = "0x40019D6")]
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private const float g_fCheckTime = 0.15f;
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// Token: 0x040019D7 RID: 6615
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40019D7")]
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private float g_fCheckTimeVal;
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// Token: 0x040019D8 RID: 6616
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40019D8")]
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private bool g_bStartUpIng;
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// Token: 0x040019D9 RID: 6617
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40019D9")]
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public float StartUpTime = 1f;
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// Token: 0x040019DA RID: 6618
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40019DA")]
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private float g_fStartUpTimeVal;
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// Token: 0x040019DB RID: 6619
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40019DB")]
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public ParticleSystem PS_StartUpSmoke;
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// Token: 0x040019DC RID: 6620
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40019DC")]
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public GameObject SE_StartUp;
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// Token: 0x040019DD RID: 6621
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40019DD")]
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public GameObject SE_Dismiss;
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// Token: 0x040019DE RID: 6622
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40019DE")]
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private SoundEffect g_SEStartUp;
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// Token: 0x040019DF RID: 6623
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40019DF")]
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private SoundEffect g_SEDismiss;
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// Token: 0x040019E0 RID: 6624
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40019E0")]
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public SceneEvent[] OpenEvent;
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// Token: 0x040019E1 RID: 6625
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40019E1")]
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public SceneEvent[] ReleaseEvent;
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}
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