Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSaveBasicData.cs
2023-09-06 22:19:13 +02:00

136 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
// Token: 0x02000155 RID: 341
[Token(Token = "0x2000155")]
public class GameSaveBasicData
{
// Token: 0x0600107E RID: 4222 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600107E")]
[Address(RVA = "0xA277B0", Offset = "0xA267B0", VA = "0x180A277B0")]
public void AddNewSavePoint(string stageName, int savePointNumber)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600107F RID: 4223 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600107F")]
[Address(RVA = "0xA27A90", Offset = "0xA26A90", VA = "0x180A27A90")]
public bool HasSavePointUnlocked(GameStage stage, int savePoint)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001080 RID: 4224 RVA: 0x00026770 File Offset: 0x00024970
[Token(Token = "0x6001080")]
[Address(RVA = "0xA27BD0", Offset = "0xA26BD0", VA = "0x180A27BD0")]
public void UpdateStageData(string stageName, int savePoint)
{
GameStage gameStage = this.GetStage(stageName);
this.stage = gameStage;
this.savePoint = savePoint;
}
// Token: 0x06001081 RID: 4225 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001081")]
[Address(RVA = "0xA279B0", Offset = "0xA269B0", VA = "0x180A279B0")]
private GameStage GetStage(string stageName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001082 RID: 4226 RVA: 0x00026794 File Offset: 0x00024994
[Token(Token = "0x6001082")]
[Address(RVA = "0xA27C00", Offset = "0xA26C00", VA = "0x180A27C00")]
public void UpdateStageData(GameStage stage, int savePoint)
{
this.stage = stage;
this.savePoint = savePoint;
}
// Token: 0x06001083 RID: 4227 RVA: 0x000267B0 File Offset: 0x000249B0
[Token(Token = "0x6001083")]
[Address(RVA = "0xA27B40", Offset = "0xA26B40", VA = "0x180A27B40")]
public void OnBeatingGame()
{
this.stage = (GameStage)((ulong)1L);
this.savePoint = (int)((ulong)4294967295L);
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
this.savePointMap = dictionary;
int num = this.gameCleared;
this.showTeleportMenu = false;
if (num < 99)
{
num++;
this.gameCleared = num;
}
}
// Token: 0x06001084 RID: 4228 RVA: 0x00026804 File Offset: 0x00024A04
[Token(Token = "0x6001084")]
[Address(RVA = "0xA27930", Offset = "0xA26930", VA = "0x180A27930")]
public void BossRushRemoveTestMode()
{
this.stage = (GameStage)((ulong)9L);
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
this.savePointMap = dictionary;
this.showTeleportMenu = false;
}
// Token: 0x06001085 RID: 4229 RVA: 0x00026830 File Offset: 0x00024A30
[Token(Token = "0x6001085")]
[Address(RVA = "0xA27C10", Offset = "0xA26C10", VA = "0x180A27C10")]
public GameSaveBasicData()
{
Dictionary<GameStage, List<int>> dictionary = new Dictionary();
this.savePointMap = dictionary;
base..ctor();
}
// Token: 0x04001ADD RID: 6877
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001ADD")]
public int dataIndex;
// Token: 0x04001ADE RID: 6878
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001ADE")]
public GameDifficulty difficulty = (GameDifficulty)((ulong)1L);
// Token: 0x04001ADF RID: 6879
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001ADF")]
public GameStage stage = (GameStage)((ulong)1L);
// Token: 0x04001AE0 RID: 6880
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001AE0")]
public int savePoint = (int)((ulong)4294967295L);
// Token: 0x04001AE1 RID: 6881
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001AE1")]
public bool showTeleportMenu;
// Token: 0x04001AE2 RID: 6882
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001AE2")]
public long timeStamp;
// Token: 0x04001AE3 RID: 6883
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001AE3")]
public ulong gamingTime;
// Token: 0x04001AE4 RID: 6884
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001AE4")]
public int gameCleared;
// Token: 0x04001AE5 RID: 6885
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001AE5")]
public Dictionary<GameStage, List<int>> savePointMap;
}