Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSaveVer46.cs
2023-09-06 22:19:13 +02:00

83 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x02000159 RID: 345
[Token(Token = "0x2000159")]
public class GameSaveVer46
{
// Token: 0x06001098 RID: 4248 RVA: 0x00026B2C File Offset: 0x00024D2C
[Token(Token = "0x6001098")]
[Address(RVA = "0xA2ADE0", Offset = "0xA29DE0", VA = "0x180A2ADE0")]
public GameSave UpgradeVersion()
{
GameSave gameSave = new GameSave();
gameSave.dataVersion = (int)((ulong)46L);
GameSaveBasicDataVer46 gameSaveBasicDataVer = this.basic;
GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
int dataIndex = gameSaveBasicDataVer.dataIndex;
gameSaveBasicData.dataIndex = dataIndex;
GameDifficulty difficulty = gameSaveBasicDataVer.difficulty;
gameSaveBasicData.difficulty = difficulty;
GameStage stage = gameSaveBasicDataVer.stage;
gameSaveBasicData.stage = stage;
int savePoint = gameSaveBasicDataVer.savePoint;
gameSaveBasicData.savePoint = savePoint;
int num = 0;
bool showTeleportMenu = gameSaveBasicDataVer.showTeleportMenu;
gameSaveBasicData.showTeleportMenu = showTeleportMenu;
long timeStamp = gameSaveBasicDataVer.timeStamp;
gameSaveBasicData.timeStamp = timeStamp;
ulong playedSeconds = gameSaveBasicDataVer.playedSeconds;
if (playedSeconds == (ulong)0L)
{
ulong gamingTime = gameSaveBasicDataVer.gamingTime;
}
gameSaveBasicData.gamingTime = playedSeconds;
int gameBeatingCounter = gameSaveBasicDataVer.gameBeatingCounter;
int gameClearedTimes = gameSaveBasicDataVer.gameClearedTimes;
gameSaveBasicData.gameCleared = num;
gameSave.basic = gameSaveBasicData;
PlayerStatsData playerStatsData = this.stats;
gameSave.stats = playerStatsData;
GamePropertyData gamePropertyData = this.props;
gameSave.props = gamePropertyData;
StageFlagData stageFlagData = this.flags;
gameSave.flags = stageFlagData;
TutorialTipData tutorialTipData = this.tips;
gameSave.tips = tutorialTipData;
return gameSave;
}
// Token: 0x06001099 RID: 4249 RVA: 0x00026C3C File Offset: 0x00024E3C
[Token(Token = "0x6001099")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public GameSaveVer46()
{
}
// Token: 0x04001B65 RID: 7013
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001B65")]
public GameSaveBasicDataVer46 basic;
// Token: 0x04001B66 RID: 7014
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001B66")]
public PlayerStatsData stats;
// Token: 0x04001B67 RID: 7015
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001B67")]
public GamePropertyData props;
// Token: 0x04001B68 RID: 7016
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001B68")]
public StageFlagData flags;
// Token: 0x04001B69 RID: 7017
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001B69")]
public TutorialTipData tips;
}