Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSettings.cs
2023-09-06 22:19:13 +02:00

52 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200014B RID: 331
[Token(Token = "0x200014B")]
[Serializable]
public class GameSettings
{
// Token: 0x06001032 RID: 4146 RVA: 0x000258E4 File Offset: 0x00023AE4
[Token(Token = "0x6001032")]
[Address(RVA = "0xA2B500", Offset = "0xA2A500", VA = "0x180A2B500")]
public GameSettings SetDefault()
{
this.cameraShake = (int)((ulong)2L);
this.hitStop = true;
this.holdDashing = false;
return this;
}
// Token: 0x06001033 RID: 4147 RVA: 0x0002590C File Offset: 0x00023B0C
[Token(Token = "0x6001033")]
[Address(RVA = "0xA2B520", Offset = "0xA2A520", VA = "0x180A2B520")]
public GameSettings()
{
}
// Token: 0x04001A85 RID: 6789
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001A85")]
public int cameraShake = (int)((ulong)2L);
// Token: 0x04001A86 RID: 6790
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001A86")]
public bool hitStop = true;
// Token: 0x04001A87 RID: 6791
[FieldOffset(Offset = "0x15")]
[Token(Token = "0x4001A87")]
public bool gamepadVibration;
// Token: 0x04001A88 RID: 6792
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001A88")]
public GameLanguage language = (GameLanguage)((ulong)4L);
// Token: 0x04001A89 RID: 6793
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001A89")]
public bool holdDashing;
}