27 lines
690 B
C#
27 lines
690 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000166 RID: 358
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[Token(Token = "0x2000166")]
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public class GameSkinAttribute : PropertyAttribute
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{
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// Token: 0x1700006A RID: 106
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// (get) Token: 0x060010BB RID: 4283 RVA: 0x00027110 File Offset: 0x00025310
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[Token(Token = "0x1700006A")]
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public bool ForDLC
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{
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[Token(Token = "0x60010BB")]
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[Address(RVA = "0x335430", Offset = "0x334430", VA = "0x180335430")]
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get;
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}
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// Token: 0x060010BC RID: 4284 RVA: 0x00027124 File Offset: 0x00025324
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[Token(Token = "0x60010BC")]
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[Address(RVA = "0xA2B540", Offset = "0xA2A540", VA = "0x180A2B540")]
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public GameSkinAttribute(bool forDLC)
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{
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this.ForDLC = forDLC;
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}
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}
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