537 lines
16 KiB
C#
537 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000FB RID: 251
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[Token(Token = "0x20000FB")]
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public class GhostBLightningEffectPlay : MonoBehaviour
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{
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// Token: 0x06000CB4 RID: 3252 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CB4")]
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[Address(RVA = "0xA37C20", Offset = "0xA36C20", VA = "0x180A37C20")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CB5 RID: 3253 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CB5")]
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[Address(RVA = "0xA3AF70", Offset = "0xA39F70", VA = "0x180A3AF70")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CB6 RID: 3254 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CB6")]
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[Address(RVA = "0xA38C30", Offset = "0xA37C30", VA = "0x180A38C30")]
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public void PlayEffDodgeCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CB7 RID: 3255 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CB7")]
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[Address(RVA = "0xA38DB0", Offset = "0xA37DB0", VA = "0x180A38DB0")]
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public void PlayEffDodge(WizardGirlManage WGM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CB8 RID: 3256 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CB8")]
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[Address(RVA = "0xA38CF0", Offset = "0xA37CF0", VA = "0x180A38CF0")]
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public void PlayEffDodgeEnd()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CB9 RID: 3257 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CB9")]
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[Address(RVA = "0xA393C0", Offset = "0xA383C0", VA = "0x180A393C0")]
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public void PlayEffLNCharge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CBA RID: 3258 RVA: 0x0001DE6C File Offset: 0x0001C06C
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[Token(Token = "0x6000CBA")]
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[Address(RVA = "0xA395F0", Offset = "0xA385F0", VA = "0x180A395F0")]
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public void PlayEffLNSuccess()
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{
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this.g_EffLNCharge.Stop(3f);
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this.g_EffLNChargeCohesion.Stop(3f);
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GameObject gameObject = this.g_EffLNChargeSuccess.NewUse(true);
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this.g_EffLightningBulletHint.gameObject.SetActive(true);
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Transform transform = this.g_EffLightningBulletHintTarget.NewUse(true).transform;
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this.g_posEffLightningBulletHintTarget = transform;
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throw new NullReferenceException();
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}
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// Token: 0x06000CBB RID: 3259 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CBB")]
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[Address(RVA = "0xA37B30", Offset = "0xA36B30", VA = "0x180A37B30")]
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public void GetLightningHintTarget(Vector3 Target)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CBC RID: 3260 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CBC")]
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[Address(RVA = "0xA39500", Offset = "0xA38500", VA = "0x180A39500")]
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public void PlayEffLNShotReady()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CBD RID: 3261 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CBD")]
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[Address(RVA = "0xA396C0", Offset = "0xA386C0", VA = "0x180A396C0")]
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public void PlayEffLN(Vector3 v3Target, WizardGirlManage WGM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CBE RID: 3262 RVA: 0x0001DED8 File Offset: 0x0001C0D8
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[Token(Token = "0x6000CBE")]
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[Address(RVA = "0xA3AAB0", Offset = "0xA39AB0", VA = "0x180A3AAB0")]
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public void StopAllMagic()
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{
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this.g_EffDodgeCharge.Stop(3f);
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this.g_EffLNCharge.Stop(3f);
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this.g_EffLNChargeCohesion.Stop(3f);
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this.g_EffLNChargeSuccess.Stop(3f);
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LineRenderer lineRenderer = this.g_EffLightningBulletHint;
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this.g_bIsCharge = false;
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GameObject gameObject = lineRenderer.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.g_EffLightningBulletHintTarget.StopAll(3f);
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throw new NullReferenceException();
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}
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// Token: 0x06000CBF RID: 3263 RVA: 0x0001DF58 File Offset: 0x0001C158
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[Token(Token = "0x6000CBF")]
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[Address(RVA = "0xA32010", Offset = "0xA31010", VA = "0x180A32010")]
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public void PlaySEDestory()
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CC0 RID: 3264 RVA: 0x0001DF94 File Offset: 0x0001C194
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[Token(Token = "0x6000CC0")]
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[Address(RVA = "0xA3A980", Offset = "0xA39980", VA = "0x180A3A980")]
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public void PlaySELN()
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{
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this.g_SELN.gameObject.SetActive(true);
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this.g_SELN.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CC1 RID: 3265 RVA: 0x0001DFD0 File Offset: 0x0001C1D0
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[Token(Token = "0x6000CC1")]
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[Address(RVA = "0xA3A9E0", Offset = "0xA399E0", VA = "0x180A3A9E0")]
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public void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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SoundEffect soundEffect2 = this.g_SEMove;
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float num2 = this.g_fSEMoveVolume;
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soundEffect2.PlayRandom(num2, num2);
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}
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}
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// Token: 0x06000CC2 RID: 3266 RVA: 0x0001E020 File Offset: 0x0001C220
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[Token(Token = "0x6000CC2")]
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[Address(RVA = "0xA3AAA0", Offset = "0xA39AA0", VA = "0x180A3AAA0")]
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public void SetSeMoveVolume(float fVolume)
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{
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this.g_fSEMoveVolume = fVolume;
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}
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// Token: 0x06000CC3 RID: 3267 RVA: 0x0001E034 File Offset: 0x0001C234
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[Token(Token = "0x6000CC3")]
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[Address(RVA = "0xA3A8C0", Offset = "0xA398C0", VA = "0x180A3A8C0")]
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public void PlaySECharge(float fPitchSpeed)
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{
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if (!this.g_SECharge.gameObject.activeSelf)
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{
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this.g_SECharge.gameObject.SetActive(true);
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SoundEffect soundEffect = this.g_SECharge;
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this.g_fSEChargeVolume = 0f;
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this.g_fSEChargePitch = 0.45f;
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int num = 0;
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soundEffect.PlayRandom((float)num, 0.45f);
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this.g_fSEChargePitchSpeed = fPitchSpeed;
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this.g_bIsCharge = true;
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}
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}
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// Token: 0x06000CC4 RID: 3268 RVA: 0x0001E0A4 File Offset: 0x0001C2A4
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[Token(Token = "0x6000CC4")]
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[Address(RVA = "0xA3ABA0", Offset = "0xA39BA0", VA = "0x180A3ABA0")]
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public void StopSECharge()
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{
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this.g_bIsCharge = false;
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}
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// Token: 0x06000CC5 RID: 3269 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CC5")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void SetTimeScale(float fTimeScale)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CC6 RID: 3270 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CC6")]
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[Address(RVA = "0xA37710", Offset = "0xA36710", VA = "0x180A37710")]
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public Vector3 FindAmbushNear(Vector3 v3PlayerPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CC7 RID: 3271 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CC7")]
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[Address(RVA = "0xA37880", Offset = "0xA36880", VA = "0x180A37880")]
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public Vector3 FindAmbushRange(Vector3 v3PlayerPos, float fRange)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CC8 RID: 3272 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CC8")]
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[Address(RVA = "0xA375D0", Offset = "0xA365D0", VA = "0x180A375D0")]
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public Vector3 FindAmbusPlayerFar(Vector3 v3PlayerPos, int iNum = 4)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CC9 RID: 3273 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CC9")]
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[Address(RVA = "0xA37A00", Offset = "0xA36A00", VA = "0x180A37A00")]
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public Vector3 FindShootPoint(Vector3 v3PlayerPos)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CCA RID: 3274 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CCA")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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private void PlayFireMagicShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CCB RID: 3275 RVA: 0x0001E0B8 File Offset: 0x0001C2B8
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[Token(Token = "0x6000CCB")]
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[Address(RVA = "0xA38A80", Offset = "0xA37A80", VA = "0x180A38A80")]
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public void OtherEnemyFight()
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{
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if (!Game.GetPlayerManager().g_bStealth)
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{
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NPCManage[] enemy = this.Enemy;
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int num = 0;
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if (num < enemy.Length)
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{
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NPCManage npcmanage = enemy[num];
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int num2 = 0;
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if (npcmanage != num2 && this.Enemy[num].gameObject.activeSelf)
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{
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this.Enemy[num].SetAIStatus(AI_NPC.AIStatus.Fighting);
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}
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NPCManage[] enemy2 = this.Enemy;
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num++;
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}
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}
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}
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// Token: 0x06000CCC RID: 3276 RVA: 0x0001E13C File Offset: 0x0001C33C
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[Token(Token = "0x6000CCC")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public GhostBLightningEffectPlay()
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{
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}
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// Token: 0x040014A1 RID: 5281
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40014A1")]
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private Transform g_EffectParent;
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// Token: 0x040014A2 RID: 5282
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40014A2")]
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private Transform g_ShotPoint;
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// Token: 0x040014A3 RID: 5283
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40014A3")]
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private Transform g_SP;
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// Token: 0x040014A4 RID: 5284
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40014A4")]
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[SerializeField]
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private string effDodgeChargePath;
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// Token: 0x040014A5 RID: 5285
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40014A5")]
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[SerializeField]
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private string effDodgePath;
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// Token: 0x040014A6 RID: 5286
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40014A6")]
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[SerializeField]
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private string effDodgeEndPath;
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// Token: 0x040014A7 RID: 5287
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40014A7")]
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[SerializeField]
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private string effLNChargePath;
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// Token: 0x040014A8 RID: 5288
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40014A8")]
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[SerializeField]
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private string effLNChargeSuccessPath;
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// Token: 0x040014A9 RID: 5289
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40014A9")]
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[SerializeField]
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private string effLNChargeCohesionPath;
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// Token: 0x040014AA RID: 5290
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40014AA")]
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[SerializeField]
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private string effLNShotReadyPath;
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// Token: 0x040014AB RID: 5291
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40014AB")]
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[SerializeField]
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private string effLightningBulletPath;
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// Token: 0x040014AC RID: 5292
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40014AC")]
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[SerializeField]
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private string effLightningBullet02Path;
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// Token: 0x040014AD RID: 5293
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40014AD")]
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[SerializeField]
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private string effLightningBullet03Path;
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// Token: 0x040014AE RID: 5294
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40014AE")]
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[SerializeField]
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private string effLightningBulletCollisionPath;
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// Token: 0x040014AF RID: 5295
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40014AF")]
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[SerializeField]
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private string effLightningBulletShotPath;
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// Token: 0x040014B0 RID: 5296
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40014B0")]
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[SerializeField]
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private string effLightningBulletHint;
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// Token: 0x040014B1 RID: 5297
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40014B1")]
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[SerializeField]
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private string effLightningBulletHintTarget;
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// Token: 0x040014B2 RID: 5298
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40014B2")]
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[SerializeField]
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private string sEMoveObjectPath;
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// Token: 0x040014B3 RID: 5299
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40014B3")]
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[SerializeField]
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private string sEDestoryObjectPath;
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// Token: 0x040014B4 RID: 5300
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40014B4")]
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[SerializeField]
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private string sELNPath;
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// Token: 0x040014B5 RID: 5301
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40014B5")]
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[SerializeField]
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private string sEChargePath;
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// Token: 0x040014B6 RID: 5302
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40014B6")]
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public GhostBLightningAmbush AmbushPoint;
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// Token: 0x040014B7 RID: 5303
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40014B7")]
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private EffectPool g_EffDodgeCharge;
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// Token: 0x040014B8 RID: 5304
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40014B8")]
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private EffectPool g_EffDodge;
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// Token: 0x040014B9 RID: 5305
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40014B9")]
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private EffectPool g_EffDodgeEnd;
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// Token: 0x040014BA RID: 5306
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40014BA")]
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private EffectPool g_EffLNCharge;
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// Token: 0x040014BB RID: 5307
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40014BB")]
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private EffectPool g_EffLNChargeSuccess;
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// Token: 0x040014BC RID: 5308
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40014BC")]
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private EffectPool g_EffLNChargeCohesion;
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// Token: 0x040014BD RID: 5309
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40014BD")]
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private EffectPool g_EffLNCollision;
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// Token: 0x040014BE RID: 5310
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40014BE")]
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private EffectPool g_EffLNShot;
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// Token: 0x040014BF RID: 5311
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40014BF")]
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private EffectPool g_EffLNShotReady;
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// Token: 0x040014C0 RID: 5312
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[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40014C0")]
|
|
private EffectPool g_EffLightningBulletHintTarget;
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|
|
|
// Token: 0x040014C1 RID: 5313
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40014C1")]
|
|
private LightningBullet g_EffLightningBullet;
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|
|
|
// Token: 0x040014C2 RID: 5314
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40014C2")]
|
|
private LightningBullet g_EffLightningBullet02;
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|
|
|
// Token: 0x040014C3 RID: 5315
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40014C3")]
|
|
private LightningBullet g_EffLightningBullet03;
|
|
|
|
// Token: 0x040014C4 RID: 5316
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40014C4")]
|
|
private LineRenderer g_EffLightningBulletHint;
|
|
|
|
// Token: 0x040014C5 RID: 5317
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40014C5")]
|
|
private Vector3 g_v3LightningHintTarget;
|
|
|
|
// Token: 0x040014C6 RID: 5318
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40014C6")]
|
|
private Transform g_posEffLightningBulletHintTarget;
|
|
|
|
// Token: 0x040014C7 RID: 5319
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40014C7")]
|
|
private SoundEffect g_SEMove;
|
|
|
|
// Token: 0x040014C8 RID: 5320
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40014C8")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x040014C9 RID: 5321
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40014C9")]
|
|
private SoundEffect g_SELN;
|
|
|
|
// Token: 0x040014CA RID: 5322
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40014CA")]
|
|
private SoundEffect g_SECharge;
|
|
|
|
// Token: 0x040014CB RID: 5323
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40014CB")]
|
|
private float g_fSEMoveVolume;
|
|
|
|
// Token: 0x040014CC RID: 5324
|
|
[FieldOffset(Offset = "0x174")]
|
|
[Token(Token = "0x40014CC")]
|
|
private float g_fSEChargeVolume;
|
|
|
|
// Token: 0x040014CD RID: 5325
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40014CD")]
|
|
private float g_fSEChargePitch;
|
|
|
|
// Token: 0x040014CE RID: 5326
|
|
[FieldOffset(Offset = "0x17C")]
|
|
[Token(Token = "0x40014CE")]
|
|
private float g_fSEChargePitchSpeed;
|
|
|
|
// Token: 0x040014CF RID: 5327
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40014CF")]
|
|
private bool g_bIsCharge;
|
|
|
|
// Token: 0x040014D0 RID: 5328
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40014D0")]
|
|
private Transform g_LNShotReadyRotate;
|
|
|
|
// Token: 0x040014D1 RID: 5329
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40014D1")]
|
|
private AttackData g_ADLN;
|
|
|
|
// Token: 0x040014D2 RID: 5330
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40014D2")]
|
|
private AttackData g_ADDodge;
|
|
|
|
// Token: 0x040014D3 RID: 5331
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40014D3")]
|
|
public NPCManage[] Enemy;
|
|
|
|
// Token: 0x040014D4 RID: 5332
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40014D4")]
|
|
private List<int> g_iExclude;
|
|
}
|