Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostBLightningEffectPlay.cs
2023-09-06 22:19:13 +02:00

537 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000FB RID: 251
[Token(Token = "0x20000FB")]
public class GhostBLightningEffectPlay : MonoBehaviour
{
// Token: 0x06000CB4 RID: 3252 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB4")]
[Address(RVA = "0xA37C20", Offset = "0xA36C20", VA = "0x180A37C20")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB5 RID: 3253 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB5")]
[Address(RVA = "0xA3AF70", Offset = "0xA39F70", VA = "0x180A3AF70")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB6 RID: 3254 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB6")]
[Address(RVA = "0xA38C30", Offset = "0xA37C30", VA = "0x180A38C30")]
public void PlayEffDodgeCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB7 RID: 3255 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB7")]
[Address(RVA = "0xA38DB0", Offset = "0xA37DB0", VA = "0x180A38DB0")]
public void PlayEffDodge(WizardGirlManage WGM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB8 RID: 3256 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB8")]
[Address(RVA = "0xA38CF0", Offset = "0xA37CF0", VA = "0x180A38CF0")]
public void PlayEffDodgeEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CB9 RID: 3257 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CB9")]
[Address(RVA = "0xA393C0", Offset = "0xA383C0", VA = "0x180A393C0")]
public void PlayEffLNCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBA RID: 3258 RVA: 0x0001DE6C File Offset: 0x0001C06C
[Token(Token = "0x6000CBA")]
[Address(RVA = "0xA395F0", Offset = "0xA385F0", VA = "0x180A395F0")]
public void PlayEffLNSuccess()
{
this.g_EffLNCharge.Stop(3f);
this.g_EffLNChargeCohesion.Stop(3f);
GameObject gameObject = this.g_EffLNChargeSuccess.NewUse(true);
this.g_EffLightningBulletHint.gameObject.SetActive(true);
Transform transform = this.g_EffLightningBulletHintTarget.NewUse(true).transform;
this.g_posEffLightningBulletHintTarget = transform;
throw new NullReferenceException();
}
// Token: 0x06000CBB RID: 3259 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBB")]
[Address(RVA = "0xA37B30", Offset = "0xA36B30", VA = "0x180A37B30")]
public void GetLightningHintTarget(Vector3 Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBC RID: 3260 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBC")]
[Address(RVA = "0xA39500", Offset = "0xA38500", VA = "0x180A39500")]
public void PlayEffLNShotReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBD RID: 3261 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CBD")]
[Address(RVA = "0xA396C0", Offset = "0xA386C0", VA = "0x180A396C0")]
public void PlayEffLN(Vector3 v3Target, WizardGirlManage WGM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CBE RID: 3262 RVA: 0x0001DED8 File Offset: 0x0001C0D8
[Token(Token = "0x6000CBE")]
[Address(RVA = "0xA3AAB0", Offset = "0xA39AB0", VA = "0x180A3AAB0")]
public void StopAllMagic()
{
this.g_EffDodgeCharge.Stop(3f);
this.g_EffLNCharge.Stop(3f);
this.g_EffLNChargeCohesion.Stop(3f);
this.g_EffLNChargeSuccess.Stop(3f);
LineRenderer lineRenderer = this.g_EffLightningBulletHint;
this.g_bIsCharge = false;
GameObject gameObject = lineRenderer.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_EffLightningBulletHintTarget.StopAll(3f);
throw new NullReferenceException();
}
// Token: 0x06000CBF RID: 3263 RVA: 0x0001DF58 File Offset: 0x0001C158
[Token(Token = "0x6000CBF")]
[Address(RVA = "0xA32010", Offset = "0xA31010", VA = "0x180A32010")]
public void PlaySEDestory()
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000CC0 RID: 3264 RVA: 0x0001DF94 File Offset: 0x0001C194
[Token(Token = "0x6000CC0")]
[Address(RVA = "0xA3A980", Offset = "0xA39980", VA = "0x180A3A980")]
public void PlaySELN()
{
this.g_SELN.gameObject.SetActive(true);
this.g_SELN.PlayRandom(1f, 1f);
}
// Token: 0x06000CC1 RID: 3265 RVA: 0x0001DFD0 File Offset: 0x0001C1D0
[Token(Token = "0x6000CC1")]
[Address(RVA = "0xA3A9E0", Offset = "0xA399E0", VA = "0x180A3A9E0")]
public void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
SoundEffect soundEffect2 = this.g_SEMove;
float num2 = this.g_fSEMoveVolume;
soundEffect2.PlayRandom(num2, num2);
}
}
// Token: 0x06000CC2 RID: 3266 RVA: 0x0001E020 File Offset: 0x0001C220
[Token(Token = "0x6000CC2")]
[Address(RVA = "0xA3AAA0", Offset = "0xA39AA0", VA = "0x180A3AAA0")]
public void SetSeMoveVolume(float fVolume)
{
this.g_fSEMoveVolume = fVolume;
}
// Token: 0x06000CC3 RID: 3267 RVA: 0x0001E034 File Offset: 0x0001C234
[Token(Token = "0x6000CC3")]
[Address(RVA = "0xA3A8C0", Offset = "0xA398C0", VA = "0x180A3A8C0")]
public void PlaySECharge(float fPitchSpeed)
{
if (!this.g_SECharge.gameObject.activeSelf)
{
this.g_SECharge.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_SECharge;
this.g_fSEChargeVolume = 0f;
this.g_fSEChargePitch = 0.45f;
int num = 0;
soundEffect.PlayRandom((float)num, 0.45f);
this.g_fSEChargePitchSpeed = fPitchSpeed;
this.g_bIsCharge = true;
}
}
// Token: 0x06000CC4 RID: 3268 RVA: 0x0001E0A4 File Offset: 0x0001C2A4
[Token(Token = "0x6000CC4")]
[Address(RVA = "0xA3ABA0", Offset = "0xA39BA0", VA = "0x180A3ABA0")]
public void StopSECharge()
{
this.g_bIsCharge = false;
}
// Token: 0x06000CC5 RID: 3269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC5")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void SetTimeScale(float fTimeScale)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC6 RID: 3270 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC6")]
[Address(RVA = "0xA37710", Offset = "0xA36710", VA = "0x180A37710")]
public Vector3 FindAmbushNear(Vector3 v3PlayerPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC7 RID: 3271 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC7")]
[Address(RVA = "0xA37880", Offset = "0xA36880", VA = "0x180A37880")]
public Vector3 FindAmbushRange(Vector3 v3PlayerPos, float fRange)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC8 RID: 3272 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC8")]
[Address(RVA = "0xA375D0", Offset = "0xA365D0", VA = "0x180A375D0")]
public Vector3 FindAmbusPlayerFar(Vector3 v3PlayerPos, int iNum = 4)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CC9 RID: 3273 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CC9")]
[Address(RVA = "0xA37A00", Offset = "0xA36A00", VA = "0x180A37A00")]
public Vector3 FindShootPoint(Vector3 v3PlayerPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CCA RID: 3274 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CCA")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
private void PlayFireMagicShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CCB RID: 3275 RVA: 0x0001E0B8 File Offset: 0x0001C2B8
[Token(Token = "0x6000CCB")]
[Address(RVA = "0xA38A80", Offset = "0xA37A80", VA = "0x180A38A80")]
public void OtherEnemyFight()
{
if (!Game.GetPlayerManager().g_bStealth)
{
NPCManage[] enemy = this.Enemy;
int num = 0;
if (num < enemy.Length)
{
NPCManage npcmanage = enemy[num];
int num2 = 0;
if (npcmanage != num2 && this.Enemy[num].gameObject.activeSelf)
{
this.Enemy[num].SetAIStatus(AI_NPC.AIStatus.Fighting);
}
NPCManage[] enemy2 = this.Enemy;
num++;
}
}
}
// Token: 0x06000CCC RID: 3276 RVA: 0x0001E13C File Offset: 0x0001C33C
[Token(Token = "0x6000CCC")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public GhostBLightningEffectPlay()
{
}
// Token: 0x040014A1 RID: 5281
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40014A1")]
private Transform g_EffectParent;
// Token: 0x040014A2 RID: 5282
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40014A2")]
private Transform g_ShotPoint;
// Token: 0x040014A3 RID: 5283
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40014A3")]
private Transform g_SP;
// Token: 0x040014A4 RID: 5284
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40014A4")]
[SerializeField]
private string effDodgeChargePath;
// Token: 0x040014A5 RID: 5285
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40014A5")]
[SerializeField]
private string effDodgePath;
// Token: 0x040014A6 RID: 5286
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40014A6")]
[SerializeField]
private string effDodgeEndPath;
// Token: 0x040014A7 RID: 5287
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40014A7")]
[SerializeField]
private string effLNChargePath;
// Token: 0x040014A8 RID: 5288
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40014A8")]
[SerializeField]
private string effLNChargeSuccessPath;
// Token: 0x040014A9 RID: 5289
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40014A9")]
[SerializeField]
private string effLNChargeCohesionPath;
// Token: 0x040014AA RID: 5290
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40014AA")]
[SerializeField]
private string effLNShotReadyPath;
// Token: 0x040014AB RID: 5291
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40014AB")]
[SerializeField]
private string effLightningBulletPath;
// Token: 0x040014AC RID: 5292
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40014AC")]
[SerializeField]
private string effLightningBullet02Path;
// Token: 0x040014AD RID: 5293
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40014AD")]
[SerializeField]
private string effLightningBullet03Path;
// Token: 0x040014AE RID: 5294
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40014AE")]
[SerializeField]
private string effLightningBulletCollisionPath;
// Token: 0x040014AF RID: 5295
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40014AF")]
[SerializeField]
private string effLightningBulletShotPath;
// Token: 0x040014B0 RID: 5296
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40014B0")]
[SerializeField]
private string effLightningBulletHint;
// Token: 0x040014B1 RID: 5297
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40014B1")]
[SerializeField]
private string effLightningBulletHintTarget;
// Token: 0x040014B2 RID: 5298
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40014B2")]
[SerializeField]
private string sEMoveObjectPath;
// Token: 0x040014B3 RID: 5299
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40014B3")]
[SerializeField]
private string sEDestoryObjectPath;
// Token: 0x040014B4 RID: 5300
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40014B4")]
[SerializeField]
private string sELNPath;
// Token: 0x040014B5 RID: 5301
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40014B5")]
[SerializeField]
private string sEChargePath;
// Token: 0x040014B6 RID: 5302
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40014B6")]
public GhostBLightningAmbush AmbushPoint;
// Token: 0x040014B7 RID: 5303
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40014B7")]
private EffectPool g_EffDodgeCharge;
// Token: 0x040014B8 RID: 5304
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40014B8")]
private EffectPool g_EffDodge;
// Token: 0x040014B9 RID: 5305
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40014B9")]
private EffectPool g_EffDodgeEnd;
// Token: 0x040014BA RID: 5306
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40014BA")]
private EffectPool g_EffLNCharge;
// Token: 0x040014BB RID: 5307
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40014BB")]
private EffectPool g_EffLNChargeSuccess;
// Token: 0x040014BC RID: 5308
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40014BC")]
private EffectPool g_EffLNChargeCohesion;
// Token: 0x040014BD RID: 5309
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40014BD")]
private EffectPool g_EffLNCollision;
// Token: 0x040014BE RID: 5310
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40014BE")]
private EffectPool g_EffLNShot;
// Token: 0x040014BF RID: 5311
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40014BF")]
private EffectPool g_EffLNShotReady;
// Token: 0x040014C0 RID: 5312
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40014C0")]
private EffectPool g_EffLightningBulletHintTarget;
// Token: 0x040014C1 RID: 5313
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40014C1")]
private LightningBullet g_EffLightningBullet;
// Token: 0x040014C2 RID: 5314
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40014C2")]
private LightningBullet g_EffLightningBullet02;
// Token: 0x040014C3 RID: 5315
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40014C3")]
private LightningBullet g_EffLightningBullet03;
// Token: 0x040014C4 RID: 5316
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40014C4")]
private LineRenderer g_EffLightningBulletHint;
// Token: 0x040014C5 RID: 5317
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40014C5")]
private Vector3 g_v3LightningHintTarget;
// Token: 0x040014C6 RID: 5318
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40014C6")]
private Transform g_posEffLightningBulletHintTarget;
// Token: 0x040014C7 RID: 5319
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40014C7")]
private SoundEffect g_SEMove;
// Token: 0x040014C8 RID: 5320
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40014C8")]
private SoundEffect g_SEDestory;
// Token: 0x040014C9 RID: 5321
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40014C9")]
private SoundEffect g_SELN;
// Token: 0x040014CA RID: 5322
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40014CA")]
private SoundEffect g_SECharge;
// Token: 0x040014CB RID: 5323
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40014CB")]
private float g_fSEMoveVolume;
// Token: 0x040014CC RID: 5324
[FieldOffset(Offset = "0x174")]
[Token(Token = "0x40014CC")]
private float g_fSEChargeVolume;
// Token: 0x040014CD RID: 5325
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40014CD")]
private float g_fSEChargePitch;
// Token: 0x040014CE RID: 5326
[FieldOffset(Offset = "0x17C")]
[Token(Token = "0x40014CE")]
private float g_fSEChargePitchSpeed;
// Token: 0x040014CF RID: 5327
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40014CF")]
private bool g_bIsCharge;
// Token: 0x040014D0 RID: 5328
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40014D0")]
private Transform g_LNShotReadyRotate;
// Token: 0x040014D1 RID: 5329
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40014D1")]
private AttackData g_ADLN;
// Token: 0x040014D2 RID: 5330
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40014D2")]
private AttackData g_ADDodge;
// Token: 0x040014D3 RID: 5331
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40014D3")]
public NPCManage[] Enemy;
// Token: 0x040014D4 RID: 5332
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40014D4")]
private List<int> g_iExclude;
}