Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostCEffectPlay.cs
2023-09-06 22:19:13 +02:00

713 lines
24 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000FC RID: 252
[Token(Token = "0x20000FC")]
public class GhostCEffectPlay : MonoBehaviour
{
// Token: 0x06000CD1 RID: 3281 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD1")]
[Address(RVA = "0x162F4D0", Offset = "0x162E4D0", VA = "0x18162F4D0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD2 RID: 3282 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD2")]
[Address(RVA = "0x1632330", Offset = "0x1631330", VA = "0x181632330")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD3 RID: 3283 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD3")]
[Address(RVA = "0x1630450", Offset = "0x162F450", VA = "0x181630450")]
public void PlayBit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD4 RID: 3284 RVA: 0x0001E230 File Offset: 0x0001C430
[Token(Token = "0x6000CD4")]
[Address(RVA = "0x1632310", Offset = "0x1631310", VA = "0x181632310")]
public void UpdateTarget(Vector3 Target)
{
float z = Target.z;
this.g_v3Target.z = z;
}
// Token: 0x06000CD5 RID: 3285 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD5")]
[Address(RVA = "0x16310A0", Offset = "0x16300A0", VA = "0x1816310A0")]
public void PlaySpitEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD6 RID: 3286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CD6")]
[Address(RVA = "0x16317E0", Offset = "0x16307E0", VA = "0x1816317E0")]
public void PlaySpitFireEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CD7 RID: 3287 RVA: 0x0001E250 File Offset: 0x0001C450
[Token(Token = "0x6000CD7")]
[Address(RVA = "0x162F4C0", Offset = "0x162E4C0", VA = "0x18162F4C0")]
public void CloseSpitFireSE()
{
this.g_bRedSpitFire = false;
this.g_bSESpitFire = false;
}
// Token: 0x06000CD8 RID: 3288 RVA: 0x0001E26C File Offset: 0x0001C46C
[Token(Token = "0x6000CD8")]
[Address(RVA = "0x1630FC0", Offset = "0x162FFC0", VA = "0x181630FC0")]
public void PlaySEMove()
{
/*
An exception occurred when decompiling this method (06000CD8)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::PlaySEMove()
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000CD9 RID: 3289 RVA: 0x0001E2D8 File Offset: 0x0001C4D8
[Token(Token = "0x6000CD9")]
[Address(RVA = "0x1631BA0", Offset = "0x1630BA0", VA = "0x181631BA0")]
public void StopSELoopSoune()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num)
{
this.g_SEMove.Stop();
}
}
// Token: 0x06000CDA RID: 3290 RVA: 0x0001E30C File Offset: 0x0001C50C
[Token(Token = "0x6000CDA")]
[Address(RVA = "0x1631AE0", Offset = "0x1630AE0", VA = "0x181631AE0")]
public void SetMoveVolume(float fVolume)
{
/*
An exception occurred when decompiling this method (06000CDA)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::SetMoveVolume(System.Single)
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000CDB RID: 3291 RVA: 0x0001E338 File Offset: 0x0001C538
[Token(Token = "0x6000CDB")]
[Address(RVA = "0x1630C00", Offset = "0x162FC00", VA = "0x181630C00")]
public void PlaySEBite()
{
SoundEffect soundEffect = this.g_SEBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 1f);
}
}
// Token: 0x06000CDC RID: 3292 RVA: 0x0001E38C File Offset: 0x0001C58C
[Token(Token = "0x6000CDC")]
[Address(RVA = "0x1630CC0", Offset = "0x162FCC0", VA = "0x181630CC0")]
public void PlaySEDashBite()
{
SoundEffect soundEffect = this.g_SEDashBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEDashBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEDashBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 0.6f);
}
}
// Token: 0x06000CDD RID: 3293 RVA: 0x0001E3E0 File Offset: 0x0001C5E0
[Token(Token = "0x6000CDD")]
[Address(RVA = "0x1630500", Offset = "0x162F500", VA = "0x181630500")]
public void PlayDamaged()
{
SoundEffect soundEffect = this.g_SEBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 1.5f);
}
EffectPool effectPool = this.g_Hidden;
if (effectPool != 0)
{
effectPool.Stop((float)num);
this.g_bHiddenMove = false;
}
EffectPool effectPool2 = this.g_RedSpitFire;
if (effectPool2 != 0)
{
effectPool2.Stop((float)num);
this.g_bRedSpitFire = false;
this.g_bSESpitFire = false;
}
EffectPool effectPool3 = this.g_EffLightningCharge;
if (effectPool3 != 0)
{
effectPool3.Stop(1.5f);
}
this.g_bIsCharge = false;
}
// Token: 0x06000CDE RID: 3294 RVA: 0x0001E490 File Offset: 0x0001C690
[Token(Token = "0x6000CDE")]
[Address(RVA = "0x1631A10", Offset = "0x1630A10", VA = "0x181631A10")]
public void PlaySpit()
{
SoundEffect soundEffect = this.g_SESpit;
int num = 0;
if (soundEffect != num)
{
this.g_SESpit.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SESpit;
int num2 = 0;
soundEffect2.Play(num2, 1f, 0.75f);
}
}
// Token: 0x06000CDF RID: 3295 RVA: 0x0001E4E4 File Offset: 0x0001C6E4
[Token(Token = "0x6000CDF")]
[Address(RVA = "0x1631950", Offset = "0x1630950", VA = "0x181631950")]
public void PlaySpitFire()
{
SoundEffect soundEffect = this.g_SESpit;
int num = 0;
if (soundEffect != num)
{
this.g_SESpit.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SESpit;
int num2 = 0;
soundEffect2.Play(num2, 1f, 1f);
}
}
// Token: 0x06000CE0 RID: 3296 RVA: 0x0001E538 File Offset: 0x0001C738
[Token(Token = "0x6000CE0")]
[Address(RVA = "0x1630D90", Offset = "0x162FD90", VA = "0x181630D90")]
public void PlaySEDead()
{
SoundEffect soundEffect = this.g_SEBite;
int num = 0;
if (soundEffect != num)
{
this.g_SEBite.gameObject.SetActive(true);
SoundEffect soundEffect2 = this.g_SEBite;
int num2 = 0;
soundEffect2.Play(num2, 1f, 0.5f);
this.g_bMoveVolumeDeath = true;
}
EffectPool effectPool = this.g_Hidden;
if (effectPool != 0)
{
effectPool.Stop((float)num);
this.g_bHiddenMove = false;
}
EffectPool effectPool2 = this.g_RedSpitFire;
if (effectPool2 != 0)
{
effectPool2.Stop((float)num);
this.g_bRedSpitFire = false;
this.g_bSESpitFire = false;
}
EffectPool effectPool3 = this.g_EffLightningSpeedUp;
if (effectPool3 != 0)
{
effectPool3.Stop(1.5f);
}
EffectPool effectPool4 = this.g_EffLightningCharge;
if (effectPool4 != 0)
{
effectPool4.Stop(1.5f);
}
this.g_bIsCharge = false;
this.g_bSELightningMode = false;
}
// Token: 0x06000CE1 RID: 3297 RVA: 0x0001E610 File Offset: 0x0001C810
[Token(Token = "0x6000CE1")]
[Address(RVA = "0x1630F00", Offset = "0x162FF00", VA = "0x181630F00")]
public void PlaySEDestroy()
{
SoundEffect soundEffect = this.g_SEDestroy;
int num = 0;
if (soundEffect != num)
{
this.g_SEDestroy.gameObject.SetActive(true);
this.g_SEDestroy.PlayRandom(1f, 1f);
}
}
// Token: 0x06000CE2 RID: 3298 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE2")]
[Address(RVA = "0x1630A80", Offset = "0x162FA80", VA = "0x181630A80")]
public void PlayHidden()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE3")]
[Address(RVA = "0x16309A0", Offset = "0x162F9A0", VA = "0x1816309A0")]
public void PlayHiddenEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE4")]
[Address(RVA = "0x1630640", Offset = "0x162F640", VA = "0x181630640")]
public void PlayEffLightCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE5 RID: 3301 RVA: 0x0001E65C File Offset: 0x0001C85C
[Token(Token = "0x6000CE5")]
[Address(RVA = "0x1631B20", Offset = "0x1630B20", VA = "0x181631B20")]
public void StopEffLightCharge()
{
EffectPool effectPool = this.g_EffLightningCharge;
if (effectPool != 0)
{
effectPool.Stop(1.5f);
}
this.g_bIsCharge = false;
}
// Token: 0x06000CE6 RID: 3302 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CE6")]
[Address(RVA = "0x16307E0", Offset = "0x162F7E0", VA = "0x1816307E0")]
public void PlayEffLightningSpeedUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CE7 RID: 3303 RVA: 0x0001E688 File Offset: 0x0001C888
[Token(Token = "0x6000CE7")]
[Address(RVA = "0x1631B60", Offset = "0x1630B60", VA = "0x181631B60")]
public void StopEffLightningSpeedUp()
{
EffectPool effectPool = this.g_EffLightningSpeedUp;
if (effectPool != 0)
{
effectPool.Stop(1.5f);
}
this.g_bSELightningMode = false;
}
// Token: 0x06000CE8 RID: 3304 RVA: 0x0001E6B4 File Offset: 0x0001C8B4
[Token(Token = "0x6000CE8")]
[Address(RVA = "0x1632D00", Offset = "0x1631D00", VA = "0x181632D00")]
public GhostCEffectPlay()
{
float z = Vector3.zero.z;
this.g_v3Target.z = z;
base..ctor();
}
// Token: 0x040014D5 RID: 5333
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40014D5")]
[SerializeField]
private string ghostCBitePath;
// Token: 0x040014D6 RID: 5334
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40014D6")]
[SerializeField]
private string ghostCSpitShotPath;
// Token: 0x040014D7 RID: 5335
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40014D7")]
[SerializeField]
private string ghostCSpitBulletPath;
// Token: 0x040014D8 RID: 5336
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40014D8")]
[SerializeField]
private string ghostCBulletCollisionPath;
// Token: 0x040014D9 RID: 5337
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40014D9")]
[SerializeField]
private string ghostCBulletCollision02Path;
// Token: 0x040014DA RID: 5338
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40014DA")]
[SerializeField]
private string ghostCHiddenPath;
// Token: 0x040014DB RID: 5339
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40014DB")]
[SerializeField]
private string ghostCHiddenEndPath;
// Token: 0x040014DC RID: 5340
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40014DC")]
[SerializeField]
private string ghostCRedSpitBulletPath;
// Token: 0x040014DD RID: 5341
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40014DD")]
[SerializeField]
private string ghostCRedSpitFirePath;
// Token: 0x040014DE RID: 5342
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40014DE")]
[SerializeField]
private string effLightningChargePath;
// Token: 0x040014DF RID: 5343
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40014DF")]
[SerializeField]
private string effLightnighSpeedUpPath;
// Token: 0x040014E0 RID: 5344
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40014E0")]
[SerializeField]
private string effLightningBallPath;
// Token: 0x040014E1 RID: 5345
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40014E1")]
[SerializeField]
private string effLightningBallCollisionPath;
// Token: 0x040014E2 RID: 5346
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40014E2")]
[SerializeField]
private string sEMovePath;
// Token: 0x040014E3 RID: 5347
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40014E3")]
[SerializeField]
private string sEBitePath;
// Token: 0x040014E4 RID: 5348
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40014E4")]
[SerializeField]
private string sESpitPath;
// Token: 0x040014E5 RID: 5349
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40014E5")]
[SerializeField]
private string sEDestroyPath;
// Token: 0x040014E6 RID: 5350
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40014E6")]
[SerializeField]
private string sEDashBitePath;
// Token: 0x040014E7 RID: 5351
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40014E7")]
[SerializeField]
private string sEHiddenMovePath;
// Token: 0x040014E8 RID: 5352
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40014E8")]
[SerializeField]
private string sESpitFirePath;
// Token: 0x040014E9 RID: 5353
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40014E9")]
[SerializeField]
private string sELightningChargePath;
// Token: 0x040014EA RID: 5354
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40014EA")]
[SerializeField]
private string sELightningModePath;
// Token: 0x040014EB RID: 5355
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40014EB")]
[SerializeField]
private string sELightningModeLoopPath;
// Token: 0x040014EC RID: 5356
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40014EC")]
[SerializeField]
private string sELightningBallCollisionPath;
// Token: 0x040014ED RID: 5357
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40014ED")]
private Transform g_EffectParent;
// Token: 0x040014EE RID: 5358
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40014EE")]
private Transform g_ShotPoint;
// Token: 0x040014EF RID: 5359
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40014EF")]
private EffectPool g_Bite;
// Token: 0x040014F0 RID: 5360
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40014F0")]
private EffectPool g_Shot;
// Token: 0x040014F1 RID: 5361
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40014F1")]
private EffectPool g_SpitBullet;
// Token: 0x040014F2 RID: 5362
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40014F2")]
private EffectPool g_BulletCollision;
// Token: 0x040014F3 RID: 5363
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40014F3")]
private EffectPool g_BulletCollision02;
// Token: 0x040014F4 RID: 5364
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40014F4")]
private EffectPool g_Hidden;
// Token: 0x040014F5 RID: 5365
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40014F5")]
private EffectPool g_HiddenEnd;
// Token: 0x040014F6 RID: 5366
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40014F6")]
private EffectPool g_RedSpitBullet;
// Token: 0x040014F7 RID: 5367
[Token(Token = "0x40014F7")]
private const int g_iRedSpitBulletNum = 6;
// Token: 0x040014F8 RID: 5368
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40014F8")]
private EffectPool g_RedSpitFire;
// Token: 0x040014F9 RID: 5369
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40014F9")]
private bool g_bRedSpitFire;
// Token: 0x040014FA RID: 5370
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40014FA")]
private EffectPool g_EffLightningCharge;
// Token: 0x040014FB RID: 5371
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40014FB")]
private EffectPool g_EffLightningSpeedUp;
// Token: 0x040014FC RID: 5372
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40014FC")]
private EffectPool g_EffLightningBall;
// Token: 0x040014FD RID: 5373
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40014FD")]
private EffectPool g_EffLightningBallCollision;
// Token: 0x040014FE RID: 5374
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40014FE")]
private SoundEffect g_SEMove;
// Token: 0x040014FF RID: 5375
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40014FF")]
private SoundEffect g_SEBite;
// Token: 0x04001500 RID: 5376
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001500")]
private SoundEffect g_SESpit;
// Token: 0x04001501 RID: 5377
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001501")]
private SoundEffect g_SEDestroy;
// Token: 0x04001502 RID: 5378
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001502")]
private SoundEffect g_SEDashBite;
// Token: 0x04001503 RID: 5379
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001503")]
private SoundEffect g_SEHiddenMove;
// Token: 0x04001504 RID: 5380
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001504")]
private SoundEffect g_SELightningCharge;
// Token: 0x04001505 RID: 5381
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001505")]
private SoundEffect g_SELightningMode;
// Token: 0x04001506 RID: 5382
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001506")]
private SoundEffect g_SELightningModeLoop;
// Token: 0x04001507 RID: 5383
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001507")]
private SoundEffectPool g_SEPLightningBallCollision;
// Token: 0x04001508 RID: 5384
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001508")]
private bool g_bHiddenMove;
// Token: 0x04001509 RID: 5385
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4001509")]
private float g_fHiddenVolume;
// Token: 0x0400150A RID: 5386
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400150A")]
private float g_fHiddenPitch = 1f;
// Token: 0x0400150B RID: 5387
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400150B")]
private SoundEffect g_SESpitFire;
// Token: 0x0400150C RID: 5388
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400150C")]
private bool g_bSESpitFire;
// Token: 0x0400150D RID: 5389
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x400150D")]
private float g_fSESpitFireVolume;
// Token: 0x0400150E RID: 5390
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400150E")]
private bool g_bMoveVolumeDeath;
// Token: 0x0400150F RID: 5391
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x400150F")]
private float g_fMoveVolume;
// Token: 0x04001510 RID: 5392
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001510")]
private float g_fMoveVolumeDeath;
// Token: 0x04001511 RID: 5393
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x4001511")]
private float g_fMovePitch;
// Token: 0x04001512 RID: 5394
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001512")]
private float g_fSEChargeVolume;
// Token: 0x04001513 RID: 5395
[FieldOffset(Offset = "0x1DC")]
[Token(Token = "0x4001513")]
private float g_fSEChargePitch;
// Token: 0x04001514 RID: 5396
[Token(Token = "0x4001514")]
private const float g_fSEChargePitchSpeed = 0.9f;
// Token: 0x04001515 RID: 5397
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4001515")]
private bool g_bIsCharge;
// Token: 0x04001516 RID: 5398
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x4001516")]
private float g_fSELightningModeVolume;
// Token: 0x04001517 RID: 5399
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4001517")]
private bool g_bSELightningMode;
// Token: 0x04001518 RID: 5400
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x4001518")]
private Vector3 g_v3Target;
}