Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostCLightningBall.cs
2023-09-06 22:19:13 +02:00

192 lines
5.5 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000FD RID: 253
[Token(Token = "0x20000FD")]
public class GhostCLightningBall : MonoBehaviour
{
// Token: 0x06000CF3 RID: 3315 RVA: 0x0001E948 File Offset: 0x0001CB48
[Token(Token = "0x6000CF3")]
[Address(RVA = "0x1633020", Offset = "0x1632020", VA = "0x181633020")]
private void Start()
{
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
AttackData component = base.GetComponent<AttackData>();
this.g_AData = component;
AttackData attackData = this.g_AData;
int num = 0;
if (attackData == num)
{
Debug.LogError(base.transform.name + " 攻擊資料錯誤");
}
}
// Token: 0x06000CF4 RID: 3316 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF4")]
[Address(RVA = "0x1633170", Offset = "0x1632170", VA = "0x181633170")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF5 RID: 3317 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CF5")]
[Address(RVA = "0x1632D50", Offset = "0x1631D50", VA = "0x181632D50")]
public void Set(Vector3 v3Target, EffectPool EffCollision, SoundEffectPool SEPCollision, [Optional] Transform Track)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CF6 RID: 3318 RVA: 0x0001E9A8 File Offset: 0x0001CBA8
[Token(Token = "0x6000CF6")]
[Address(RVA = "0x1633E40", Offset = "0x1632E40", VA = "0x181633E40")]
public GhostCLightningBall()
{
}
// Token: 0x04001519 RID: 5401
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001519")]
private WizardGirlManage g_WGM;
// Token: 0x0400151A RID: 5402
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400151A")]
private AttackData g_AData;
// Token: 0x0400151B RID: 5403
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400151B")]
private Vector3 g_PrePosition;
// Token: 0x0400151C RID: 5404
[Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x400151C")]
private Vector3 g_v3LinePos;
// Token: 0x0400151D RID: 5405
[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400151D")]
private Vector3 g_v3FloatPos;
// Token: 0x0400151E RID: 5406
[Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
[Token(Token = "0x400151E")]
private Vector3 g_v3Target;
// Token: 0x0400151F RID: 5407
[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x400151F")]
private Vector3 g_v3Direction;
// Token: 0x04001520 RID: 5408
[Cpp2IlInjected.FieldOffset(Offset = "0x64")]
[Token(Token = "0x4001520")]
private float g_fFloatX;
// Token: 0x04001521 RID: 5409
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001521")]
private float g_fFloatY;
// Token: 0x04001522 RID: 5410
[Cpp2IlInjected.FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001522")]
private float g_fFloatZ;
// Token: 0x04001523 RID: 5411
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001523")]
private float g_fFloatRadiusX;
// Token: 0x04001524 RID: 5412
[Cpp2IlInjected.FieldOffset(Offset = "0x74")]
[Token(Token = "0x4001524")]
private float g_fFloatRadiusY;
// Token: 0x04001525 RID: 5413
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001525")]
private float g_fFloatRadiusZ;
// Token: 0x04001526 RID: 5414
[Cpp2IlInjected.FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4001526")]
private float g_fFloatRadiusXVal;
// Token: 0x04001527 RID: 5415
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001527")]
private float g_fFloatRadiusYVal;
// Token: 0x04001528 RID: 5416
[Cpp2IlInjected.FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001528")]
private float g_fFloatRadiusZVal;
// Token: 0x04001529 RID: 5417
[Token(Token = "0x4001529")]
private const float g_fAttackRadius = 0.9f;
// Token: 0x0400152A RID: 5418
[Token(Token = "0x400152A")]
private const float g_fAttackFrequency = 0.18f;
// Token: 0x0400152B RID: 5419
[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x400152B")]
private float g_fAttackFrequencyVal;
// Token: 0x0400152C RID: 5420
[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
[Token(Token = "0x400152C")]
public float g_fAttackTime = 6f;
// Token: 0x0400152D RID: 5421
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x400152D")]
private float g_fAttackTimeVal;
// Token: 0x0400152E RID: 5422
[Cpp2IlInjected.FieldOffset(Offset = "0x94")]
[Token(Token = "0x400152E")]
public float MoveSpeed = 1.8f;
// Token: 0x0400152F RID: 5423
[Token(Token = "0x400152F")]
private const float g_fPI = 6.2831855f;
// Token: 0x04001530 RID: 5424
[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001530")]
private EffectPool g_EffCollision;
// Token: 0x04001531 RID: 5425
[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001531")]
private SoundEffectPool g_SEPCollision;
// Token: 0x04001532 RID: 5426
[Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001532")]
private Transform g_Track;
// Token: 0x04001533 RID: 5427
[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001533")]
private bool g_bTrack;
// Token: 0x04001534 RID: 5428
[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001534")]
private SoundEffect g_SE;
// Token: 0x04001535 RID: 5429
[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001535")]
private float g_fSEVolume = 1f;
}