Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostEEffectPlay.cs
2023-09-06 22:19:13 +02:00

1058 lines
31 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000FF RID: 255
[Token(Token = "0x20000FF")]
public class GhostEEffectPlay : MonoBehaviour
{
// Token: 0x06000D10 RID: 3344 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D10")]
[Address(RVA = "0x1637B80", Offset = "0x1636B80", VA = "0x181637B80")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D11 RID: 3345 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D11")]
[Address(RVA = "0x163D930", Offset = "0x163C930", VA = "0x18163D930")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D12 RID: 3346 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D12")]
[Address(RVA = "0x1636950", Offset = "0x1635950", VA = "0x181636950")]
public void CreateEnemy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D13 RID: 3347 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D13")]
[Address(RVA = "0x163B550", Offset = "0x163A550", VA = "0x18163B550")]
public void ScriptDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D14 RID: 3348 RVA: 0x0001ED10 File Offset: 0x0001CF10
[Token(Token = "0x6000D14")]
[Address(RVA = "0x163B480", Offset = "0x163A480", VA = "0x18163B480")]
public void ScriptDebutSkip()
{
this.PS_Body.Play(true);
this.PS_FloorFire.Play(true);
this.g_SEOneselfFloorFire.PlayRandom(1f, 1f);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
this.g_bDebut = true;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000D15 RID: 3349 RVA: 0x0001ED84 File Offset: 0x0001CF84
[Token(Token = "0x6000D15")]
[Address(RVA = "0x163B780", Offset = "0x163A780", VA = "0x18163B780")]
public void ScriptRoar()
{
this.PS_Yell.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL);
this.g_SEYell.PlayRandom(1f, 1f);
}
// Token: 0x06000D16 RID: 3350 RVA: 0x0001EDDC File Offset: 0x0001CFDC
[Token(Token = "0x6000D16")]
[Address(RVA = "0x163B250", Offset = "0x163A250", VA = "0x18163B250")]
public void RemoveEnemy()
{
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
this.PS_Death.Stop(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000D17 RID: 3351 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D17")]
[Address(RVA = "0x1636DA0", Offset = "0x1635DA0", VA = "0x181636DA0")]
public void Damage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D18 RID: 3352 RVA: 0x0001EF04 File Offset: 0x0001D104
[Token(Token = "0x6000D18")]
[Address(RVA = "0x1636D30", Offset = "0x1635D30", VA = "0x181636D30")]
public void DamageFly()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.g_EffAttack06Dash.StopAll(3f);
this.g_bAttack06Dash = false;
}
// Token: 0x06000D19 RID: 3353 RVA: 0x0001EF48 File Offset: 0x0001D148
[Token(Token = "0x6000D19")]
[Address(RVA = "0x1636E70", Offset = "0x1635E70", VA = "0x181636E70")]
public void Death()
{
this.g_bDead = true;
this.PS_Body.Stop(true);
this.PS_FloorFire.Stop(true);
}
// Token: 0x06000D1A RID: 3354 RVA: 0x0001EF7C File Offset: 0x0001D17C
[Token(Token = "0x6000D1A")]
[Address(RVA = "0x1636EC0", Offset = "0x1635EC0", VA = "0x181636EC0")]
public void Destory()
{
this.PS_Death.Play(true);
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
SkinnedMeshRenderer skinnedMeshRenderer = smr[num];
int num2 = 0;
skinnedMeshRenderer.enabled = num2 != 0;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
SphereCollider[] sc = this.SC;
if (num < sc.Length)
{
SphereCollider sphereCollider = sc[num];
int num3 = 0;
sphereCollider.enabled = num3 != 0;
SphereCollider[] sc2 = this.SC;
num++;
while (sc2 != 0)
{
}
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
CapsuleCollider capsuleCollider = cc[num];
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num5 = 0;
boxCollider.enabled = num5 != 0;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
CCController cccontroller = this.g_CCC;
int num6 = 0;
cccontroller.SetEnable(num6 != 0);
}
// Token: 0x06000D1B RID: 3355 RVA: 0x0001F08C File Offset: 0x0001D28C
[Token(Token = "0x6000D1B")]
[Address(RVA = "0x163B1B0", Offset = "0x163A1B0", VA = "0x18163B1B0")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
}
// Token: 0x06000D1C RID: 3356 RVA: 0x0001F0AC File Offset: 0x0001D2AC
[Token(Token = "0x6000D1C")]
[Address(RVA = "0x163B1E0", Offset = "0x163A1E0", VA = "0x18163B1E0")]
public void PlayPSHandChargeR()
{
this.PS_HandChargeR.Play(true);
}
// Token: 0x06000D1D RID: 3357 RVA: 0x0001F0CC File Offset: 0x0001D2CC
[Token(Token = "0x6000D1D")]
[Address(RVA = "0x163B210", Offset = "0x163A210", VA = "0x18163B210")]
public void PlayPSHandCharge()
{
this.PS_HandChargeL.Play(true);
this.PS_HandChargeR.Play(true);
}
// Token: 0x06000D1E RID: 3358 RVA: 0x0001F0F8 File Offset: 0x0001D2F8
[Token(Token = "0x6000D1E")]
[Address(RVA = "0x163BD20", Offset = "0x163AD20", VA = "0x18163BD20")]
public void StopPSHandCharge()
{
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
}
// Token: 0x06000D1F RID: 3359 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D1F")]
[Address(RVA = "0x16396F0", Offset = "0x16386F0", VA = "0x1816396F0")]
public void PlayEffAttack0101()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D20")]
[Address(RVA = "0x1639410", Offset = "0x1638410", VA = "0x181639410")]
public void PlayEffAttack0101Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D21 RID: 3361 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D21")]
[Address(RVA = "0x1639B00", Offset = "0x1638B00", VA = "0x181639B00")]
public void PlayEffAttack0102()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D22 RID: 3362 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D22")]
[Address(RVA = "0x1639820", Offset = "0x1638820", VA = "0x181639820")]
public void PlayEffAttack0102Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D23 RID: 3363 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D23")]
[Address(RVA = "0x1639C30", Offset = "0x1638C30", VA = "0x181639C30")]
public void PlayEffAttack0201()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D24")]
[Address(RVA = "0x1639D60", Offset = "0x1638D60", VA = "0x181639D60")]
public void PlayEffAttack0202()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D25")]
[Address(RVA = "0x163A200", Offset = "0x1639200", VA = "0x18163A200")]
public void PlayEffAttack0301()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D26 RID: 3366 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D26")]
[Address(RVA = "0x163A330", Offset = "0x1639330", VA = "0x18163A330")]
public void PlayEffAttack0302()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D27 RID: 3367 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D27")]
[Address(RVA = "0x163A4A0", Offset = "0x16394A0", VA = "0x18163A4A0")]
public void PlayEffAttack0303()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D28 RID: 3368 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D28")]
[Address(RVA = "0x163A980", Offset = "0x1639980", VA = "0x18163A980")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D29 RID: 3369 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D29")]
[Address(RVA = "0x163A600", Offset = "0x1639600", VA = "0x18163A600")]
public void PlayEffAttack04Shot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2A RID: 3370 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2A")]
[Address(RVA = "0x163ADB0", Offset = "0x1639DB0", VA = "0x18163ADB0")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2B RID: 3371 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2B")]
[Address(RVA = "0x163AAB0", Offset = "0x1639AB0", VA = "0x18163AAB0")]
public void PlayEffAttack05Wall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2C")]
[Address(RVA = "0x163B060", Offset = "0x163A060", VA = "0x18163B060")]
public void PlayEffAttack06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2D")]
[Address(RVA = "0x163AEE0", Offset = "0x1639EE0", VA = "0x18163AEE0")]
public void PlayEffAttack06Dash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2E RID: 3374 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2E")]
[Address(RVA = "0x163C240", Offset = "0x163B240", VA = "0x18163C240")]
private void UpdateCharacterFloorFireCollider()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D2F RID: 3375 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D2F")]
[Address(RVA = "0x1639300", Offset = "0x1638300", VA = "0x181639300")]
public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D30 RID: 3376 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D30")]
[Address(RVA = "0x163D370", Offset = "0x163C370", VA = "0x18163D370")]
private void UpdateFloorFireCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D31 RID: 3377 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D31")]
[Address(RVA = "0x163CDE0", Offset = "0x163BDE0", VA = "0x18163CDE0")]
private void UpdateFloorFireBigCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D32 RID: 3378 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D32")]
[Address(RVA = "0x163C6C0", Offset = "0x163B6C0", VA = "0x18163C6C0")]
private void UpdateFloorExp(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D33 RID: 3379 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D33")]
[Address(RVA = "0x163BD60", Offset = "0x163AD60", VA = "0x18163BD60")]
public void UpdateAttack06Dash(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D34 RID: 3380 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D34")]
[Address(RVA = "0x1637760", Offset = "0x1636760", VA = "0x181637760")]
public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D35 RID: 3381 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D35")]
[Address(RVA = "0x16371C0", Offset = "0x16361C0", VA = "0x1816371C0")]
public Vector3 FindMovePosFar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D36 RID: 3382 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D36")]
[Address(RVA = "0x1637590", Offset = "0x1636590", VA = "0x181637590")]
public Vector3 FindMovePosNear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D37 RID: 3383 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D37")]
[Address(RVA = "0x1637390", Offset = "0x1636390", VA = "0x181637390")]
public Vector3 FindMovePosNear2()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D38 RID: 3384 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D38")]
[Address(RVA = "0x16370C0", Offset = "0x16360C0", VA = "0x1816370C0")]
public Vector3 FindMovePos01Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D39 RID: 3385 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D39")]
[Address(RVA = "0x1637140", Offset = "0x1636140", VA = "0x181637140")]
public Vector3 FindMovePos02Random()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D3A RID: 3386 RVA: 0x0001F124 File Offset: 0x0001D324
[Token(Token = "0x6000D3A")]
[Address(RVA = "0x163B850", Offset = "0x163A850", VA = "0x18163B850")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Body, fTimeScale);
Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale);
Common.SetEffectTimeScale(this.PS_Death, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
this.g_EffAttack0101.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttack0101.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0102.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttack0102.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0201.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttack0201.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack0301.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttack0301.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttack04.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttack05.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack06.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttack06.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000D3B RID: 3387 RVA: 0x0001F300 File Offset: 0x0001D500
[Token(Token = "0x6000D3B")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public GhostEEffectPlay()
{
}
// Token: 0x0400156C RID: 5484
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400156C")]
private MoveController g_Move;
// Token: 0x0400156D RID: 5485
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400156D")]
private WizardGirlManage g_WGM;
// Token: 0x0400156E RID: 5486
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400156E")]
private CCController g_CCC;
// Token: 0x0400156F RID: 5487
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400156F")]
public SphereCollider[] SC;
// Token: 0x04001570 RID: 5488
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001570")]
public CapsuleCollider[] CC;
// Token: 0x04001571 RID: 5489
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001571")]
public BoxCollider[] BC;
// Token: 0x04001572 RID: 5490
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001572")]
public Transform[] MovePos01;
// Token: 0x04001573 RID: 5491
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001573")]
public Transform[] MovePos02;
// Token: 0x04001574 RID: 5492
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001574")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x04001575 RID: 5493
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001575")]
public ParticleSystem PS_Body;
// Token: 0x04001576 RID: 5494
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001576")]
public ParticleSystem PS_Death;
// Token: 0x04001577 RID: 5495
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001577")]
public ParticleSystem PS_FloorFire;
// Token: 0x04001578 RID: 5496
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001578")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04001579 RID: 5497
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001579")]
public ParticleSystem PS_HandChargeR;
// Token: 0x0400157A RID: 5498
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400157A")]
public ParticleSystem PS_Yell;
// Token: 0x0400157B RID: 5499
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400157B")]
public Transform Pos_Attack01;
// Token: 0x0400157C RID: 5500
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400157C")]
public Transform Pos_Attack02;
// Token: 0x0400157D RID: 5501
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400157D")]
public Transform Pos_Attack04;
// Token: 0x0400157E RID: 5502
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400157E")]
public Transform Pos_Attack05;
// Token: 0x0400157F RID: 5503
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400157F")]
public Transform Pos_Attack06Dash;
// Token: 0x04001580 RID: 5504
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001580")]
private Material[] g_Mat;
// Token: 0x04001581 RID: 5505
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001581")]
private Color g_EyeColor;
// Token: 0x04001582 RID: 5506
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001582")]
private Color g_BodyColor;
// Token: 0x04001583 RID: 5507
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001583")]
private Color g_DefaultColor;
// Token: 0x04001584 RID: 5508
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001584")]
private bool g_bDead;
// Token: 0x04001585 RID: 5509
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001585")]
public GameObject Eff_Attack0101;
// Token: 0x04001586 RID: 5510
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001586")]
public GameObject Eff_Attack0102;
// Token: 0x04001587 RID: 5511
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001587")]
public GameObject Eff_Attack0201;
// Token: 0x04001588 RID: 5512
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001588")]
public GameObject Eff_Attack0202;
// Token: 0x04001589 RID: 5513
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001589")]
public GameObject Eff_Attack0301;
// Token: 0x0400158A RID: 5514
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400158A")]
public GameObject Eff_Attack0302;
// Token: 0x0400158B RID: 5515
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400158B")]
public GameObject Eff_Attack0303;
// Token: 0x0400158C RID: 5516
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400158C")]
public GameObject Eff_Attack04;
// Token: 0x0400158D RID: 5517
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400158D")]
public GameObject Eff_Attack05;
// Token: 0x0400158E RID: 5518
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400158E")]
public GameObject Eff_Attack06;
// Token: 0x0400158F RID: 5519
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400158F")]
public GameObject Eff_Attack06Dash;
// Token: 0x04001590 RID: 5520
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001590")]
public GameObject Eff_Attack0101Collision;
// Token: 0x04001591 RID: 5521
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001591")]
public GameObject Eff_Attack0102Collision;
// Token: 0x04001592 RID: 5522
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001592")]
public GameObject Eff_FloorFire;
// Token: 0x04001593 RID: 5523
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001593")]
public GameObject Eff_FloorFireBig;
// Token: 0x04001594 RID: 5524
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001594")]
public GameObject Eff_FloorFireCollision;
// Token: 0x04001595 RID: 5525
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001595")]
public GameObject Eff_FloorExpReady;
// Token: 0x04001596 RID: 5526
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001596")]
public GameObject Eff_FloorExp;
// Token: 0x04001597 RID: 5527
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001597")]
public GameObject Eff_ExplosionBall;
// Token: 0x04001598 RID: 5528
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001598")]
public GameObject Eff_ExplosionBallShot;
// Token: 0x04001599 RID: 5529
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001599")]
public GameObject Eff_ExplosionBallCollision;
// Token: 0x0400159A RID: 5530
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400159A")]
public GameObject Eff_ExplosionBallHit;
// Token: 0x0400159B RID: 5531
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400159B")]
public GameObject Eff_Wall;
// Token: 0x0400159C RID: 5532
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400159C")]
private EffectPool g_EffAttack0101;
// Token: 0x0400159D RID: 5533
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400159D")]
private EffectPool g_EffAttack0102;
// Token: 0x0400159E RID: 5534
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400159E")]
private EffectPool g_EffAttack0201;
// Token: 0x0400159F RID: 5535
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400159F")]
private EffectPool g_EffAttack0202;
// Token: 0x040015A0 RID: 5536
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40015A0")]
private EffectPool g_EffAttack0301;
// Token: 0x040015A1 RID: 5537
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40015A1")]
private EffectPool g_EffAttack0302;
// Token: 0x040015A2 RID: 5538
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40015A2")]
private EffectPool g_EffAttack0303;
// Token: 0x040015A3 RID: 5539
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40015A3")]
private EffectPool g_EffAttack04;
// Token: 0x040015A4 RID: 5540
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40015A4")]
private EffectPool g_EffAttack05;
// Token: 0x040015A5 RID: 5541
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40015A5")]
private EffectPool g_EffAttack06;
// Token: 0x040015A6 RID: 5542
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40015A6")]
private EffectPool g_EffAttack06Dash;
// Token: 0x040015A7 RID: 5543
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40015A7")]
private EffectPool g_EffAttack0101Collision;
// Token: 0x040015A8 RID: 5544
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40015A8")]
private EffectPool g_EffAttack0102Collision;
// Token: 0x040015A9 RID: 5545
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40015A9")]
private EffectPool g_EffFloorFire;
// Token: 0x040015AA RID: 5546
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40015AA")]
private EffectPool g_EffFloorFireBig;
// Token: 0x040015AB RID: 5547
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40015AB")]
private EffectPool g_EffFloorFireCollision;
// Token: 0x040015AC RID: 5548
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40015AC")]
private EffectPool g_EffFloorExpReady;
// Token: 0x040015AD RID: 5549
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40015AD")]
private EffectPool g_EffFloorExp;
// Token: 0x040015AE RID: 5550
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40015AE")]
private EffectPool g_EffExplosionBall;
// Token: 0x040015AF RID: 5551
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40015AF")]
private EffectPool g_EffExplosionBallShot;
// Token: 0x040015B0 RID: 5552
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40015B0")]
private EffectPool g_EffExplosionBallCollision;
// Token: 0x040015B1 RID: 5553
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40015B1")]
private EffectPool g_EffExplosionBallHit;
// Token: 0x040015B2 RID: 5554
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40015B2")]
private EffectPool g_EffWall;
// Token: 0x040015B3 RID: 5555
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40015B3")]
public GameObject SE_Yell;
// Token: 0x040015B4 RID: 5556
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40015B4")]
public GameObject SE_OneselfFloorFire;
// Token: 0x040015B5 RID: 5557
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40015B5")]
private SoundEffect g_SEYell;
// Token: 0x040015B6 RID: 5558
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40015B6")]
private SoundEffect g_SEOneselfFloorFire;
// Token: 0x040015B7 RID: 5559
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40015B7")]
public GameObject SEP_FloorFireCollision;
// Token: 0x040015B8 RID: 5560
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40015B8")]
private SoundEffectPool g_SEPFloorFireCollision;
// Token: 0x040015B9 RID: 5561
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40015B9")]
public AttackData AD_FloorFire;
// Token: 0x040015BA RID: 5562
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40015BA")]
public AttackData AD_Attack06Dash;
// Token: 0x040015BB RID: 5563
[Token(Token = "0x40015BB")]
private const int g_iFloorFireNum = 30;
// Token: 0x040015BC RID: 5564
[Token(Token = "0x40015BC")]
private const float g_fFloorFireTime = 30f;
// Token: 0x040015BD RID: 5565
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40015BD")]
private bool[] g_bFloorFireCollider;
// Token: 0x040015BE RID: 5566
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x40015BE")]
private Vector3[] g_v3FloorFireColliderPos;
// Token: 0x040015BF RID: 5567
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x40015BF")]
private float[] g_fFloorFireColliderRadius;
// Token: 0x040015C0 RID: 5568
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x40015C0")]
private float[] g_fFloorFireColliderTime;
// Token: 0x040015C1 RID: 5569
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40015C1")]
private int g_iFloorFireColliderCal;
// Token: 0x040015C2 RID: 5570
[Token(Token = "0x40015C2")]
private const float g_fFloorFireColliderFrequency = 0.3f;
// Token: 0x040015C3 RID: 5571
[FieldOffset(Offset = "0x2CC")]
[Token(Token = "0x40015C3")]
private float g_fFloorFireColliderFrequencyVal;
// Token: 0x040015C4 RID: 5572
[Token(Token = "0x40015C4")]
private const int g_iFloorFireBigNum = 3;
// Token: 0x040015C5 RID: 5573
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40015C5")]
private bool[] g_bFloorFireBigCollider;
// Token: 0x040015C6 RID: 5574
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40015C6")]
private Vector3[] g_v3FloorFireBigColliderPos;
// Token: 0x040015C7 RID: 5575
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40015C7")]
private float[] g_fFloorFireBigColliderTime;
// Token: 0x040015C8 RID: 5576
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40015C8")]
private int g_iFloorFireBigColliderCal;
// Token: 0x040015C9 RID: 5577
[FieldOffset(Offset = "0x2EC")]
[Token(Token = "0x40015C9")]
private bool g_bFloorExpReady;
// Token: 0x040015CA RID: 5578
[Token(Token = "0x40015CA")]
private const int g_iFloorExpNum = 6;
// Token: 0x040015CB RID: 5579
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40015CB")]
private int g_iFloorExpReadyCal;
// Token: 0x040015CC RID: 5580
[Token(Token = "0x40015CC")]
private const float g_fFloorExpReadyFrequency = 0.75f;
// Token: 0x040015CD RID: 5581
[FieldOffset(Offset = "0x2F4")]
[Token(Token = "0x40015CD")]
private float g_fFloorExpReadyFrequencyVal;
// Token: 0x040015CE RID: 5582
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40015CE")]
private bool[] g_bFloorExp;
// Token: 0x040015CF RID: 5583
[Token(Token = "0x40015CF")]
private const float g_fFloorExpTime = 1.15f;
// Token: 0x040015D0 RID: 5584
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40015D0")]
private float[] g_fFloorExpTimeVal;
// Token: 0x040015D1 RID: 5585
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40015D1")]
private Vector3[] g_v3FloorExpPos;
// Token: 0x040015D2 RID: 5586
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40015D2")]
private bool g_bAttack06Dash;
// Token: 0x040015D3 RID: 5587
[Token(Token = "0x40015D3")]
private const float g_fAttack06DashInterval = 0.2f;
// Token: 0x040015D4 RID: 5588
[FieldOffset(Offset = "0x314")]
[Token(Token = "0x40015D4")]
private float g_fAttack06DashIntervalVal;
// Token: 0x040015D5 RID: 5589
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40015D5")]
private bool g_bDebut;
}