207 lines
5.8 KiB
C#
207 lines
5.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000106 RID: 262
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[Token(Token = "0x2000106")]
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public class LightningBullet : MonoBehaviour
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{
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// Token: 0x06000D5B RID: 3419 RVA: 0x0001F570 File Offset: 0x0001D770
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[Token(Token = "0x6000D5B")]
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[Address(RVA = "0x418850", Offset = "0x417850", VA = "0x180418850")]
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private void Start()
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{
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LineRenderer component = base.GetComponent<LineRenderer>();
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this.g_LR = component;
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float randomRange = this.RandomRange;
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LineRenderer lineRenderer = this.g_LR;
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this.g_fStartRandomRange = randomRange;
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float randomSamllRange = this.RandomSamllRange;
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this.g_fStartRandomSamllRange = randomSamllRange;
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Material material = lineRenderer.GetMaterial();
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this.g_Mat = material;
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float widthMultiplier = this.g_LR.widthMultiplier;
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bool loop = this.Loop;
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float z = this.EndPos.z;
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float z2 = this.StartPos.z;
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this.g_fOriginalWidth = widthMultiplier;
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float num = this.g_fStartRandomRange;
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LineRenderer lineRenderer2 = this.g_LR;
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float num2 = this.g_fOriginalWidth;
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this.RandomRange = num;
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float num3 = this.g_fStartRandomSamllRange;
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this.RandomSamllRange = num3;
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float frequency = this.Frequency;
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this.g_fFrequency = frequency;
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float duration = this.Duration;
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this.StartPos.z = z2;
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this.EndPos.z = z;
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this.g_fDuration = duration;
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this.g_fWidth = num2;
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lineRenderer2.widthMultiplier = num2;
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Color matColor = this.MatColor;
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Material material2 = this.g_Mat;
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this.g_MatColor = matColor;
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material2.SetColor("_TintColor", matColor);
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this.Loop = loop;
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this.g_fLife = 0f;
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base.gameObject.SetActive(true);
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}
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// Token: 0x06000D5C RID: 3420 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D5C")]
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[Address(RVA = "0x418A10", Offset = "0x417A10", VA = "0x180418A10")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D5D RID: 3421 RVA: 0x0001F6BC File Offset: 0x0001D8BC
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[Token(Token = "0x6000D5D")]
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[Address(RVA = "0x418740", Offset = "0x417740", VA = "0x180418740")]
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public void NewUse(Vector3 Start, Vector3 End, bool bLoop = false, float fLife = 5f)
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{
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float z = Start.z;
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LineRenderer lineRenderer = this.g_LR;
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float num = this.g_fOriginalWidth;
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this.StartPos.z = z;
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float z2 = End.z;
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this.EndPos.z = z2;
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float num2 = this.g_fStartRandomRange;
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this.RandomRange = num2;
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float num3 = this.g_fStartRandomSamllRange;
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this.RandomSamllRange = num3;
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float frequency = this.Frequency;
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this.g_fFrequency = frequency;
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float duration = this.Duration;
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this.g_fDuration = duration;
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this.g_fWidth = num;
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lineRenderer.widthMultiplier = num;
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Color matColor = this.MatColor;
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Material material = this.g_Mat;
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this.g_MatColor = matColor;
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material.SetColor("_TintColor", matColor);
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this.g_fLife = (float)0;
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this.Loop = bLoop;
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base.gameObject.SetActive(true);
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}
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// Token: 0x06000D5E RID: 3422 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D5E")]
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[Address(RVA = "0x419590", Offset = "0x418590", VA = "0x180419590")]
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public LightningBullet()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04001618 RID: 5656
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001618")]
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private LineRenderer g_LR;
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// Token: 0x04001619 RID: 5657
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001619")]
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public Vector3 StartPos;
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// Token: 0x0400161A RID: 5658
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400161A")]
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public Vector3 EndPos;
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// Token: 0x0400161B RID: 5659
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400161B")]
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public int NodeNum;
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// Token: 0x0400161C RID: 5660
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400161C")]
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public int NodeSmallNum;
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// Token: 0x0400161D RID: 5661
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400161D")]
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public float RandomRange;
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// Token: 0x0400161E RID: 5662
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x400161E")]
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public float RandomSamllRange;
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// Token: 0x0400161F RID: 5663
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400161F")]
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public Vector3 RandomScale;
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// Token: 0x04001620 RID: 5664
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4001620")]
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public float Frequency;
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// Token: 0x04001621 RID: 5665
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001621")]
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public bool Loop;
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// Token: 0x04001622 RID: 5666
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4001622")]
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public float Duration;
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// Token: 0x04001623 RID: 5667
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001623")]
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public float FadOutSpeed;
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// Token: 0x04001624 RID: 5668
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4001624")]
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public Color MatColor;
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// Token: 0x04001625 RID: 5669
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4001625")]
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private float g_fStartRandomRange;
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// Token: 0x04001626 RID: 5670
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001626")]
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private float g_fStartRandomSamllRange;
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// Token: 0x04001627 RID: 5671
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4001627")]
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private float g_fFrequency;
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// Token: 0x04001628 RID: 5672
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001628")]
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private float g_fDuration;
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// Token: 0x04001629 RID: 5673
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001629")]
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private float g_fOriginalWidth;
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// Token: 0x0400162A RID: 5674
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400162A")]
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private float g_fWidth;
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// Token: 0x0400162B RID: 5675
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x400162B")]
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private Color g_MatColor;
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// Token: 0x0400162C RID: 5676
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x400162C")]
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private float g_fLife;
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// Token: 0x0400162D RID: 5677
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400162D")]
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private Material g_Mat;
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}
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