Files
NobetaSource/Cpp2IL/Assembly-CSharp/LootBoxController.cs
2023-09-06 22:19:13 +02:00

166 lines
4.8 KiB
C#

using System;
using System.Collections;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000381 RID: 897
[Token(Token = "0x2000381")]
public class LootBoxController : MonoBehaviour
{
// Token: 0x06002312 RID: 8978 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002312")]
[Address(RVA = "0x423340", Offset = "0x422340", VA = "0x180423340")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002313 RID: 8979 RVA: 0x00054614 File Offset: 0x00052814
[Token(Token = "0x6002313")]
[Address(RVA = "0x422EE0", Offset = "0x421EE0", VA = "0x180422EE0")]
private void OnMouseDown()
{
if (!this.isOpened)
{
IEnumerator enumerator = this.PlayFx();
Coroutine coroutine = base.StartCoroutine(enumerator);
return;
}
}
// Token: 0x06002314 RID: 8980 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002314")]
[Address(RVA = "0x422F10", Offset = "0x421F10", VA = "0x180422F10")]
private IEnumerator PlayFx()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002315 RID: 8981 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002315")]
[Address(RVA = "0x422F80", Offset = "0x421F80", VA = "0x180422F80")]
private IEnumerator PlayIcon()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002316 RID: 8982 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002316")]
[Address(RVA = "0x422DC0", Offset = "0x421DC0", VA = "0x180422DC0")]
public void ChangedFx(int i)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002317 RID: 8983 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002317")]
[Address(RVA = "0x423200", Offset = "0x422200", VA = "0x180423200")]
public void SetupVfx()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002318 RID: 8984 RVA: 0x0005463C File Offset: 0x0005283C
[Token(Token = "0x6002318")]
[Address(RVA = "0x422EE0", Offset = "0x421EE0", VA = "0x180422EE0")]
public void PlayAllVfx()
{
if (!this.isOpened)
{
IEnumerator enumerator = this.PlayFx();
Coroutine coroutine = base.StartCoroutine(enumerator);
return;
}
}
// Token: 0x06002319 RID: 8985 RVA: 0x00054664 File Offset: 0x00052864
[Token(Token = "0x6002319")]
[Address(RVA = "0x422FF0", Offset = "0x421FF0", VA = "0x180422FF0")]
public void ResetVfx()
{
GameObject[] array = GameObject.FindGameObjectsWithTag("Effects");
this.DesFxObjs = array;
GameObject[] desFxObjs = this.DesFxObjs;
int num = 0;
int length = desFxObjs.Length;
if (num < length)
{
UnityEngine.Object.Destroy(desFxObjs[num].gameObject);
num++;
}
this.isOpened = num != 0;
GameObject[] array2 = GameObject.FindGameObjectsWithTag("Icon");
this.DesIconObjs = array2;
GameObject[] desIconObjs = this.DesIconObjs;
int length2 = desIconObjs.Length;
if (num < length2)
{
UnityEngine.Object.Destroy(desIconObjs[num].gameObject);
num++;
}
int num2;
LootBoxController.<PlayIcon>d__13 <PlayIcon>d__ = new LootBoxController.<PlayIcon>d__13(num2);
num2 = 0;
<PlayIcon>d__.<>4__this = this;
Coroutine coroutine = base.StartCoroutine(<PlayIcon>d__);
}
// Token: 0x0600231A RID: 8986 RVA: 0x00054718 File Offset: 0x00052918
[Token(Token = "0x600231A")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public LootBoxController()
{
}
// Token: 0x04002C88 RID: 11400
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C88")]
public int idIcon;
// Token: 0x04002C89 RID: 11401
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002C89")]
public int idEffect;
// Token: 0x04002C8A RID: 11402
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C8A")]
public bool isOpened;
// Token: 0x04002C8B RID: 11403
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002C8B")]
public GameObject[] IconPrefabs;
// Token: 0x04002C8C RID: 11404
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002C8C")]
public GameObject[] EffectPrefabs;
// Token: 0x04002C8D RID: 11405
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002C8D")]
public GameObject[] DesFxObjs;
// Token: 0x04002C8E RID: 11406
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002C8E")]
public GameObject[] DesIconObjs;
// Token: 0x04002C8F RID: 11407
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002C8F")]
private GameObject Lootbox;
// Token: 0x04002C90 RID: 11408
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002C90")]
public Text effectsText;
// Token: 0x04002C91 RID: 11409
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002C91")]
public Text nameEffectText;
}