Files
NobetaSource/Cpp2IL/Assembly-CSharp/MarsSDK/PS4SaveDataConfig.cs
2023-09-06 22:19:13 +02:00

40 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace MarsSDK
{
// Token: 0x02000640 RID: 1600
[Token(Token = "0x2000640")]
public class PS4SaveDataConfig
{
// Token: 0x170003B3 RID: 947
// (get) Token: 0x06003284 RID: 12932 RVA: 0x0006CB38 File Offset: 0x0006AD38
[Token(Token = "0x170003B3")]
public string TitlePrefix
{
[Token(Token = "0x6003284")]
[Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")]
get;
}
// Token: 0x170003B4 RID: 948
// (get) Token: 0x06003285 RID: 12933 RVA: 0x0006CB4C File Offset: 0x0006AD4C
[Token(Token = "0x170003B4")]
public ulong BlockAmount
{
[Token(Token = "0x6003285")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
get;
}
// Token: 0x06003286 RID: 12934 RVA: 0x0006CB60 File Offset: 0x0006AD60
[Token(Token = "0x6003286")]
[Address(RVA = "0x32FD30", Offset = "0x32ED30", VA = "0x18032FD30")]
public PS4SaveDataConfig(string titlePrefix, ulong blockAmount)
{
this.TitlePrefix = titlePrefix;
this.BlockAmount = blockAmount;
}
}
}