133 lines
3.9 KiB
C#
133 lines
3.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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using UnityEngine.AI;
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// Token: 0x020000C1 RID: 193
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[Token(Token = "0x20000C1")]
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public class NPC_GhostB : NPC
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{
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// Token: 0x06000847 RID: 2119 RVA: 0x00012104 File Offset: 0x00010304
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[Token(Token = "0x6000847")]
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[Address(RVA = "0xF14BD0", Offset = "0xF13BD0", VA = "0x180F14BD0", Slot = "4")]
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public override void Init()
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{
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Animator component = base.GetComponent<Animator>();
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this.g_Ani = component;
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MoveController moveController = new MoveController();
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this.g_Move = moveController;
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MoveController g_Move = this.g_Move;
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Transform transform = base.transform;
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g_Move.Init(transform);
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this.g_Move.gravity = 10f;
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this.g_Move.SetDragRotation(0.6f);
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NavMeshPath navMeshPath = new NavMeshPath();
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this.g_NavPath = navMeshPath;
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float g_fWalkSpeed = this.g_fWalkSpeed;
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this.g_fNavMoveSpeed = g_fWalkSpeed;
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Transform transform2 = base.transform.Find("IK");
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int num = 0;
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bool flag = transform2 != num;
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int num2 = 0;
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if (flag)
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{
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LookAtIK component2 = transform2.GetComponent<LookAtIK>();
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this.g_LookAt = component2;
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Transform target = this.g_LookAt.solver.target;
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this.g_LookAtTarget = target;
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this.g_LookAtTargetSet = num2;
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}
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this.g_bLookAtEnable = num2 != 0;
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this.g_fLookAtWeight = (float)num2;
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Transform transform3 = base.transform.Find("Dialogue");
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int num3 = 0;
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Dialogue g_Dialog;
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if (!(transform3 == num3))
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{
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Dialogue component3 = transform3.GetComponent<Dialogue>();
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this.g_Dialog = component3;
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g_Dialog = this.g_Dialog;
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int num4 = 0;
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if (g_Dialog == num4)
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{
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Debug.LogError("Dialogue錯誤");
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}
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this.g_Dialog.Init();
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GameObject gameObject = this.g_Dialog.gameObject;
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int num5 = 0;
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gameObject.SetActive(num5 != 0);
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}
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this.g_Dialog = g_Dialog;
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GameObject semoveObject = this.SEMoveObject;
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int num6 = 0;
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if (semoveObject != num6)
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{
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GameObject semoveObject2 = this.SEMoveObject;
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Transform transform4 = base.transform;
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SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(semoveObject2, transform4);
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this.g_SEMove = soundEffectOfPrefabs;
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Game.BindStageTimeScale(this.g_SEMove);
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this.g_SEMove.DistanceMin = 6f;
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this.g_SEMove.DistanceMax = 30f;
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}
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}
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// Token: 0x06000848 RID: 2120 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000848")]
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[Address(RVA = "0xF150E0", Offset = "0xF140E0", VA = "0x180F150E0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000849 RID: 2121 RVA: 0x000122D8 File Offset: 0x000104D8
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[Token(Token = "0x6000849")]
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[Address(RVA = "0xF15040", Offset = "0xF14040", VA = "0x180F15040", Slot = "5")]
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protected override void OnEnable()
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{
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base.OnEnable();
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x0600084A RID: 2122 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600084A")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void PlayFireMagicShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600084B RID: 2123 RVA: 0x0001231C File Offset: 0x0001051C
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[Token(Token = "0x600084B")]
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[Address(RVA = "0xF12AD0", Offset = "0xF11AD0", VA = "0x180F12AD0")]
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public NPC_GhostB()
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{
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}
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// Token: 0x04000965 RID: 2405
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4000965")]
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public GameObject SEMoveObject;
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// Token: 0x04000966 RID: 2406
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4000966")]
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public GameObject SEChargeObject;
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// Token: 0x04000967 RID: 2407
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4000967")]
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private SoundEffect g_SEMove;
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// Token: 0x04000968 RID: 2408
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4000968")]
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private SoundEffect g_SECharge;
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}
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