Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaBoneController.cs
2023-09-06 22:19:13 +02:00

71 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200035D RID: 861
[Token(Token = "0x200035D")]
[Serializable]
public class NobetaBoneController
{
// Token: 0x170001CA RID: 458
// (get) Token: 0x0600216E RID: 8558 RVA: 0x00051408 File Offset: 0x0004F608
[Token(Token = "0x170001CA")]
public DynamicBoneCollider Collider
{
[Token(Token = "0x600216E")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
get
{
return this.boneCollider;
}
}
// Token: 0x0600216F RID: 8559 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600216F")]
[Address(RVA = "0xF18150", Offset = "0xF17150", VA = "0x180F18150")]
public void UpdateValue(float value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002170 RID: 8560 RVA: 0x0005141C File Offset: 0x0004F61C
[Token(Token = "0x6002170")]
[Address(RVA = "0xF180E0", Offset = "0xF170E0", VA = "0x180F180E0")]
public void Enable(bool enable)
{
DynamicBone[] array = this.bones;
int num = 0;
int length = array.Length;
if (num < length)
{
array[num].enabled = enable;
num++;
}
}
// Token: 0x06002171 RID: 8561 RVA: 0x00051454 File Offset: 0x0004F654
[Token(Token = "0x6002171")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public NobetaBoneController()
{
}
// Token: 0x04002B8C RID: 11148
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002B8C")]
[SerializeField]
private float colliderRadius;
// Token: 0x04002B8D RID: 11149
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002B8D")]
[SerializeField]
private DynamicBoneCollider boneCollider;
// Token: 0x04002B8E RID: 11150
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002B8E")]
[SerializeField]
private DynamicBone[] bones;
}