Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerAudioMixer.cs
2023-09-06 22:19:13 +02:00

73 lines
2.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F7 RID: 503
[Token(Token = "0x20001F7")]
public class PlayerAudioMixer : SceneEvent
{
// Token: 0x060014DB RID: 5339 RVA: 0x0002F868 File Offset: 0x0002DA68
[Token(Token = "0x60014DB")]
[Address(RVA = "0x3340C0", Offset = "0x3330C0", VA = "0x1803340C0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
base.InitData(SEM);
PlayerSound g_Sound = Game.GetPlayerManager().g_Sound;
this.g_PS = g_Sound;
PlayerSound playerSound = this.g_PS;
int num = 0;
if (playerSound == num)
{
Debug.LogError("取得PlayerSound錯誤");
}
}
// Token: 0x060014DC RID: 5340 RVA: 0x0002F8B4 File Offset: 0x0002DAB4
[Token(Token = "0x60014DC")]
[Address(RVA = "0x3341E0", Offset = "0x3331E0", VA = "0x1803341E0", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
PlayerSound playerSound = this.g_PS;
float decayTime = this.DecayTime;
float room = this.Room;
float volume = this.Volume;
playerSound.SetAudioMixer(volume, room, decayTime);
}
// Token: 0x060014DD RID: 5341 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014DD")]
[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014DE RID: 5342 RVA: 0x0002F8F4 File Offset: 0x0002DAF4
[Token(Token = "0x60014DE")]
[Address(RVA = "0x334230", Offset = "0x333230", VA = "0x180334230")]
public PlayerAudioMixer()
{
}
// Token: 0x04001FB7 RID: 8119
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001FB7")]
private PlayerSound g_PS;
// Token: 0x04001FB8 RID: 8120
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001FB8")]
public float Volume;
// Token: 0x04001FB9 RID: 8121
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4001FB9")]
public float Room = -1000f;
// Token: 0x04001FBA RID: 8122
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001FBA")]
public float DecayTime = 1f;
}