137 lines
3.9 KiB
C#
137 lines
3.9 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000434 RID: 1076
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[Token(Token = "0x2000434")]
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public class PlatformRotator : MonoBehaviour
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{
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// Token: 0x06002692 RID: 9874 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002692")]
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[Address(RVA = "0x3338B0", Offset = "0x3328B0", VA = "0x1803338B0")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002693 RID: 9875 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002693")]
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[Address(RVA = "0x333470", Offset = "0x332470", VA = "0x180333470")]
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private void FixedUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002694 RID: 9876 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002694")]
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[Address(RVA = "0x333A20", Offset = "0x332A20", VA = "0x180333A20")]
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private IEnumerator SwitchRotation()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002695 RID: 9877 RVA: 0x00058F20 File Offset: 0x00057120
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[Token(Token = "0x6002695")]
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[Address(RVA = "0x333700", Offset = "0x332700", VA = "0x180333700")]
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.layer == this.characterLayer)
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{
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CharacterThirdPerson component = collision.gameObject.GetComponent<CharacterThirdPerson>();
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int num = 0;
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bool flag = component == num;
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if (!flag && component.smoothPhysics != flag)
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{
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component.smoothPhysics = flag;
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}
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}
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}
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// Token: 0x06002696 RID: 9878 RVA: 0x00058F70 File Offset: 0x00057170
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[Token(Token = "0x6002696")]
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[Address(RVA = "0x3337E0", Offset = "0x3327E0", VA = "0x1803337E0")]
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private void OnCollisionExit(Collision collision)
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{
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if (collision.gameObject.layer == this.characterLayer)
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{
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CharacterThirdPerson component = collision.gameObject.GetComponent<CharacterThirdPerson>();
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int num = 0;
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if (!(component == num))
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{
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component.smoothPhysics = true;
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}
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}
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}
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// Token: 0x06002697 RID: 9879 RVA: 0x00058FB8 File Offset: 0x000571B8
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[Token(Token = "0x6002697")]
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[Address(RVA = "0x333A90", Offset = "0x332A90", VA = "0x180333A90")]
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public PlatformRotator()
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{
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}
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// Token: 0x04003045 RID: 12357
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003045")]
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public float maxAngle = 70f;
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// Token: 0x04003046 RID: 12358
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4003046")]
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public float switchRotationTime = 0.5f;
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// Token: 0x04003047 RID: 12359
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003047")]
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public float random = 0.5f;
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// Token: 0x04003048 RID: 12360
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003048")]
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public float rotationSpeed = 50f;
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// Token: 0x04003049 RID: 12361
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003049")]
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public Vector3 movePosition;
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// Token: 0x0400304A RID: 12362
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400304A")]
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public float moveSpeed = 5f;
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// Token: 0x0400304B RID: 12363
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400304B")]
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public int characterLayer;
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// Token: 0x0400304C RID: 12364
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x400304C")]
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private Quaternion defaultRotation;
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// Token: 0x0400304D RID: 12365
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400304D")]
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private Quaternion targetRotation;
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// Token: 0x0400304E RID: 12366
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400304E")]
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private Vector3 targetPosition;
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// Token: 0x0400304F RID: 12367
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400304F")]
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private Vector3 velocity;
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// Token: 0x04003050 RID: 12368
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4003050")]
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private Rigidbody r;
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}
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}
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