Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/Demos/SimpleLocomotion.cs
2023-09-06 22:19:13 +02:00

182 lines
5.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000441 RID: 1089
[Token(Token = "0x2000441")]
[RequireComponent(typeof(Animator))]
public class SimpleLocomotion : MonoBehaviour
{
// Token: 0x1700022F RID: 559
// (get) Token: 0x060026D4 RID: 9940 RVA: 0x00059428 File Offset: 0x00057628
// (set) Token: 0x060026D5 RID: 9941 RVA: 0x0005943C File Offset: 0x0005763C
[Token(Token = "0x1700022F")]
public bool isGrounded
{
[Token(Token = "0x60026D4")]
[Address(RVA = "0x596FC0", Offset = "0x595FC0", VA = "0x180596FC0")]
get;
[Token(Token = "0x60026D5")]
[Address(RVA = "0x96E8B0", Offset = "0x96D8B0", VA = "0x18096E8B0")]
private set;
}
// Token: 0x060026D6 RID: 9942 RVA: 0x00059450 File Offset: 0x00057650
[Token(Token = "0x60026D6")]
[Address(RVA = "0x1461340", Offset = "0x1460340", VA = "0x181461340")]
private void Start()
{
Animator component = base.GetComponent<Animator>();
this.animator = component;
CharacterController component2 = base.GetComponent<CharacterController>();
this.characterController = component2;
CameraController cameraController = this.cameraController;
int num = 0;
cameraController.enabled = num != 0;
}
// Token: 0x060026D7 RID: 9943 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026D7")]
[Address(RVA = "0x14613D0", Offset = "0x14603D0", VA = "0x1814613D0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026D8 RID: 9944 RVA: 0x00059490 File Offset: 0x00057690
[Token(Token = "0x60026D8")]
[Address(RVA = "0x1460C70", Offset = "0x145FC70", VA = "0x181460C70")]
private void LateUpdate()
{
this.cameraController.UpdateInput();
this.cameraController.UpdateTransform();
}
// Token: 0x060026D9 RID: 9945 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026D9")]
[Address(RVA = "0x1460F90", Offset = "0x145FF90", VA = "0x181460F90")]
private void Rotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026DA RID: 9946 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026DA")]
[Address(RVA = "0x1460CB0", Offset = "0x145FCB0", VA = "0x181460CB0")]
private void Move()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026DB RID: 9947 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026DB")]
[Address(RVA = "0x1460BB0", Offset = "0x145FBB0", VA = "0x181460BB0")]
private Vector3 GetInputVector()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026DC RID: 9948 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60026DC")]
[Address(RVA = "0x1460B30", Offset = "0x145FB30", VA = "0x181460B30")]
private Vector3 GetInputVectorRaw()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060026DD RID: 9949 RVA: 0x000594BC File Offset: 0x000576BC
[Token(Token = "0x60026DD")]
[Address(RVA = "0x1461430", Offset = "0x1460430", VA = "0x181461430")]
public SimpleLocomotion()
{
}
// Token: 0x040030BA RID: 12474
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40030BA")]
[SerializeField]
[Tooltip("The component that updates the camera.")]
private CameraController cameraController;
// Token: 0x040030BB RID: 12475
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40030BB")]
[SerializeField]
[Tooltip("Acceleration of movement.")]
private float accelerationTime = 0.2f;
// Token: 0x040030BC RID: 12476
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40030BC")]
[SerializeField]
[Tooltip("Turning speed.")]
private float turnTime = 0.2f;
// Token: 0x040030BD RID: 12477
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40030BD")]
[SerializeField]
[Tooltip("If true, will run on left shift, if not will walk on left shift.")]
private bool walkByDefault = true;
// Token: 0x040030BE RID: 12478
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40030BE")]
[SerializeField]
[Tooltip("Smooth or linear rotation.")]
private SimpleLocomotion.RotationMode rotationMode;
// Token: 0x040030BF RID: 12479
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40030BF")]
[SerializeField]
[Tooltip("Procedural motion speed (if not using root motion).")]
private float moveSpeed = 3f;
// Token: 0x040030C1 RID: 12481
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40030C1")]
private Animator animator;
// Token: 0x040030C2 RID: 12482
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40030C2")]
private float speed;
// Token: 0x040030C3 RID: 12483
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40030C3")]
private float angleVel;
// Token: 0x040030C4 RID: 12484
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40030C4")]
private float speedVel;
// Token: 0x040030C5 RID: 12485
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40030C5")]
private Vector3 linearTargetDirection;
// Token: 0x040030C6 RID: 12486
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40030C6")]
private CharacterController characterController;
// Token: 0x02000442 RID: 1090
[Token(Token = "0x2000442")]
[Serializable]
public enum RotationMode
{
// Token: 0x040030C8 RID: 12488
[Token(Token = "0x40030C8")]
Smooth,
// Token: 0x040030C9 RID: 12489
[Token(Token = "0x40030C9")]
Linear
}
}
}