Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/AimPoser.cs
2023-09-06 22:19:13 +02:00

107 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020004BF RID: 1215
[Token(Token = "0x20004BF")]
public class AimPoser : MonoBehaviour
{
// Token: 0x06002B51 RID: 11089 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002B51")]
[Address(RVA = "0xDA6EA0", Offset = "0xDA5EA0", VA = "0x180DA6EA0")]
public AimPoser.Pose GetPose(Vector3 localDirection)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002B52 RID: 11090 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002B52")]
[Address(RVA = "0xDA6FB0", Offset = "0xDA5FB0", VA = "0x180DA6FB0")]
public void SetPoseActive(AimPoser.Pose pose)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002B53 RID: 11091 RVA: 0x00060908 File Offset: 0x0005EB08
[Token(Token = "0x6002B53")]
[Address(RVA = "0xDA7040", Offset = "0xDA6040", VA = "0x180DA7040")]
public AimPoser()
{
AimPoser.Pose[] array = new AimPoser.Pose[0];
this.poses = array;
base..ctor();
}
// Token: 0x040034AF RID: 13487
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40034AF")]
public float angleBuffer = 5f;
// Token: 0x040034B0 RID: 13488
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40034B0")]
public AimPoser.Pose[] poses;
// Token: 0x020004C0 RID: 1216
[Token(Token = "0x20004C0")]
[Serializable]
public class Pose
{
// Token: 0x06002B54 RID: 11092 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002B54")]
[Address(RVA = "0x19BD890", Offset = "0x19BC890", VA = "0x1819BD890")]
public bool IsInDirection(Vector3 d)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002B55 RID: 11093 RVA: 0x00060934 File Offset: 0x0005EB34
[Token(Token = "0x6002B55")]
[Address(RVA = "0x614C70", Offset = "0x613C70", VA = "0x180614C70")]
public void SetAngleBuffer(float value)
{
this.angleBuffer = value;
}
// Token: 0x06002B56 RID: 11094 RVA: 0x00060948 File Offset: 0x0005EB48
[Token(Token = "0x6002B56")]
[Address(RVA = "0x19BDAE0", Offset = "0x19BCAE0", VA = "0x1819BDAE0")]
public Pose()
{
}
// Token: 0x040034B1 RID: 13489
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40034B1")]
public bool visualize = true;
// Token: 0x040034B2 RID: 13490
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40034B2")]
public string name;
// Token: 0x040034B3 RID: 13491
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40034B3")]
public Vector3 direction;
// Token: 0x040034B4 RID: 13492
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40034B4")]
public float yaw = 75f;
// Token: 0x040034B5 RID: 13493
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40034B5")]
public float pitch = 45f;
// Token: 0x040034B6 RID: 13494
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40034B6")]
private float angleBuffer;
}
}
}