Files
NobetaSource/Cpp2IL/Assembly-CSharp/RootMotion/FinalIK/Amplifier.cs
2023-09-06 22:19:13 +02:00

138 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x020004C1 RID: 1217
[Token(Token = "0x20004C1")]
public class Amplifier : OffsetModifier
{
// Token: 0x06002B57 RID: 11095 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002B57")]
[Address(RVA = "0xDA80B0", Offset = "0xDA70B0", VA = "0x180DA80B0", Slot = "4")]
protected override void OnModifyOffset()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002B58 RID: 11096 RVA: 0x00060978 File Offset: 0x0005EB78
[Token(Token = "0x6002B58")]
[Address(RVA = "0xDA8200", Offset = "0xDA7200", VA = "0x180DA8200")]
public Amplifier()
{
}
// Token: 0x040034B7 RID: 13495
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40034B7")]
[Tooltip("The amplified bodies.")]
public Amplifier.Body[] bodies;
// Token: 0x020004C2 RID: 1218
[Token(Token = "0x20004C2")]
[Serializable]
public class Body
{
// Token: 0x06002B59 RID: 11097 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002B59")]
[Address(RVA = "0x19BBE00", Offset = "0x19BAE00", VA = "0x1819BBE00")]
public void Update(IKSolverFullBodyBiped solver, float w, float deltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002B5A RID: 11098 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002B5A")]
[Address(RVA = "0x19BBDA0", Offset = "0x19BADA0", VA = "0x1819BBDA0")]
private static Vector3 Multiply(Vector3 v1, Vector3 v2)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002B5B RID: 11099 RVA: 0x0006098C File Offset: 0x0005EB8C
[Token(Token = "0x6002B5B")]
[Address(RVA = "0x19BC350", Offset = "0x19BB350", VA = "0x1819BC350")]
public Body()
{
}
// Token: 0x040034B8 RID: 13496
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40034B8")]
[Tooltip("The Transform that's motion we are reading.")]
public Transform transform;
// Token: 0x040034B9 RID: 13497
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40034B9")]
[Tooltip("Amplify the 'transform's' position relative to this Transform.")]
public Transform relativeTo;
// Token: 0x040034BA RID: 13498
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40034BA")]
[Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector.")]
public Amplifier.Body.EffectorLink[] effectorLinks;
// Token: 0x040034BB RID: 13499
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40034BB")]
[Tooltip("Amplification magnitude along the up axis of the character.")]
public float verticalWeight = 1f;
// Token: 0x040034BC RID: 13500
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40034BC")]
[Tooltip("Amplification magnitude along the horizontal axes of the character.")]
public float horizontalWeight = 1f;
// Token: 0x040034BD RID: 13501
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40034BD")]
[Tooltip("Speed of the amplifier. 0 means instant.")]
public float speed = 3f;
// Token: 0x040034BE RID: 13502
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40034BE")]
private Vector3 lastRelativePos;
// Token: 0x040034BF RID: 13503
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40034BF")]
private Vector3 smoothDelta;
// Token: 0x040034C0 RID: 13504
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40034C0")]
private bool firstUpdate;
// Token: 0x020004C3 RID: 1219
[Token(Token = "0x20004C3")]
[Serializable]
public class EffectorLink
{
// Token: 0x06002B5C RID: 11100 RVA: 0x0003DF9B File Offset: 0x0003C19B
[Token(Token = "0x6002B5C")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public EffectorLink()
{
}
// Token: 0x040034C1 RID: 13505
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40034C1")]
[Tooltip("Type of the FBBIK effector to use")]
public FullBodyBipedEffector effector;
// Token: 0x040034C2 RID: 13506
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40034C2")]
[Tooltip("Weight of using this effector")]
public float weight;
}
}
}
}